Samnell's Barbaric, Gestalt Iron Gods (Inactive)

Game Master Samnell

Step into a strange world of savagery, super-science, and sorcery. Be the heroes that burst their bonds to fight against all the hated workers of the Dark Arts! Rar!

Current Battle Map

Loot spreadsheet


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Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek will get some healing if there is any left? If not he drinks his Cure light Extract. Healing: 1d8 + 1 ⇒ (7) + 1 = 8

Folowing the others into the doorway and looking about with interest.

Sorry, thought I'd already posted, but it didn't show up. Must have not hit submit?


Gay Male Inhuman
Karek Redhand wrote:

Karek will get some healing if there is any left? If not he drinks his Cure light Extract. [dice=Healing] 1d8 + 1;

Folowing the others into the doorway and looking about with interest.

Sorry, thought I'd already posted, but it didn't show up. Must have not hit submit?

I've done that. Sometimes I think the boards bug out, but human error is always an option for me. :)

Since it's such a good roll, we'll use that one regardless of who throws the CLW. Applied now.

Chotka 11/13, Groomahk 5/18, Izzak 7/19, Karek 12/12, Owen 14/14, Rikal 12/12


Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2

Owen pulls Chotka aside.

"Our large friend seems to be bleeding from his... everything. Could you ask him if he'd like me to patch him up?"


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

Rikal is impressed by Groomahk's strength. Clearly, this Orc was a great and powerful warrior. They were fortunate to have one such as their ally.


Gay Male Inhuman

I forgot Chotka is on vacation.

Chotka translates for Groomahk, bidding him stand and be healed.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk pounds his bloodied chest and snarls. hah! groomahk Hegh jISuvvIpbe' pagh! porgh ghom muv ghaH! He bares his tusks, and seems ready to challenge Chotka. HoS groomahk pagh jey puj 'emDaq DIS nuv! But, then bares his neck to his war chief in submission, completely the ritual of defiance. He rubs more dirt into his wounds and then nods for the shaman to call upon the spirits. He seethes with anger and pent-up energy, eager to enter battle and spill more life-water upon the stones!

cure light wounds from Owen: 1d8 + 1 ⇒ (6) + 1 = 7

translation:

Hah! Groomahk no fear death! He will join the Destroyer's band!

The weak pins of the cave people are cannot defeat strong groomahk!


Gay Male Inhuman

Robot ACs: 16, T14, F12

Surprise & Round 1
Freshly healed and swollen to massive size, Groomahk threw aside the doors at the far end of the metal tunnel and stepped into a fresh chamber. There he found a tangle of what seemed to have once been cages frames of metal bars sporting numerous holes. Among the bars, he saw bones laying about. Sometime living had died there, long ago.

He had only a moment to take in the scene before a pair of metal men rose from the rubble. They made babbling noises, the sound twisted by their metal forms and full of hissing and crackles.

Androffan:
"Standby mode deactivated. Escaped fauna recognized. Engage to detain."

The tubes over their shoulders, just like the one the sworn band fought in Torch, spun open and coughed out sprays of black strands at Groomahk.

Rules Stuff:

You were loud. They were sleeping robots. We've all been there.

Net vs. Groomahk: 1d20 + 4 ⇒ (4) + 4 = 8

Net vs. Groomahk: 1d20 + 4 ⇒ (4) + 4 = 8

Chotka: 1d20 + 1 ⇒ (4) + 1 = 5
Groomahk: 1d20 + 4 ⇒ (8) + 4 = 12
Izzak: 1d20 + 2 ⇒ (13) + 2 = 15
Karek: 1d20 + 2 ⇒ (5) + 2 = 7
Owen: 1d20 + 2 ⇒ (20) + 2 = 22
Rikal: 1d20 + 3 ⇒ (16) + 3 = 19
Robots: 1d20 + 2 ⇒ (3) + 2 = 5

Two misses. Dammit. Even with the enlarge. Totally unfair.

Order is Owen, Rikal, Izzak, Groomahk, Karek, Robots, Chotka. Owen is up.

Chotka 11/13, Groomahk 18/18, Izzak 7/19, Karek 12/12, Owen 14/14, Rikal 12/12


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

Upon hearing the metal men speak, Karek feels a chill as he understands the words. He had never thought the language in his visions would escape into the real world, and be spoken by such abominations. Was he cursed? What had that foul brew done to him?

Angered, he looks at one of the creatures and lets forth a battle cry. To that robot, the cry is much louder and more powerful.

Ear-piercing scream: 1d6 ⇒ 5

Ear-piercing scream on the robot at the bottom of the room. 5 Damage and target is dazed for one round unless he succeeds at a DC 14 Fort Save for half damage and to negate the daze.


Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2

Owen approaches the monster warily, sword at the ready.

double move


Gay Male Inhuman

Robot ACs: 16, T14, F12

Round 1
Owen stalked forward to Groomahk's side, blade bare and wary of the ways of metal men. Feeling a chill at his understanding the words of the tin horrors, Rikal made a piercing battle cry. Sparks shot from beneath the metal man's chestplate.

Androffan:
"Advisory: This unit damaged. Present functioning: nine-zero point three two percent of full. Self-repair unit engaged."

Rules Stuff:
They're constructs with the robot subtype. So...are they immune to that fort effect?

The Rules wrote:
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

I think what's intended here is that they be immune to the daze part of the spell, but not the damage since obviously you can damage objects. So be it.

Fort DC 14: 1d20 + 0 ⇒ (16) + 0 = 16 made, 3 damage

Order is Owen, Rikal, Izzak, Groomahk, Karek, Robots, Chotka. Izzak is up.

Chotka 11/13, Groomahk 18/18, Izzak 7/19, Karek 12/12, Owen 14/14, Rikal 12/12


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

Note to self, invest in shatter spell.


Gay Male Inhuman

Izzak?


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

Might not be able to post right now, since he's deployed. He did say there might be interruptions.


Gay Male Inhuman

Yeah. Re-possessing Izzak.
Robot ACs: 16, T14, F12

Round 1
Izzak strode forward, drawing forth his scythe and slashing at the metal man. The iron horror swiveled backwards, bending at its knees to slip out of his blade's reach.

Rules Stuff:
Scythe: 1d20 + 4 ⇒ (2) + 4 = 6 miss
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15

Order is Owen, Rikal, Izzak, Groomahk, Karek, Robots, Chotka. Groomahk is up.

Chotka 11/13, Groomahk 18/18, Izzak 7/19, Karek 12/12, Owen 14/14, Rikal 12/12


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

On his initiative Karek will move in and strike the one Groomahk isn't fighting. Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Sigh.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk roars and swings his mighty blood-letter in a powerful arc at the metal-man standing beside Izzak. Then, he turns back, bloodlust singing in his veins as he chomps down on the arm of the other metal man with his powerful jaws

RAR!:

Rage, large, greatsword: 1d20 + 8 ⇒ (6) + 8 = 14
damage,rage,large: 3d6 + 10 ⇒ (2, 2, 6) + 10 = 20
bite,large,rage: 1d20 + 3 ⇒ (9) + 3 = 12
damage,rage,large: 1d6 + 4 ⇒ (6) + 4 = 10

-2 to AC. So AC 11


Gay Male Inhuman

Yeah. Re-possessing Izzak.
Robot ACs: 16, T14, F12

Round 1
With a roar, Groomakh swung his blood-letter in a powerful arc. The weapon glanced off the unnatural metal skin of his foe. Bloodlust singing, he then bit the same abomination. Cold metal filled his mouth, but his jaws could not dent it.

Karek followed up, moving on the steel horror that Groomakh hadn't pressed. He struck with his axe, but the curve of metal skin turned the blade so only the flat of it struck home.

The wounded metal man emitted a spray of silvery sparks and its sundered skin began to knit closed. The metal men spoke again:

Androffan:
"Declaration: Nonlethal override engaged."

Their pincers closed and they swung their metal arms at Karek and Groomahk. Groomahk's attacker slipped on loose debris, his arm flyign wide. Karek's came so near to contact that it stirred the warrior's hair.

Chotka, seeing the crowd about the metal men, invoked the spirits to guide the sworn band's arms.

Rules Stuff:

for Groo: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
for Karek: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Everyone gets bless now, +1 morale to attacks & fear saves.

Order is Owen, Rikal, Izzak, Groomahk, Karek, Robots, Chotka. Groomahk is up.

Chotka 11/13, Groomahk 18/18, Izzak 7/19, Karek 12/12, Owen 14/14, Rikal 12/12


Gay Male Inhuman

Correction: Owen is up and we're into Round 2.


Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2

Owen sidesteps into position then grits his teeth and brings his sword around in a mighty blow.

5 ft step, power attack, robot slayer, flanking

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

Rikal will move to assist Groomahk on the one he is attacking, taking care to leap to avoid the creature's outstretched arms.

Double move to where I am. Acrobatics check to avoid AoO.

Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18


Gay Male Inhuman

Robot ACs: 14, T12, F12

Round 2
Owen sidled over and swung his blade in a steel arc. The metal man threw up an arm to deflect his blow, but Owen saw it in time and with a twist of his wrist brought his steel down on an vulnerable spot. The blade struck deep into the horror's innards, making it shoot sparks and leak strange fluids. The metal man spoke again.

