Dark fantasy PF hack and slash
Game Master
OniricSkull
Dark fantasy PF hack and slash

You are in a big hall with tall ceiling, like a cathedral. It is decorated with a dozen statues of people in heroic poses with different kinds of outfits and armor. A really old man dressed as a butler greets you there.
greetings strangers, I'm here to make you an offer you can't refuse.
Our organization's goal is to find the best team. Your mission would be to kill the most powerful beings in the world in order to get their life force making you stronger until you are strong enough to join the elite team who is going to defend our world from a coming threat. He waves a hand showing you the statues in the room.
We will assign you a series of targets, after each target you will be teleported back here to get your reward, and you will have some time in this city to rest, trade, and enjoy the entertainment and leisure available in our city.
He walks to the windows of the hall. Outside there is a huge magical city with hundreds of buildings, and thousands of people. The most relevant places are a huge coliseum and a vibrant open market.
Please introduce yourselves. Any questions before I show you the available targets?
male human wizard 1
”I am abdio” says a young man with white hair And cold blue eyes
"Goreing is the name..." Says with a slow deep voice a tall badly burned gray skinned half orc, as he removes a bloody skull mask from his face.
...and the only question I have is what the nine hells are we waiting for?"
This are your available targets.
The man waves a hand and 4 spheres apear in the air.
The first sphere shows an image of a foggy forest where some giant insects can be seen moving around.
The second sphere shows A jungle, a river, crocodiles can be seen on the river bank.
The third sphere shows an old abandoned town on ruins.
The forth a quiet (european looking) little town at night.
Choose your destiny
male human wizard 1
"is there any information you can give us about these locations or is it just a blind choice" abdio asks as he studies the portals
We are not providing more information since it would lower the difficulty of your mission. Also there may be other group or groups trying to accomplish the same mission. You are encouraged to kill other teams. They will try to kill you anyways.
Female Aasimar Summoner 1
Kestrel appears as a breathtakingly beautiful but diminutive girl, seemingly asleep in the center of the body of a glass avatar.
"I'd choose the ruins. What say the rest of you."
The voice emanates from the body of the glass figure, and not from the sleeping girl within.
male human wizard 1
”I dont like working blind but if thats how the game is played the ruins are as good or bad as the others so why not” abdio says as he studys the girl knowledge arcana check
1D20+8 roll 11+8 =19 trying to identify the type of magic
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
"Ruins sound fine," comes the voice from the 'man' in the corner. Wearing a chain shirt flecked with blood and a kilt of armored plates over black leather, he exudes a sense of danger and death. A helmet obscures most of his face, though you can see an odd mouth that appears somehow wider and more monstrous than that of a human. Eyes glow red within the darkness of the helmet, and a tail flicks from behind his legs as he picks at his fingernails. A long-handled, wide-bladed, blooded and nasty-looking axe rests against him, and he picks it up easily as he moves forward.
"Azulth, here to kill and nothing more."
The ruins then said the man. And instantly you are there.[/b]
Is late at night and everybody but Abdio can see the ruins of a town with your darkvision. Is kind of cold and windy. There is a pine forest near the ruins. Everybody but Goreing can feel an unfamiliar unconfortable sensation.
Spot check please.
Female Aasimar Summoner 1
Perception: 1d20 + 18 ⇒ (16) + 18 = 34
As insane as it seems, that skill check is legit. Not bad for a level 1 character.
male human wizard 1
Perception 1d20 + 1: 18 + 1 = 19
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
"I meant what I said. Where's something to kill?"
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
"Ha!" the warrior says, swinging his axe into a perceived shadow on the ground.
Female Aasimar Summoner 1
"I think you missed. Either that or you've got a very strange looking hoe, farmer. Are you done digging furrows, or should we give you some more time before looking for our foe?"
The glass figure adds a wink at the end of her playful ribbing.
Yo see a dozen eyes looking at you from different directions. There are 3 pairs on the ground and 3 on the trees that are near.
Female Aasimar Summoner 1
"Rats and Ravens by appearance; though I'd guess not truly by their eyes. They are coming; be ready."
Kestrel stays put with the others, but readies an attack against any that come within her reach. 10 ft
Claw 1: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (3) + 3 = 6
Claw 2: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (5) + 3 = 8
As she has a 10 ft reach with her claws, she'll take an AoO at the first that tries to get adjacent with her.
