Shavaran

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Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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The lights go into the pit and even after the whole range of the spell you can't see the bottom of the pit. But there is some sort of cave 40 feet after the pit at the same level you are now. And there are walls on the sides of the tunnel. Also you notice another tunnel entrance 60 feet down on the left wall of the pit.


Sorry I'm not able to post this week. I'll be back online and with the game next monday.


The tunel is 10 feet wide and has an inclination of 45 degrees, It extends for about 40 feet. after that there is a pit. You can't see the bottom from here.

Kestrel:
You can hear drops faling and noises like some creatures moving around, more than one


You move to the north. Going up north and out of the ruins there is more vegetation, tall pine trees they are taller as you go into the forest due to tree cutting by those who used to live where now lay on ruins.

There is a hole in a big tree, an entrance that goes down to a tunel.


All ravens are dead. What do you do next?


2 points of damage for Kestrell.

1 for Azulth

Map


68 xp for each of you.

Kestrell, claws rend apart one of the rats, while barely scratching another.

Azulth the slayer'bardiche cuts one the other rat in half.

1 raven attack azulth and 2 kestrell.

1 rat attcks kestrell.

raven: 1d20 + 4 ⇒ (16) + 4 = 201d3 - 4 ⇒ (2) - 4 = -2
raven: 1d20 + 4 ⇒ (14) + 4 = 181d3 - 4 ⇒ (2) - 4 = -2
rat: 1d20 + 1 ⇒ (6) + 1 = 71d4 ⇒ 3
raven: 1d20 + 4 ⇒ (12) + 4 = 161d3 - 4 ⇒ (3) - 4 = -1


Yo see a dozen eyes looking at you from different directions. There are 3 pairs on the ground and 3 on the trees that are near.

Kestrel :
you see 3 small rats and 3 ravens, all of them are coming towards you and their eyes glow in red.This is a spoiler, such as revealing who really did frame Roger Rabbit.


Abdio detect magic:
Conjuration

The ruins then said the man. And instantly you are there.[/b]

Is late at night and everybody but Abdio can see the ruins of a town with your darkvision. Is kind of cold and windy. There is a pine forest near the ruins. Everybody but Goreing can feel an unfamiliar unconfortable sensation.

Spot check please.


We are not providing more information since it would lower the difficulty of your mission. Also there may be other group or groups trying to accomplish the same mission. You are encouraged to kill other teams. They will try to kill you anyways.


we already started :)

http://paizo.com/campaigns/DarkFantasyPFHackAndSlash/gameplay&page=last


This are your available targets.

The man waves a hand and 4 spheres apear in the air.

The first sphere shows an image of a foggy forest where some giant insects can be seen moving around.

The second sphere shows A jungle, a river, crocodiles can be seen on the river bank.

The third sphere shows an old abandoned town on ruins.

The forth a quiet (european looking) little town at night.

Choose your destiny


Out of character stuff :)


You are in a big hall with tall ceiling, like a cathedral. It is decorated with a dozen statues of people in heroic poses with different kinds of outfits and armor. A really old man dressed as a butler greets you there.

greetings strangers, I'm here to make you an offer you can't refuse.

Our organization's goal is to find the best team. Your mission would be to kill the most powerful beings in the world in order to get their life force making you stronger until you are strong enough to join the elite team who is going to defend our world from a coming threat. He waves a hand showing you the statues in the room.

We will assign you a series of targets, after each target you will be teleported back here to get your reward, and you will have some time in this city to rest, trade, and enjoy the entertainment and leisure available in our city.

He walks to the windows of the hall. Outside there is a huge magical city with hundreds of buildings, and thousands of people. The most relevant places are a huge coliseum and a vibrant open market.

Please introduce yourselves. Any questions before I show you the available targets?


Recruiting closed. :)

Goreing Sulstaft
Half Orc Scarred Witch Doctor 1

ABDIO
RACE:HUMAN CLASS:WIZARD

Abrahel Hanabi
Ifriti Sorcerer

Kestrel Bluequill
Aasimar Synthesist

Azulth the Slayer
Male tiefling (demonspawn) antipaladin 1


Recruitment ends today. Tomorrow we start playing. I'll be posting everyday except for the weekends.


Players so far:

Goreing Sulstaft
Half Orc Scarred Witch Doctor 1

ABDIO
RACE:HUMAN CLASS:WIZARD

Abrahel Hanabi
Ifriti Sorcerer

Kestrel Bluequill
Aasimar Synthesist

I think there is room for 1 tank.


