Yib Thoolp

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In the description of a Temple type building on page 112 it says the temple consists of "1 Altar, 1 Bedroom, 1 Common Room, 1 Confessional,
1 Office, 1 Sanctum, 1 Statue, 1 Storage".

Why should a temple have a common room and not a ceremonial room (page 96), which seems designed for this exact type of building?


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So I have a player with a cohort who's looking at some downtime because he needs to be away from the group IRL for a month. His question was if both his character (cleric) and cohort (ranger) can earn capital separately during downtime or if they have to pool their efforts. I can't find any rules for using cohorts in this way, only for running businesses.

As far as I can see I should propose one of the following solutions:

1. No. The cohort is and extension of your character and doesn't operate on her own. However, when picking skills or special talents to earn capital with, you can use either yours or hers, or whichever skill is the highest. The one who doesn't have the skill/other ability is considered helping the one who does.

2. Yes. Your cohort is a separate person who can dowhatever she wants like a normal character. However, this seems a little overpowered...

3. Something else. Not too complicated. Help?


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Personally I would rule that the character could stand up as a move action if they succeeded on an Acrobatics check (DC 10) as per how regular movement is handled in the spell description. But is doesn't say specifically what happens if you stand up, no.


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blackbloodtroll wrote:
How old is this guy?

I want to repeat this question, because I really wonder the same thing.


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For shot on the run there is a feat, and for ride-by attack (melee) there is a feat, but what about ride-by shooting? Is there a feat for that?


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I love the Leadership feat because it creates so many opportunities for role-playing. And to those people here saying "don't hate the player, hate the game"? I say the game is NOT boiled down to what the rules say but what playing style the group as a whole think is okay.

As a GM I would assume that my players aren't morons and will treat their cohort well. If they then stuffed the cohort in a room and told it "make magic items for us" I would RP the cohort as being a bit... disappointed at the very least (pissed off at the worst). When the cohort gets sick of being treated like a factory, maybe he leaves? Maybe he decides to stop being a cohort and go off on his own adventures? This is perfectly viable and is not abuse of GM power - it's simply playing NPCs as non.player CHARACTERS with personalities.

If, however, your group plays hack'n'slash and don't really care about RP, feel free to just ban the feat after having a talk with your group. Because in a game with virtually no RP focus, this feat is the equivalent of several other feats, as you say.