Androffan:
"Alert! Alert! Critical Damage. Initiate emergency repair sequence."

Rikal leaped and dodged forward, coming up to Groomahk's side in a series of agile movements that left him well clear of the metal man's reaching pincers.

Izzak tried his scythe again, but even wounded the robot proved able to dodge his strike.

scythe: 1d20 + 4 ⇒ (9) + 4 = 13 miss
Damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15

Rules Stuff:

I misread the robot ACs earlier. Fixed now.

Owen's robot slayer bonus wasn't factored into his attack roll. It's just enough, with flanking, to make a hit. :)

Everyone gets bless now, +1 morale to attacks & fear saves.

Order is Owen, Rikal, Izzak, Groomahk, Karek, Robots, Chotka. Groomahk is up. I'm sure of it.

Chotka 11/13, Groomahk 18/18, Izzak 7/19, Karek 12/12, Owen 14/14, Rikal 12/12


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

I think groo did 20 damage to one of them on his first attack.Once more, the strength of Groo's blood burns within him. He gives a mighty roar, shaking the cancer with fury of the Thunderer himself as he uses the gift of the Blood God of his people! Foam drops from his tusks and his thews bulge with power. He swings his might sword in a powerful overhanded chop, even as he turns around and clamps his mighty jaws about the other metal-man's arm wth crushing force!

Groo smash!:

On the southern metalman
greatsword, rage,large: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 3d6 + 10 ⇒ (5, 5, 5) + 10 = 25
On the northern metalman
bite,rage,large: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 4 ⇒ (4) + 4 = 8


Gay Male Inhuman
Groomahk wrote:

I think groo did 20 damage to one of them on his first attack.Once more, the strength of Groo's blood burns within him. He gives a mighty roar, shaking the cancer with fury of the Thunderer himself as he uses the gift of the Blood God of his people! Foam drops from his tusks and his thews bulge with power. He swings his might sword in a powerful overhanded chop, even as he turns around and clamps his mighty jaws about the other metal-man's arm wth crushing force!

** spoiler omitted **

Yeah you did; I messed up. But you murder both of them either way.

Groomahk cut one of the metal men neatly in twain. It spat sparks and fluid as its halves fell and went dark. He wheeled on the other, seized it in both hands, and bit its throat through. With a heave, he dragged most of the abomination's innards from their skin and threw them on the ground where they sparked and died.

Really should have stuck with the AC 16 :)


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

end rage
Groo holds the ruined metal-man above his head an roars in triumph. His tongue darts out and he laps up its life as it rains down upon his shoulders. When he is done, coated in battle-sweat, he rips through the creature, searching for its heart. Not finding one, he snarls in rage and tosses the ruined thing to the side. Then, he turns to the other metalman and rips through it as well searching for a heart and licking its blood from his hands.

He roars again in triumph, crushing what remains of its head beneath his foot and slamming his fist to his chest before taking hand to the sliding doors and shoving them to the side

if there's nothing in the next room, he stays unraged. If there is something there he'll rage


Gay Male Inhuman

Groomahk found himself in a small chamber with strange machines to either side. They had metal faces made of tubes, marked by strange snouts aimed to the center of the room. More doors stood beyond.

Map updated.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk snorts and stomps into the next room. The battle-sweat of the metalmen steams on his muscled hide. He grips the doors and pulls them to the idea again.


Gay Male Inhuman

Groomahk found a tunnel through stone on the other side of the metal wall. It went a short way before opening into a much wider space. A few feet past the door lay the body of a creature of flesh with purple tentacles and a shell of white rock.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk will not suffer a straw death! He readies himself for battle, covered in the life of the metal-men, he growls softly and stalks through the twisting hall to the creature. He pokes it with the point of his steel wound-hoe.


Gay Male Inhuman
Groomahk wrote:
Groomahk will not suffer a straw death! He readies himself for battle, covered in the life of the metal-men, he growls softly and stalks through the twisting hall to the creature. He pokes it with the point of his steel wound-hoe.

It did not react.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk snarled and stomped into deeper into the room.


Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2

I thought I added one for robot slayer and subtracted one for power attack... never mind, forgot about the bless.

Owen feels a long forgotten thrill of satisfaction as he and his battle companions smashed the metal monsters to pieces. The purity of purpose that fills him in this moment is worth wading through any number of ankle biting critters.

He hurries to keep up with the destructive force of nature that is Groomahk.


