Primal Companion Hunter

Orne's page

397 posts. Alias of Hassan Ahmed.


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Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

I like it, Ruisxys... good plan. He moves into position.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne picks up on Ghur's change in demeanor. Body language.

Whether his time at the monastery or the farm helped more in this instance, he was unsure.

We do our best, Ghur. What matters is that we do not quit. Free your mind from the shackles of the past, be that past 5 years ago or merely 5 minutes ago.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne stands.

Any damage healed?


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Valiant as he is, Orne is currently more frozen than valiant and doesn't need to be told twice.

Curse me? I'm gonna mess you up...


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne sits on the not too cold ground. We hunkering down?


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

What are we here for, again? Maybe they will just give it up.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

I'm enjoying. Just not used to all the required rolls, especially with a handicapped character build. My own choice, I know.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne looks to see if his help is needed, otherwise tries to assure everyone gets out.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

What about them?!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Sure.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Could the flow drop from under us?


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne shrugs, Perhaps some reset mechanism. Sand or water.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne looks to see if the walls are moving on or the floor is rising.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Hmm... a dangerous game. Orne is pensive.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Let's move!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

You guys getting taller? Let's get out of here... He indicates the ceiling.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

What was that?


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Perception, something to hold for open, -2 from gas: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Anything to hold it open? Rock, etc...


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Certainly... Orne moved to assist the tall female.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Hmm...

Blame leads to self doubt. This is but a mere instance in time or another viewpoint or perspective on the One Now, some would posit.

We move together. There is no place for blame.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2
DM Azure_Zero wrote:
Not going to leave the room, while the door to freedom is open?

Didn't know if he was wilting. Of course, if he can he's leaving.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne Fortitude, plagueborn, prev fail: 1d20 + 1 + 2 - 1 ⇒ (3) + 1 + 2 - 1 = 5


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne Fortitude, plagueborn, prev fail: 1d20 + 1 + 2 - 1 ⇒ (15) + 1 + 2 - 1 = 17

I can try... Let me see. He then takes a stance and tries to find purchase with his fingers, to pull the door open.

Strength check v Door, gas: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Sorry, I missed that... was actually checking and waiting. Doh!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Fortitude vs ingested, plagueborn: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Any indication of... payment?

Orne scrutinizes the same door.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Does Orne need 8 hours rest to recover the non-lethal damage or, does he just thaw?


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

From rest to final rest... So be it. Orne is resigned.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Hot oil... spiked pit, poisoned arrows. Orne shrugs.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne's eyes go wide at the mention of the smith's poker. Hot, no doubt.

He chuckles to himself, his laughing filled with mirth.

Truly delightful to have made your acquaintances. His genuine smile beams.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne follows cautiously, entering the chamber.

Seeing the flames, he moves closer to them and avails himself of their warmth. Though, he does not move close enough as to prevent others from partaking.

A little better.

Perception, darkvision: 1d20 + 5 ⇒ (7) + 5 = 12


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Can anyone help bind Ghur up? That was a nasty blow, tough as he is.

I perhaps ask selfishly as, it would improve our odds.

Admittedly, I do not possess healing arts.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

I... certainly. I am not feeling as well as I should. He acquiesces.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Shrugging and feeling grateful for his half-breed nature and darkvision, Orne starts down they passage - chained sickle in hand.

Perception, darkvision: 1d20 + 5 ⇒ (16) + 5 = 21
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

I can go first if you... trust my luck.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Perhaps the passage is best... less obvious, less ceremony?

Any noise should be attributed to these orcs.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Nope, Acro +0... will not drop his weapon and just follow Ayla being protective.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne seeing Ghur and Ayla go left and right... opts to follow Ayla.

Climb: 1d20 + 8 ⇒ (17) + 8 = 25

Ignore roll please.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Can he get to there single move or needs double? Basically, hopefully he rolls well and can climb.

Let me know if he gets an attack (successful Climb with only 15' move).


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Is the archer reachable with 10' reach, just on a boulder or something?

Could Orne climb up to him, unseen (unexpected).


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Sorry, thought you were asking me. Understood.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Between the wall and the boulder pile. Should limit any attackers to single file. As a monk, doesn't mind close quarters.

Fingers crossed, no one there. LOL!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Between the wall and the boulder pile.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2
Ghur wrote:
East coast as well. Though in Singapore for a few more days.

Hoping you are enjoying Singapore whether for business, school or pleasure!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Hi Folks, I'm EST here... in the US, New York State. Please don't hold it against me!

Where is everyone else, if you don't mind sharing. Helps me with expected posting windows.

Much thanks!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Fair enough, attack the guy who rolled away and work towards the archer... obviously not provoking any AoO. Sorry for the trouble.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Don't know where everyone is... does attacking the one that rolled away make things easier? I was just thinking he'd see an archer of sorts as a threat to a friendly (more RP).


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2
DM Azure_Zero wrote:

From which side of the boulder pile do you move around to attack, closest to the cliff wall or further from the cliff wall?

Sorry if the boulder pile is hard to see on the map..
south south west of the door
the dirt is colored a bit different.

Safest... away from falling off the cliff. I'm hexed, after all. Can't tempt fate.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

I didn't realize there was any map... maybe I missed it.

Aha! I see it! Thank you!

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