My first time playing a spell caster. I'm really enjoying it but I do however, have a question that I could not find a clear answer to in the core rule book. I’m playing a 7th level Sorcerer. The big question I have is what does "caster level" means when pertaining to spells damage. Caster Level - A spell's power often depends on its caster level, which for most spell casting characters is equal to her class level in the class she's using to cast the spell. You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level. In the event that a class feature or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt), but also to your caster level check to overcome your target's spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check). My questions is when a spells states "damage per caster level." I’m a 7th level Sorcerer so my caster level is 7? For instance: A 7th level Sorcerer cast Lightning Bolt a 3rd level spell You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.
Will I only do 1d6 points of electricity damage because I can only cast 3rd level spells or does the spell do 7d6 points of electricity damage because the caster level is 7? Thank you!!!
Rerednaw - Thank you for your input. I wasn’t thinking about everyone charging the boss and the number of rounds for spells to go off.
Bfobar - Thank you for your input. Mount is a spell I will have to think about. The group I play with defiantly think outside the box. So that could be a lot of fun. Cobalt – Thank you for your input. Yes, I will make sure I have a wide variety of spells that don’t overlap. Reynard the fox - Thank you for your input. If I don’t take the Rice Parent trait I can’t afford a wand of mage armor. So should I take mage armor as one of my two spells or don’t take mage armor until third level?
Wiggz - Thank you for your input. The group I play with it is very role-play heavy. So with stuff like Diplomacy, Bluff, & Charm I would have role play it out. Even with a nat 20 we have to tell the DM what our charterer said.
I want to thank you up front for any and all help and suggestions. This will be my first time playing a magic user, normally I play a Human or Dwarf as a fighter, Barbarian or anything but a magic user. This time I wanted to go with something totally different so I’m playing a Drow Sorcerer. Backstory - This character is the daughter of a Drow fighter (Dad) and an Elf High Priestess of Asmodeus (mother) from Cheliax. These were characters in a past game. The party will be made up of a Two-Handed Fighter race undecided at this time, Aasimar Battle Cleric, Halfing Rogue and my Drow Sorcerer. My stats:
I’m taking the Alternate Racial Traits:
I’m looking at taking the Fey Bloodline. It looks like a solid bloodline all around. I’m thinking about taking the Rich Parent trait and buying a wand of mage armor so I don’t have to waste a spell slot. As a Drow I get dancing lights, darkness, faerie fire, and charm person once each per day. I am thinking of taking the sleep spell with the Fey bloodline that would put the DC at 18. What other spells should I take? Any suggestion or thoughts would be greatly appreciated??? |
