Panther

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Organized Play Member. 669 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.




Has anyone tried a Strength focused kineticist yet? I've been pondering through the playtest but unable to do any actual gaming personally. I was wondering how, specifically, a natural attack focused kineticist would do? I'm aware that you could still do a Dex bases natural attacker as well and it could possibly pull ahead properly geared. Mainly just thinking a little outside of the normal kineticist box.

Correct me if I'm wrong but I believe tengu is the pfs race with the most innate natural attacks, at 3? That's 3 primary natural attacks at 1d3+str + 1d6 / per 3 levels if using kinetic fist. A telekinetic can possibly use a claw for kinetic blade, depending on gm viewing on the wording since kinetic blade is different for telekinetics. Also since blade doesn't provoke atm I'm assuming fist doesn't either?

Another possible build is a half-orc telekinetic whip or net user, I'm unsure if a telekinetic's kinetic blade would hit touch AC if using a touch attack weapon or if it'd target normal AC?


Hi guys I'm about to play through some of the year 5 & 6 mods of living arcanis, an old 3.0/3.5 campaign setting. We are updating our characters to PF as best we can. I've gotten a good bit of the books but have been having trouble locating the errata for said books. I figured taking a chance on someone here maybe still having some copies around, any errata is appreciated.

thanks.


Race: Half-Orc
Class: Inquisitor (Sacred Huntsmaster)
Inquisition: Anger
Animal Companion: Badger/Wolverine

So my idea is for both to focus on rage. The PC wouldn't get actual rage till later but could use sympathetic rage for the early levels then get amplified rage later which would also benefit the AC's rage through feat sharing.

I'm looking for input on how to get the most benefit out of 2 raging characters. Like good weapons for the PC? 2h, 1h, or natural weapons? What feats should I give the animal companion? I'm thinking both would get use out of sympathetic rage once they can both rage so they can bum rage rounds off each other.

I'm at work so it's more difficult to churn through all the options.


So I'm thinking half-elf or human, for the mancatcher proficiency. Irori for the IUS feat. A transformative mancatcher in order to shift the size rating of the mancatcher. Also note that by it's listing I am assuming it does it's damage on a touch attack and follows the 2H weapons rules as well, if that makes it too op for you then you can ban it for your table if you wish, I'm just trying to make a fun build.

Okay so my first pondering is if we should go for the human fcb or the half-elf and make a channel smite build?

I figure we can do the normal grappling stuff but what's some interesting things we can do?


Tongue (Ex) - A giant frog's tongue is a primary attack with reach equal to three times the frog's normal reach (15 feet for a Medium giant frog). A giant frog's tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the grappled condition while using its tongue in this manner.

What reach enchancers would extend to the tongue? For example would the reach evolution to the frog's bite count for the 3 times making it a 30ft reach with a 10ft bite?

Note: I already assume size increases would work but since the frog is medium quadruped squat body he'd have to be huge to get 10ft reach so this is mainly none size reach extenders.


Quick question how do FCB interact with replaced abilities in archetypes?

Like the sacred huntsman replaces judgment, if I had a FCB to increase the level of judgment would the FCB increase the new ability?


It talks about grappling 2 people but I fail to see how I can actually do that without having one of the feats to lower grapple action, such as greater grapple.

Also if I did have greater grapple would these together allow me to have each grapple check effect 2 people?


I'll be brief.

Brawler 2 / Primal Hunter 18, kill pet and take 11 limb sets (22 evolution points)

BAB of 15 equals 3 attacks + 23 offhand attacks from limbs = 26 rolls for pummeling strike?

Special: under multiweapon fighting it say that it replaces two-weapon fighting so would it auto replace the brawlers two-weapon fighting?

P.S. I know this is silly but I like pondering builds like this so is my sudo-build sound or not?