Primal Companion Hunter

Orne's page

328 posts. Alias of Hassan Ahmed.


RSS

1 to 50 of 328 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Stealth, guidance +1: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne stays with the giantess.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I don't like splitting up, I would go with you. Might last longer.

Orne seems concerned.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

perception, guidance: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

This season has been bad with the word temperature for us.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Cleric 2 HP: 1d4 + 4 ⇒ (1) + 4 = 5


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

How do we do HP?


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

perception: 1d20 + 3 ⇒ (11) + 3 = 14
stealth: 1d20 + 2 ⇒ (20) + 2 = 22


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

And a Happy New Year!


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Will get to that today.

How do we do HP?


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

hmahmed@yahoo.com
Been nutzo, working on level 2!


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne isn't stealthy, so he lets the others take the lead.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Hard to tell...

Perception, guidance: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Seeing slight difference in how the others look at him, Orne feels the need to say something.

Desna provides. I am merely her chosen vessel at this place...

...at this time.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne tries to help...

Survival 1, +1 guidance: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Survival 2, +1 guidance: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Survival 3, +1 guidance: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Survival 4, +1 guidance: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Survival 5, +1 guidance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Can we disable those spike snares? Climbing is hard enough...


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Happy belated Thanksgiving!


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Survival, trail: 1d20 + 8 ⇒ (17) + 8 = 25

Slightly more comfortable around his new companions, Orne tries to pick up the woman's trail.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I say we find her, for her sake... for the truth.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

That was... Fortunate.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne had no idea about the pendant, etc... Sorry, feeling useless. Even channeling won't do much.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne eyes the powerful spirit. Perhaps, we can help you find... it.

Know Religion: 1d20 + 6 ⇒ (8) + 6 = 14


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Crazy two weeks, catching up.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Sorry folks limited posting. Will try to catch up and level up.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

What chance they... followed us?


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

China bound... 16hr flight. Next post from Asia.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

In the new guy. I've already counseled strength in numbers. If they are hostile, following them is not smart. If not, then we just end up talking.

I come across this a lot with reclusive natives on any continent. We're new, strange to them. They might be reporting to Elders.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Maybe they're just out gathering food and checking on their traps. Was probably meant for food game.

They are probably intelligent, communal or tribal.

Orne opens his arms, Greetings, we come in peace... He repeats this in the Languages known to him.

Orc, Varisian, Draconic, Elven.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

What the hellz?!


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne kneels, moving a leaf and twig.

Survival to Aid Another: 1d20 + 8 ⇒ (2) + 8 = 10


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Though not directly, Desna has sent me here to some purpose. I am happy to walk with you and discover it. And, perhaps putting some distance between myself and the water is good for now.

If you feel there is some danger, I'd counsel strength in numbers. But, your assessment of the situation weighs heavier than mine at this time.

Orne behind checking his pack and readying for travel.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Orne is merely happy to be alive and watches the interaction.

Doesn't matter where he goes, never has.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Take your time.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Kind of hard to say, they were simple folk... a fortnight ago, I have no idea how long I've been adrift, either.

No point going back, waste of time and effort. Desna wishes we move forward.

He sips quietly at the water. Something as simple as water.

Shipwrecked, you say... Looks like the start of an amazing adventure. Any time pressures, I could use some food.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

The half-orc speaks slowly, between sips. My name is Orne, devotee of Desna. Of that, I'm certain.

I enjoy travel, so I go... walkabout. Met some locals and helped them out. Some healing and manual labor. They gave me a small row boat, shallow, nearly a raft.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

A weak chuckle. Then a weak cracking raspy voice. Desna provides... in due time.

His movements are controlled and deliberate as he accepts the water, bringing it to his lips.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

The half-orc begins to stir.

Water... The word weakly escapes his lips.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Moving is a lot of work, don't over do it.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

@Neil, it's an illusion... he's behind you.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Something slips from otherwise motionless fingers, dropping to the rowboat floor. A starknife.

The slightest of labored breathing, from the face-down form.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Pretty sure I'm ready.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Last one looks sweet.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Alternatively, Orne has 40 move. So, double move gets him around right and "behind her".


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I think I'm allowed to go through Aliana's friendly square. Direct route.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I think accidentally hitting that asterisk indicates disinterest.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I honestly don't mind, work is hectic.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

OK, think I just need some gear and I'm good to go.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Combat send to be covered, I'll focus on being a full caster.

Still time for suggestions.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Thanks!

Any suggestions for Traits, Feats? That's all that's left.

Campaign trait, took Ships Crew (adding Acrobatics).

Stat wise, pretty spread out.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Sorry folks. Crashed yesterday. As in exhausted, feel asleep.

