Botting instructions: Avoids melee. Opens combat with Known Weaknesses. Prioritizes support abilities; uses strategic strike to make bow attacks.
ACTIVATED FEATS AND ABILITIES:
Saoc Astrology/Heir of the Saoc
Frequency 3 times per day
Requirements You must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day.
The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. You recall the stars’ predictions about your current situation. If your next action requires you to attempt one or more skill checks, roll 1d8. On a result of 6, 7, or 8, you gain a +2 circumstance bonus to the first such skill check you attempt. On a 3, 4, or 5, you gain a +1 circumstance bonus. On a 2, you gain nothing. On a 1, you take a –1 circumstance penalty to the skill check.
In the past, you would have been a proud initiate of the Saoc Brethren. Today, you carry on their legacy. When you use Saoc Astrology, roll 1d4 instead; on a 1, you take a –1 penalty to the skill check. On any other result, you gain a circumstance bonus of that value (for instance, a +3 circumstance bonus on a 3).
Consult the Spirits (occultism)
Critical Success The spirits reveal themselves to you and
Critical Success The target becomes confused for 1 round and
Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Devise a Stratagem
Methodology: Forensic Medicine
When you use Battle Medicine, on a success the target recovers additional Hit Points equal to your level, and the target becomes temporarily immune for only 1 hour, not 1 day.
Critical Success The target regains 4d8+12 Hit Points, and its
medic: Once per day, you can use Battle Medicine on a creature
Treat Wounds: When you succeed with
Critical Success Reduce the condition value by 2.
Lay On Hands
The divine grace that flows through you grants reprieve from
Greater Healer's Gloves
Activate [one-action] envision Frequency once per day; Effect You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC.
Critical Success The target is unaffected.