"Well, I suppose we could all fit down there, but the tunnel is only big enough for one at a time. And you have to watch those little biting buggers, they're nasty. The tunnel leads to the room with the large serpent coiled around the stone. It seems to be guarding the staff. I wouldn't talk very loudly down their, you may find yourself being the serpents next meal. Knowing my luck, that'd be me."
Seeing the large serpent, Fargrim isn't about to say anything while he's in here. He really wants that staff, but realizes he most likely can't take the serpent on his own. He goes back to the rope and tries to climb out of the hole. Acrobatics; Athletics (1d20+1=14, 1d20+9=27) Once he's on the surface again:
11hp
Acrobatics (1d20+1=2)
"Ah, geez! What the frak are these buggers!" Fargrim yelps, startled by the swarm. He hops down from the rocks and reaches for the rope, trying to climb up part way. "Hey up there! Swing me over that-a-way! I'm gonna try to see what this tunnel is. If that's okay by you, that is!" Nearly forgetting Drivishes query, "Aye Drivish, seems natural enough to me." Athletics: Climb rope (1d20+9=19) DM: Spoiler: If they agree to swing the rope toward the tunnel: Acrobatics: Swing to tunnel from rope (1d20+1=7) Otherwise, I'll continue upward
"Hey! There's another tunnel down here!" Fargrim tries to climb up to the newly discovered tunnel. Athletics (1d20+9=13)
Probably slips the first time, so he tries again if the first failed
"AAAaaahhh!!!" Fargrim yells as his voice gets further away, falling down the hole. "Where'd that blasted hole come from!" He looks down at the mud, "By the gods! It'll take me days to clean me armour from this muck." DM:
Spoiler:
The opening he fell through, and the opening he sees half way up the wall... are those two different openings? 23 hp
Trying not to cry in my ale! lol j/k "'Least I didn't run like a coward that time!" He coughs a little and tries to stay still, laying on his back for the Priest to heal him. "Take as much time you need, Priest. I'm in no rush." After his healing is finished, he stands, gathers his belongings, and straightens himself up. "I'm ready now. They won't catch me by surprise next time!" He straps on his shield and grips his axe, ready for the dangers that lurk ahead. DM: Spoiler: I cannot recall how many action points Fargrim had, if he had any at all. Just curious for future reference.
6 hp Sure Strike 13 vs AC, 16 damage Minor Action (Dwarven Resilience): Second wind. hp: 15 (after second wind)
How difficult would it be for me to move to H12? If I can get there in 1 move: Spoiler:
Attack the Vine Horror Covering Attack (1d20+7=14, 2d10+4=22) If it hits, Drivish may shift 2 squares, and the Vine Horror is marked by me If not, i'll double move to as close as i can get to H12
"Drivish, maybe we should do this." Fargrim assists Drivish. Strength check (1d20 3=9)
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