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![]() 68 xp for each of you. Kestrell, claws rend apart one of the rats, while barely scratching another. Azulth the slayer'bardiche cuts one the other rat in half. 1 raven attack azulth and 2 kestrell. 1 rat attcks kestrell. raven: 1d20 + 4 ⇒ (16) + 4 = 201d3 - 4 ⇒ (2) - 4 = -2
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![]() Yo see a dozen eyes looking at you from different directions. There are 3 pairs on the ground and 3 on the trees that are near. Kestrel : you see 3 small rats and 3 ravens, all of them are coming towards you and their eyes glow in red.This is a spoiler, such as revealing who really did frame Roger Rabbit. ![]()
![]() Abdio detect magic:
Conjuration The ruins then said the man. And instantly you are there.[/b] Is late at night and everybody but Abdio can see the ruins of a town with your darkvision. Is kind of cold and windy. There is a pine forest near the ruins. Everybody but Goreing can feel an unfamiliar unconfortable sensation. Spot check please. ![]()
![]() This are your available targets. The man waves a hand and 4 spheres apear in the air. The first sphere shows an image of a foggy forest where some giant insects can be seen moving around. The second sphere shows A jungle, a river, crocodiles can be seen on the river bank. The third sphere shows an old abandoned town on ruins. The forth a quiet (european looking) little town at night. Choose your destiny ![]()
![]() You are in a big hall with tall ceiling, like a cathedral. It is decorated with a dozen statues of people in heroic poses with different kinds of outfits and armor. A really old man dressed as a butler greets you there. greetings strangers, I'm here to make you an offer you can't refuse. Our organization's goal is to find the best team. Your mission would be to kill the most powerful beings in the world in order to get their life force making you stronger until you are strong enough to join the elite team who is going to defend our world from a coming threat. He waves a hand showing you the statues in the room. We will assign you a series of targets, after each target you will be teleported back here to get your reward, and you will have some time in this city to rest, trade, and enjoy the entertainment and leisure available in our city. He walks to the windows of the hall. Outside there is a huge magical city with hundreds of buildings, and thousands of people. The most relevant places are a huge coliseum and a vibrant open market. Please introduce yourselves. Any questions before I show you the available targets? ![]()
![]() I stole this questions from the GITP forum XD 1. What game system are you running (D&D, Call of
Pathfinder 2. What 'type' or variant of game will it be (i.e.
Dark fantasy setting, hack and slash. 3. How many Players are you looking for? Will you be taking
4 players. There are already 3. 4. What's the gaming medium?
5. What is the characters' starting status (i.e. experience
6. How much gold or other starting funds will the characters
7. Are there any particular character classes, professions,
Everything on the PRD goes but try not to use builds that would slow
8. What races, subraces, species, etc. are allowed for your
Everything on the PRD. No templates no level adjustment or
9. By what method should Players generate their
Standart point buy full HP per HD each level. 10. Does your game use alignment? What are your
Neutral to evil would suit better since the missions involve
11. Do you allow multi-classing, or have any particular
No restrictions. 12. Will you be doing all of the die rolling during the
Players make all their rolls. No altered dies. 13. Are there any homebrewed or optional/variant rules that
There is a socket and gems system like in Diablo.
14. Is a character background required? If so, how big? Are
Character background is not required but if you have one
15. Does your game involve a lot of hack & slash, puzzle
Mainly hack and slash, there will be some roleplay. 16. Are your Players restricted to particular rulebooks and
Only material from paizo’s prd as stated before. Info about the races on the setting. You can change the traits as allowed by the rules, just include the reasons on your background. Your characters don't have to use the following changes this only reflect the setting. All races are inmortal and have a really low breeding rate. Except: Gnomes, orcs and humans. Dwarves Dwarves are paranoiac and they use all their resources to build intricate labyrinths to keep their enemies at bay. Most of them are fighters. Most of them have this traits. Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed. Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait. Elves
Most of them are Monks and sorcerers. Most of them have this traits. Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities. Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision. Drow They look to attain perfection by manipulating powerful monsters specially aberrations that lure deep beneth the earth. That's why most of them live underground. Halflings They don't believe in gods. They are kids like "Peter pan". They came from other plane, they are inmortal(they don't get old) unless they decide too by doing adult's stuff. In wish case they became normal humans. Traits. Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed. Gnomos Gnomes are close to fey. They worship concepts like luck, happiness and freedom. Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred. Orcs They were once humans. They are animists. Tribal. They are the product of an event equivalent to a nuclear bomb.
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