Man in Mask

OperationsKT's page

17 posts. No reviews. No lists. 1 wishlist.


I miss that game a lot. Played an almost 2 year game of it. Used to have a website for it all, but it's long since dead.

Still have one of the IC logs however, as a word document.

Bit of thread necromancy here, but I didn't want to start a new one for this.

I found an EXISTING solution, already published by Paizo.

The older, pre-Pathfinder Core softcover books (64 pages) like the Pathfinder Chronicles Gazetteer and the like, like these;

Or, really any of the stuff listed here I think:

I got the first two I listed up above, and they have lots of fluff, but little crunch to add to the game. Works great with the Beginner Box, and also fit in it. At least the two I have do, with room for maybe one more.

So, there is an option, already made, if you want to stick to a Beginner Box game but still have a few more options.

mplindustries wrote:

D&D 4e (I can't figure out how to avoid minis to my satisfaction)

I've done it. You just have to focus on using more minions and critters with powers that don't 'move' things, and let your players know that powers that focus on moving will be not as useful. Keep it to one non-minion enemy per fight and it's pretty doable.

StabbittyDoom wrote:
TOZ wrote:
That's unusual. I believe paladins are champions of good more than of law. thus any good seems a better fit.
This is my take on it as well, though I would also prefer if they were a prestige class. They are too niche compared to other core classes.

Well, that is a valid take, but I take a different view. From the class description in the PRD--


Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline.

Emphasis mine.

I see Paladins as less about pure good, as the good that comes out of order and following the laws set out in their 'holy scriptures.'

However, you could just as easy make the case for any of the Good alignments as well in your games. I just think that having to use the Lawful axis allows for the anti-paladin concept and LN is pretty much the Judge archetype.

houstonderek wrote:


Another pointless thread about people's inability to ignore rules in a book. Yay.

Play a lawful barbarian. I doubt Paizo will send Cosmo to confiscate your dice.

Alignments: The dumbest thing they put in D&D.

Very true.

I let the Barbarian not-Lawful thing stand, because it still leaves a lot of options for them to be. (Neutral Good, Chaotic Good, Neutral Evil, and so on).

For any games I ran with alignments, I just said that Paladins had to be LAWFUL, but the rest was up to them and their god(s). So, Pallys had to be LG, LN, or LE.

So, it seems we have two factors--

1) Many folks, like me, seem to like the rules lite approach of the BB.

2) Paizo has a vested money interest in getting people into adventure paths because that pays the bills (and frankly, that makes more sense than the WotC model of system bloat to try and pay the bills).

So, perhaps a middle road idea. A 'Beginner Box 2' (or as I'd call it for the old school folks, the "Expert Box") and then a series of Adventure Paths for BB/EB that, having the same rules as BB/EB (which means, the same as CRB leaving out some stuff), would just as easily adapt to the full Pathfinder rules (and by adapt, I mean 'pretty much run as written'). I could see the main setting book (Inner Sea Guide) being useful to pretty much both. I've briefly looked through it (still debating on buy) and it seems not really crunch heavy except for NPCs.

Does that sound like a reasonable idea and compromise between the two desires? Anyone else think that sounds reasonable?

I'll be honest. I love the BB. I'd run that for my 'fantasy fix' game. But I have the CRB and I have the same issues with that that I did v3.5. I'll play if offered, but I'm not running that, and not buying adventure paths for it. I had my fill of running that intensive a prep game 5 years ago.

I would seriously consider Adventure Paths for a BB/EB line. And I would buy an EB in a heartbeat.

Wonder how well this would read on a Kindle...

Enpeze wrote:

Using a complex system and enjoying it is just one of many approaches to roleplaying. Systems like Savage Worlds, or BRP are very easy to play and learn and alot of excellent roleplayers and veterans are enjoying them. (not only casuals or newbies)

So in conclusio - one can say that rule complexity has nothing to do with veteran or newbie, only with personal preferences.

Indeed. I could be counted as one of those 'vetran' players. I've been playing since I was 12 (started with the real Red Box, not that aborted abomination of a poor copy from last year), and I'm 35 now. That's 23 years. People of all ages like to play my games. I have had a few cases of some people paying OTHER people to not play so they can have the open slot.

Savage Worlds and BRP are two of my personal top 3 games. nWoD is the third. Shadowrun and Battletch fight for 4th place because they both pull at my nostalgic heartstrings. Pathfinder and 4th Ed fight for 5th place, again because they both relate to nostalgia.

But my top 3 are games that are easy to learn, teach, prep, and play quick. Why? Because at my age I am not putting more time into studying a game book than I am for finishing my Bachelor degree.

Edhel wrote:

You need Fast, Furious, Fun!?
Try Savage Worlds since you are pretty much describing it. Minimal bookkeeping, fast, fun, easy to improvise, takes very little mental space allowing you to concentrate on roleplay etc.