AoO: 1d20 + 4 ⇒ (12) + 4 = 161d6 ⇒ 1
Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
male human wizard 1
"lets shed a little light on this dance shall we"
cast dancing lights then readys his crossbow
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
Azulth hefts the axe in his hands and gazes around with his glowing eyes. "Light? Why?" The warrior also readies to attack anything within his reach (also ten feet).
Bardiche Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Crit Confirm: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 6 ⇒ (4) + 6 = 10 20 if a crit.
68 xp for each of you.
Kestrell, claws rend apart one of the rats, while barely scratching another.
Azulth the slayer'bardiche cuts one the other rat in half.
1 raven attack azulth and 2 kestrell.
1 rat attcks kestrell.
raven: 1d20 + 4 ⇒ (16) + 4 = 201d3 - 4 ⇒ (2) - 4 = -2
raven: 1d20 + 4 ⇒ (14) + 4 = 181d3 - 4 ⇒ (2) - 4 = -2
rat: 1d20 + 1 ⇒ (6) + 1 = 71d4 ⇒ 3
raven: 1d20 + 4 ⇒ (12) + 4 = 161d3 - 4 ⇒ (3) - 4 = -1
2 points of damage for Kestrell.
1 for Azulth
Map
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
First that raven has to get to me!
Azulth brings his axe up quickly and swings at the raven that flies in to attack him.
AoO Bardiche: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
I'm going to assume that the raven is toast.
"Haha! I got two!" Azulth calls, stepping forward and swinging the axe once more, bringing it down on the rat attacking Kestrel, fueled by his victory.
Bardiche Power Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d10 + 9 ⇒ (10) + 9 = 19 What a waste of max damage!
Female Aasimar Summoner 1
Kestrel lashes out at the Raven and one of the rats, seeking to end them both.
Claw 1: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (6) + 3 = 9
male human wizard 1
fires crossbow at the last raven as it flies around for its shot at kestral
crossbow: 1d20 + 3: 17 + 3 = 20
damage: 1d8: 8
All ravens are dead. What do you do next?
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
Azulth picks up one of the rats and loops its tail through his belt, leaving it hanging there. "Let's find our target," he says.
male human wizard 1
"before we find the target we need to figure out what it is" abdio says as he reloads his crossbow " but we should get moving. After you azulth"
Female Aasimar Summoner 1
"Let's pick a direction and start scouting. Let's move to the North first and then spiral outwards. Keep your eyes open for any threats."
Perception: 1d20 + 18 ⇒ (9) + 18 = 27
Taking the lead, Kestrel moves out, moving northward first.
You move to the north. Going up north and out of the ruins there is more vegetation, tall pine trees they are taller as you go into the forest due to tree cutting by those who used to live where now lay on ruins.
There is a hole in a big tree, an entrance that goes down to a tunel.
Female Aasimar Summoner 1
"Down the tunnel, or finish looking around up here first?"
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
"There's probably good stuff to kill down there," Azulth says wistfully, toying with the rat carcass. "I vote we go find it."
male human wizard 1
"azulth you take point kestrel you watch our backs"
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
"Awesome," the warrior says, grabbing his axe and stepping into the hole, trying to maintain balance and move inside. His eyes light up to a bright red, peering into the darkness.
Female Aasimar Summoner 1
Kestrel waits until the rest of the party has descended, and then follows them down.
Female Aasimar Summoner 1
Perception w/Darkvision: 1d20 + 18 ⇒ (7) + 18 = 25
The tunel is 10 feet wide and has an inclination of 45 degrees, It extends for about 40 feet. after that there is a pit. You can't see the bottom from here.
Female Aasimar Summoner 1
Whispering: "Movement ahead. I hear creatures; more than one.
Kestrel mumbles something and touches herself over the heart. Cast: Mage Armour
Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)
"Good, I want to kill them."
male human wizard 1
move the dancing lights into the pit as far as i can
The lights go into the pit and even after the whole range of the spell you can't see the bottom of the pit. But there is some sort of cave 40 feet after the pit at the same level you are now. And there are walls on the sides of the tunnel. Also you notice another tunnel entrance 60 feet down on the left wall of the pit.
Female Aasimar Summoner 1
Kestral signals the group to walk towards the cave that is at our present level. All the while she keeps her ears and eyes peeled, trying to locate the direction of the sound. Perception: 1d20 + 18 ⇒ (13) + 18 = 31
Female Aasimar Summoner 1
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