Rigor Rictus wrote:

By "Standard" for point buy, I assume you are say '15' as per the default for most modules?

Yes 15 points.


Players so far:

Goreing Sulstaft
Half Orc Scarred Witch Doctor 1

ABDIO
RACE:HUMAN CLASS:WIZARD

We are still recruiting.


I would like to play a human wizard(teleporter). What about is the post rate? I can post at least once per day.


I'm looking for players here


I hope we can star next monday. This is still open to more players...


What race and class would you play?


2 people marked this as a favorite.

I stole this questions from the GITP forum XD

1. What game system are you running (D&D, Call of
Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original,
Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Pathfinder

2. What 'type' or variant of game will it be (i.e.
"Shadow Chasers" or "Agents of Psi" for d20 Modern)? What
is the setting for the game (eg. historic period, published or homebrewed
campaign setting, alternate reality, modern world, etc.)?

Dark fantasy setting, hack and slash.

3. How many Players are you looking for? Will you be taking
alternates, and if so, how many?

4 players. There are already 3.

4. What's the gaming medium?
Paizo message boards.

5. What is the characters' starting status (i.e. experience
level)?

Level 1. Standart point buy.

6. How much gold or other starting funds will the characters
begin with?

Starting gold by class. Average or roll.

7. Are there any particular character classes, professions,
orders, etc. that you want... or do not want? What are your rules on 'prestige'
and/or homebrewed classes?

Everything on the PRD goes but try not to use builds that would slow
the game.

8. What races, subraces, species, etc. are allowed for your
game? Will you allow homebrewed races or species? 'Prestige' races or species?

Everything on the PRD. No templates no level adjustment or
anything like that. You can use racial traits from Advanced Race.

9. By what method should Players generate their
attributes/ability scores and Hit Points?

Standart point buy full HP per HD each level.

10. Does your game use alignment? What are your
restrictions, if so?

Neutral to evil would suit better since the missions involve
killing powerful beings no matters their alignment.

11. Do you allow multi-classing, or have any particular
rules in regards to it?

No restrictions.

12. Will you be doing all of the die rolling during the
course of the game? Will die rolls be altered, or left to the honor
system?

Players make all their rolls. No altered dies.

13. Are there any homebrewed or optional/variant rules that
your Players should know about? If so, list and explain them, or provide
relevant links to learn about these new rules.

There is a socket and gems system like in Diablo.
Turns will not be based on initiative. So you can post your turn whenever (after the DM) and that’s when your character acts. Enemies will go last. This way we don’t have to wait to post.
If you don’t post for the day, your character will be on autopilot meaning I will control it, and just use basic actions. Also you will have a penalty on XP.
No metagame there will be penalties on XP. I recommend using Knowledge skill checks.

14. Is a character background required? If so, how big? Are
you looking for anything in particular (i.e. the backgrounds all ending up with
the characters in the same city)?

Character background is not required but if you have one
concentrate on important events and important people. I prefer a list than a
novel.

15. Does your game involve a lot of hack & slash, puzzle
solving, roleplaying, or a combination of the above?

Mainly hack and slash, there will be some roleplay.

16. Are your Players restricted to particular rulebooks and
supplements, or will you be allowing access to non-standard material? What
sources can Players use for their characters?

Only material from paizo’s prd as stated before.

Info about the races on the setting.

Movie plot spoiler:

Races

You can change the traits as allowed by the rules, just include the reasons on your background. Your characters don't have to use the following changes this only reflect the setting.

All races are inmortal and have a really low breeding rate. Except: Gnomes, orcs and humans.

Dwarves

Dwarves are paranoiac and they use all their resources to build intricate labyrinths to keep their enemies at bay.

Most of them are fighters.

Most of them have this traits.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.

Elves
They worship their ancestors, practice ritual canibalism and try to attain perfection of mind and body. They don't believe in souls.

Most of them are Monks and sorcerers.

Most of them have this traits.

Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.

Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

Drow

They look to attain perfection by manipulating powerful monsters specially aberrations that lure deep beneth the earth. That's why most of them live underground.

Halflings

They don't believe in gods. They are kids like "Peter pan". They came from other plane, they are inmortal(they don't get old) unless they decide too by doing adult's stuff. In wish case they became normal humans.

Traits.

Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

Gnomos

Gnomes are close to fey. They worship concepts like luck, happiness and freedom.

Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.

Orcs

They were once humans. They are animists. Tribal. They are the product of an event equivalent to a nuclear bomb.