Full Name

Blong Arddan/1

Race

(HP 10/10 | AC:15 | T:10 | FF:15 | CMB:+4 | CMD:14 | Fort:+1 | Ref:0 | Will:+1 | Init:+0 | Perc:-1 | Speed 20)

Classes/Levels

spells:
Level 1: 4/4

Gender

M Half-orc Oracle

Strength 18
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 8
Charisma 16

About Blong Arddan

Sheet:

CN Medium Humanoid (Half orc)
PFS# 131682-4
Init +0; Senses: Perception -1, Darkvision

Defense
AC 15 (10 +5 Armor Bonus); Touch 10 (10); Flat-Footed 15 (10 +5 Armor Bonus)
HP 10 (8 + 1x1 Con + 1x1HP Favored Class Bonus)
Fort Save +1 Con; Ref Save +0 Class; Will Save +1 (+2 Class -1 Wis)

Offense
Speed: Medium (30 ft) 20 ft with armor
Melee:
Glaive (S) 1d20 + 4 (+4 Str +0 BAB) | 1d10 + 6 (+4 Str +1/2 two handed) | (x3; 10 feet)
Melee power attack:
Glaive (S) 1d20 + 3 (+4 Str +0 BAB -1 PA) | 1d10 + 9 (+4 Str +2 PA +1/2 two handed) | (x3; 10 feet)

Statistics
Str 18 (16 +2 Race), Dex 12, Con 10, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +4 (+4 Str +0 BAB); CMD 14 (10 +4 Str +0 BAB)
Feats (Class): Oracle's Curse
Feats (Other): Power attack
Traits (Racial): Intimidating (Receive +2 on Intimidate); Orc Ferocity (Once per day, when brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying);
Weapon Familiarity (Proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon); Darkvision (See in the dark up to 60 feet); Orc Blood (Half-orcs count as both humans and orcs for any effect related to race)
Traits (Other): Finish the Fight (+1 on attack rolls against enemies you have already injured); Two-world Magic (Select one 0-level spell from a class spell list other than your own)

Skills (Untrained):
Acrobatics -4 (-4 ACP)
Climb 0 (+4 Str -4 ACP)
Craft +0 (+0 int)
Heal -1 (-1 Wis)
Perception -1 (-1 Wis)
Ride -4 (-4 ACP)
Survival -1 (-1 Wis)
Swim 0 (+4 Str -4 ACP)
Disguise +3 (+3 Cha)
Sense Motive -1 (-1 Wis)
Stealth +9 (-4 ACP)

Skills (Trained)
Bluff +7 (+1 Rank +3 Class +3 Cha)
Diplomacy +7 (+1 Rank +3 Class +3 Cha)
Spellcraft +4 (+1 Rank +3 Class)
Intimidate +9 (+1 Rank +3 Class +3 Cha +2 Intimidating)

Languages: Common, Orc

Equipment
Combat gear:
Glaive (8gp, 10lbs.)

Wearing:
Scale mail[+5, +3, -4, 25%] (50gp, 30lbs.)
Hot weather outfit* (8gp, 4lbs.)

Inventory:
Backpack (2gp, 2lbs.)
Bedroll (0.1gp, 5lbs.)
Chalk [x10] (0.01gp, -lbs.)
Flint and Steel (1gp, -lbs.)
Hemp rope (1gp, 10lbs.)
Hot weather outfit* (8gp, 4lbs.)
Spell component pouch (5gp, 2lbs.)
Signal whistle (0.8gp, -lbs.)
Sack (empty) (0.1gp, 0.5lbs.)
Waterskin (1gp, 4lbs.)
Acid flask [x2] (10gp, 1lbs.)
Pouch (empty) (1gp, 0.5lbs.)
Trial rations [x4] (0.5gp, 1lbs.)
Ram, portable (10gp, 20lbs.)
Shovel (2gp, 8lbs.)

Encumbrance: 111lbs.; Medium Load, (Light Load up to 100lbs., Medium up to 200lbs., Heavy up to 300lbs.)
Money: 0gp 9sp 0cp

*Each character begins play with an outfit worth 10 gp or less.

Class Info
Favored class: Oracle
Favored class bonus: Oracle (Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast, or +1 HP/SP)

Spells level 0 (Unlimited uses):
- Detect magic
- Stabilize
- Guidance
- Create water
- Prestidigitation (Trait)
- Mage hand (Curse)
- Ghost sound (Curse)

Spells level 1 (4 a day: 3 +1 for Cha):
- Cure Light Wounds*
- Shield of Faith
- Bless

*In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known. These spells are added as soon as the oracle is capable of casting them. (Cure spells were chosen for Sabel.)
**At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table 2–6. They cannot be exchanged for different spells at higher levels.

Mystery: Metal
Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.

Oracle's Curse: Haunted
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Class skills:

Appraise (Int)
Bluff (Cha)
Craft (Int)
Diplomacy (Cha)
Disable Device (Dex)
Heal (Wis)
Intimidate (Cha)
Knowledge (history) (Int)
Knowledge (planes) (Int)
Knowledge (religion) (Int)
Profession (Wis)
Sense Motive (Wis)
Spellcraft (Int)

Leveling plans:

Level 2:
- Greatsword
- Spell lead blades added from mystery
- Half plate armor

Background:

Blong was bullied as a youngster. He grew up in a Orc community as a half orc, something not widely accepted. He had a funny name and was a whimpy spellcaster. On top of that everything around him seemed weird, it seemed to move and talk when it shouldn't do. In due time he grew and grew and turned out be be a big bloke. His fellow teens still mistreated him but with his growth and spells combined he was able to fend them off. He soon became a feared man. He didn't just beat them, he beat the living hell out of them. In search for accepting companions he has set out into the wide world.

Personality:

He is fast to anger and merciless to his enemies. Broken down doors or some broken furniture are not uncommon when close to Blong. He loves his spells and a bit of a joke although he sometimes goes a bit far with them, most likely because of his upbringing. He is very lazy but is not shy from doing some work, do not try his temper though.