I gotta agree there. Currently, Savage Worlds is the top of my top 3 games.

My interest in Pathfinder these days comes from the Beginner Box and the fact that I keep getting invited to play, and as I run 98% of the games I'm involved in, getting to play would be nice.

Mahorfeus wrote:

If Paizo ever made something akin to WotC's Monster Vault, I'd buy it in a heartbeat. Not holding my breath though.

Agreed. The Monster Vault was one of the few things the Essentials line got RIGHT.

I got the Beginner Box a few weeks back. I like it.

Then I got the Pathfinder Core book because I wanted to compare, and I keep getting invited to actually play in a game of it.

While Pathfinder is pretty much v3.5 D&D with all the house-rules I used already in it and a few new features, it is still v3.5 in essence, which still means it has all the issues I had with v3.5.

Mostly related to complexity and game-prep time issues. For fairness and full disclosure, I don't even do a lot of 4e anymore because now it has too many books and is more complex than I bought into it for. My current games of choice are Savage Worlds (Necessary Evil, Slipstream, and Weited War II), BRP, and nWoD: Mage.

But I really do like the Beginner Box. It's what Essentials could have been if they had not screwed up the marketing and product packaging (in short, they really should have had one big Player Book for Essentials instead of 2), and actually made them a good introduction to the game.

What I'm asking, or suggesting, is that maybe the 'Beginner' line should continue. Maybe offer a second beginner book with levels 6-20 of the 4 in the box. Another book with Beginner style versions of the other classes and races, levels 1-20. And a Beginner Bestiary. All with the pared down lists of feats, spells, and the like, and the fewer combat options (but point out the golden rule, or that you can adapt rules as desired from the Core Rulebook).

Or, same concept, but keep the Beginner lines levels 1-5 only. Or maybe levels 1-10.

I'd just like to see more like this. I think that the Beginner Box is the optimal level of complexity for the v3.5 rules. Enough options to do most character ideas, but not so many that a guy with limited time to prep and run could miss vital things that could break a game.

Just my two cents.


All I gotta say is I love DMing 4e a lot. It's easier, more intuitive, and takes a lot less of my time to prepare for than v3.5 did (with a family, time is important).

I will admit that why I enjoy the game so much might be that I play a lot of different kinds of games, and so the change to the 4e system is a lot less stark for me.

I actually have DM points on my RPGA membership for the first time in 3 years.

Chef's Slaad wrote:
OperationsKT wrote:

Well Tell Amazon, they still insist it doesn't come out till next month.

Amazon expects to have them in stock by september 1st. In an earlier thread Lisa said they would ship to diamonds on august 14th (2 weeks ago). Asuming it takes a week to get there and another week to get to Amazon, September 1st seems about right.

Amazon will fullfill the pre-orders placed before august 14th and will fullfill the rest according to some archaic ritual I have no knowledge of. So if you pre-ordered before the 14th with Amazon, you should be OK. If not, you're better off ordering from Paizo.

Hadn't ordered yet.

I may order from Paizo, if I can afford it. Budget is tight right now, but I want something big and meaty to take with me to read before I ship off to basic training.

Lisa Stevens wrote:

We shipped the Beta to our book distributor, so they should be supplying Amazon, though there is no guarantee that your order will be one of the ones fulfilled through Amazon. Basically, once we ship it from our warehouse, it is out of our hands what retailers do with it. The only way to make sure you get one is to buy from us directly or fine one in a retail store that already as them.

On the reprint front, we WILL be doing a reprint soon, but it will probably take almost 2 months for them to work their way back here to Seattle.


Well Tell Amazon, they still insist it doesn't come out till next month.

I want to order it from Amazon (my LGSs do not carry Paizo stuff) but Amazon still lists it as a pre-order.

Is it out yet, or did Amazon just not get any books to sell?


So, all 3 pages of you guys feel dumb now?

Snorter wrote:

People play Mystara/Hollow World to recreate Sinbad, Ray Harryhausen movies, bad Hammer films, Edgar Rice Burroughs' Pellucidar and Barsoom books, get chased by a Brain Collector through Ravenloft-style mists into a Clark Ashton Smith story, defend a city against a 500' tall zombie made from the melded dead of the nearby cemetary, climb up its legs, crawl up its ass, 'Fantastic Voyage'-style, and carve it to pieces from the inside out, hacking its 'driver' to pieces in the head-cockpit and hurling his carcass out the eye-hole with a resounding cheer.

Indeed! Very well said! And that's why I want a 4E Mystara.

Heck, Dragon (pre-Paizo) helped shape the world, maybe after the changes to the GSL, Paizo can get the go ahead for the 4E Mystara.