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

The battle against those metal men ended, Rikal briefly pokes through the rubble before following Groomahk down the hallway. Upon seeing the purple fleshy creature, he takes care to examine it from a distance to determine what it is.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

What Knowledge check should I make to try and identify the purple tentacle thing with the shell?


Gay Male Inhuman
Rikal Elkhorn wrote:

The battle against those metal men ended, Rikal briefly pokes through the rubble before following Groomahk down the hallway. Upon seeing the purple fleshy creature, he takes care to examine it from a distance to determine what it is.

[dice=Perception]1d20+4

What Knowledge check should I make to try and identify the purple tentacle thing with the shell?

Dungeoneering, DC 17


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek ambles up besides Rikal. Knowledge (Dungeoneering): 1d20 + 6 ⇒ (7) + 6 = 13 And shrugs cluelessly.


Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

Knowledge (dungeoneering): 1d20 + 1 ⇒ (4) + 1 = 5

"I've not seen such a creature. Is it perhaps playing at being dead to ambush us?"


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

"Stab it and see?" Is Kareks helpful suggestion.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk, turns back to the rest of the sworn band. Unsure of what's going on, or why they waited, he marches over to the snail creature and stabs it with his sword


Gay Male Inhuman
Groomahk wrote:
Groomahk, turns back to the rest of the sworn band. Unsure of what's going on, or why they waited, he marches over to the snail creature and stabs it with his sword

Groomahk's blade pierced the dead flesh with ease. The strange creature reacted not at all.


Orcl/Bld 4 | 52/52, | Fort +7, Ref +3, Will +4 | AC 17, T 11, FF 16, (+1 AC vs. Robots), CMD 19 | Perc. +3 | Init +1 Orc
Status:
  • Nothing right now
  • "Seems dead enough to me. Let's move on."

    Orc:
    "A glorious battle," Chotka chuckled. "Now let's find you something to kill that fights back."


    hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
    Druid Spells:
    2: 2/day 1: 4/day 0:3 at will
    special abilities:
    Rage: 13 rounds/day; +1/2 level to damage 4/day

    Groomahk raors in response and stalks deeper into the room


    Gay Male Inhuman

    The sworn band pressed on, coming out of the tunnel and into a vast cavern. A cold desert valley spread wide before them, the roof lost beyond the reach of even orcish vision. Here and there strange, spiked shells and oddly-shaped, long dead plants stuck through the sand. Rough cliffs formed the walls, spreading out to either side

    The area is too big to really squeeze on a map. It goes out past the limits of darkvision.


    Orcl/Bld 4 | 52/52, | Fort +7, Ref +3, Will +4 | AC 17, T 11, FF 16, (+1 AC vs. Robots), CMD 19 | Perc. +3 | Init +1 Orc
    Status:
  • Nothing right now
  • Chotka looked about and sniffed the air. "This is a strange place. Too open for inside, but the air is too calm for outside, I do not like it. Does anyone see the tracks of my brothers?" Chotka asked as he began to search the sand before him.

    Orc:
    "Groomahk, look to the ground. Can you see the foot-marks of our people? We must find them."

    Perception or Survival...: 1d20 - 1 ⇒ (10) - 1 = 9


    Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

    Karek joins in the search. Survival: 1d20 + 4 ⇒ (10) + 4 = 14


    Gay Male Inhuman
    Karek Redhand wrote:
    Karek joins in the search. [dice=Survival] 1d20 + 4;

    A careful search revealed a trail leading out into the valley, some of which may be the trod of orcs.


    Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

    Karek indicates the tracks to the others.


    Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

    How much time is left on the water breathing timer?


    Gay Male Inhuman
    Rikal Elkhorn wrote:
    How much time is left on the water breathing timer?

    Water Breathing Timer 3:10


    hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
    Druid Spells:
    2: 2/day 1: 4/day 0:3 at will
    special abilities:
    Rage: 13 rounds/day; +1/2 level to damage 4/day

    Groomahk snarls and presses on deeper into the cavern.


    Male Human Skald 4/Shaman (battle) 4/Gestalt 4 | AC 18 (17), touch 13, flat-footed 15 (14) | Fort +6, Ref +3, Will +8 | HP 32/32 | Init +3 | Perception +11 | Raging Song 12/12 | Wandering Spirit: Slums

    Rikal looks at the tracks and says to the others, "Let's follow them for a bit. We may find others of Chotka's tribe."

    He follows Groomahk into the cavern.


    Orcl/Bld 4 | 52/52, | Fort +7, Ref +3, Will +4 | AC 17, T 11, FF 16, (+1 AC vs. Robots), CMD 19 | Perc. +3 | Init +1 Orc
    Status:
  • Nothing right now
  • Chotka nodded and hurried after Groomahk before he got too far ahead.

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