No, I see what you're saying. I just thought of it as a sugestion, that's all. And don't worry I don't think that you were "chewing me up" as you said. You wanted to address what was current candidates were for the new solution and what the thread was for, and I didn't read the thread in its entirety so that helps me.Plus, we're only communicating through the internet so one of the big key elements of communication gets lost in the prosses: Emotion. I can't see what kind of emotion you were displaying, if any, so the intent of how you wanted the message to be percieved is harder to display, so I see why you stated on what you ment but, again, don't worry. It's all good. ;)
Back on topic, I think we need to at least leave one SoD because I think it's one of the pinical and, to me, one of the iconic points of Necromancy. Only make it a level 9 spell, so only the most powerful practitioners can use it. It doesn't even need to be a spell that has already been done ('Finger of Death' and 'Destruction' come to mind) it can be a new spell all together.
I haven't read most of this thread so don't chew me up for being ignorant of the current idea.
Epic Insights - Tweaking Your Epic-Level Game wrote:
I say just change the Harm damage variant that Pather uses, to this except for characters of all levels, not just epic. (I took out Disintegrate because it isn't a save or die spell, at least not in 3.5)
Benchak the Nightstalker wrote:
Physical Attractiveness doesn't make you charismatic, Charisma makes you physically attractive, among other things. I think this is demonstrable mechanically in the game and anecdotally in the real world. Thats why people were bringing up supposedly ugly people who still managed to become sex symbols. Their appearance doesn't conform to societal tastes of the time, but they were Charismatic, and thus people found them physically attractive.
That can be percieved like that, but it doesn't mean everyone will, and someone said before, that physical attraction is about personal preference. Even if a lot of people share common prefferences, doesn't mean EVERYONE will. What you said above is no different.
Daniel Moyer wrote:
I don't know if this has been said, already resolved, or even talked about but I think using this idea but instead making it like this,"Spell DC = 10 (the base, silly) + Spell Casting Ability Modifier (as above but different name) + 1/2 Spell Casting Class Level"
(the bolded part is my solution but only if it hasn't already been said)
Gaining levels in prestige classes that increase caster levels should also count as gaining levels in the base class. And anything that increases [u]caster level[/u] (nothing else) does not increase the caster's DC's.
So how's this? (Mind you, I have not read most of this thread so please don't kill me)