Ilarris Zeleshi

Ootaka Hideko's page

30 posts. Organized Play character for VampByDay.


About Fargrim

Level 2 Dwarf Fighter
922 XP

AC 20; Fortitude 16; Reflex 13; Will 14

HP 37; Bloodied 18
Healing Surges: 12 per day, recovers 9 hp.

Speed 5
Initiative: +1 (8, 9, 4, 7, 20, 8, 1, 8, 14, 1)

Senses: Perception +3; Low-Light

Basic Attacks: melee +4; ranged +0
Attacks: Warhammer +7 melee (1d10+4)

At-Will Powers:
Tide of Iron
At-Will; Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be using a shield.
Target: One creature
Attack: +7 vs. AC
Hit: 1d10 + 4 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.

Sure Strike
At-Will; Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 1d10+1 damage.

Encounter Powers:
No Opening Fighter Utility 2
You raise your weapon or shield to block an opening in your
defenses.
Encounter; Martial
Immediate Interrupt; Personal
Trigger: An enemy attacks you and has combat advantage
against you
Effect: Cancel the combat advantage you were about to
grant to the attack.

Covering Attack
Encounter; Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 2d10 + 4 damage, and an ally adjacent to the target can shift 2 squares.

Daily Powers:
Comeback Strike
Daily; Healing, Martial, Reliable, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 2d10 + 4 damage, and you can spend a healing surge.

Alignment: Lawful Good
Languages: Common, Dwarven
Skills:
Acrobatics +1,
Arcana +1,
Athletics* +9,
Bluff +0,
Diplomacy +0,
Dungeoneering +6,
Endurance* +11,
Heal* +9,
History +1,
Insight +4,
Intimidate +0,
Nature +4,
Perception +4,
Religion +1,
Stealth +1,
Streetwise +0,
Thievery +1
*indicates trained skills

Abilities: Str 16 (+3); Dex 11 (+0); Con 16 (+3); Int 10 (+0); Wis 16 (+3); Cha 8 (-1)
Feats: Weapon Focus (+1 damage with Hammers), Distracting Shield (if hit with Combat Challenge, enemy takes -2 penalty on attack rolls for 1 turn)
Racial Abilities: Cast-Iron Stomach (+5 vs Poison), Dwarven Resilience (Second Wind is minor action), Dwarven Weapon Proficiency (throwing hammer, warhammer), Encumbered Speed (move normal speed in armour or carrying heavy load), Stand Your Ground (push/pull/slide -1 square, save vs being knocked prone)
Class Abilities: Combat Challenge (mark an enemy), Combat Superiority (+WIS mod on OAs), Fighter Weapon Talent [One-handed weapons] (+1 to attack roll)

Gear: Scale armor, Heavy shield, Warhammer, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (1), waterskin, 15 gp