Kolyarut

Ouranou's page

*** Venture-Agent, Georgia—Athens 35 posts (43 including aliases). No reviews. No lists. No wishlists. 57 Organized Play characters.


Dark Archive

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You could keep the sub, but send them to someone who would use it. Like me.

Dark Archive

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They are busy saving the galaxy from high level threats you never hear about thanks to their efforts.

Dark Archive

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The Enervation spell has the Negative trait, which means it heals(?) Undead creatures. This should probably be spelled out in the spell description like it was in PF1e.

Grand Lodge

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Anyone who doesn't get excited when rolling a nat 20 isn't someone I want to game with.

Dark Archive

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Creating a character before reading most of the book seems like an exercise in frustration, I'm suprised so many do it that way. Then again, this is the first core rulebook I've actually had to read in order to play a game...in previous games there was always someone around to define the basics and online resources to quickly search for the rest.

For those calling for bold keywords, did you notice game terms are already called out by being Capitalized?

Dark Archive

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Incromulated!

Dark Archive

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Pg. 329 under Exploration

Actions and Reactions: Though exploration’s not broken into
rounds, the exploration tactics assume the PCs are spending
part of their time taking actions. If they have specific actions
they want to take, they should ask you, and you can decide
whether it’s relevant and whether to switch to encounter
mode for greater detail. PCs can take any relevant reactions
that come up.

Dark Archive

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It should probably be renamed to Vital Strike, because it's Vital Strike.

Dark Archive

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I can't hear you, I'm too busy trying to fit these Winged Boots over my Boots of Elvenkind...

Dark Archive

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Tell me more about these naked medics.

Dark Archive

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It seems like a glaring weakness if everyone knows exactly when you will be fatigued.

Dark Archive

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As for the actual nitty gritty of the fight, when facing demigods I find a few Quickened Maximized Empowered Augmented Magic Missiles to be invaluable. 270+ unavoidable damage per round at essentially unlimited range can cut pretty much anything down to size quickly. Even better if you bring a couple of friends who can do the same. Even Cernunnos at CR30 only has 663 hp. Make that number 0 and you win! (Almost)

Grand Lodge

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Fjord Explorer?

Dark Archive

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This is a great idea and I wholeheartedly endorse it.

Unfortunately there are no stats for Tanagaar so you're kinda at your GM's mercy on that.
But you can look at the statted ELs to prepare.

And the EL traits.

First, you kill an EL the same way you kill anything: by getting stronger. The guy's a CR 26? Become a CR 36. Max your current class and then start taking antipaladin levels and max those too. You're gonna want some 9th level mythic spells to sling and a clone or two tucked away in pocket dimensions to keep you coming back for more, so 20 levels of wizard would be advisable too (or at least a mythic Archmage under your total domination). You'll need MR 8 at the very least for the resurrection ability. Start investing in Mythic path abilities to protect you from divination, such as Beyond Morality (Ex) and the Undetectable legendary item ability. Dual path is handy too. An artifact weapon of at least +6 is highly recommended to shut down that pesky regeneration.

The EL has Good Gods on his side? Get some Bad Gods on yours. Try to get some nascent demon lords or better in your corner. An Infernal Duke my be interested in this endeavor. There is probably a Malebranche or three who've been itching to crush this or any EL--seek them out. Definitely sell your soul; you're all in on this. Obtain any templates you can: Half-Fiend, Stellar Vampire, Lich, Mutant, anything and everything to boost your stats.

Get yourself a pet Tarrasque. This is for training purposes only. When you can solo it and beat it to a bloody pulp without taking a scratch you'll know you are prepared as far as your martial abilities go, and you can then begin focusing on your spellcasting. (This will require a montage.)

Start an anti Tanagaar religion. Let's face it he's probably going to see you coming from a mile away so let's use that to your advantage. Try to draw him out of his stupid plane to deny him that home field advantage. Slay all of his followers on the material plane. You can do the strong ones yourself, but this sort of thing should really be delegated to your zealot minions. If he has a mortal herald kill that too. Destroy, dominate, or corrupt every Archon, Planetar, and Solar he sends to stop you. Taunt him to come down to your plane and get his hands dirty. Try to make owls go extinct; offer obscene sums of gold for every dead owl. If all else fails collapsing his home plane or colliding it with the negative energy plane or something should be looked into.

Make sure you're immortal--otherwise he's just going to wait out your lifespan like the coward he is.

Empyreal Lords are outsiders and thus don't have a soul you can trap. So you're going to have to get creative with keeping that f~@+er dead. Researching new mythic spells or slaying him on a magic dead plane might be necessary. If all else fails you can simply kill him again every time he respawns. Also kill anyone who resurrects him. Make it known, that guy stays dead--or else. No quarter given.

Have fun and good luck!

Dark Archive

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Your players are f&$+ing with you.

Dark Archive

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You can carry several sheathed katanas to start off each glorious challenge with a new Iajitsu strike, until you run out of swords.

Grand Lodge

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So all I need is a talking horse?

Grand Lodge

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