Sironu

Oni Shogun's page

Organized Play Member. 336 posts (595 including aliases). No reviews. 1 list. No wishlists. 5 Organized Play characters. 2 aliases.


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Are there any threads like this to suggest future products?


Avenger is a racket but it seems to work like an archtype in that you have to take Avenger dedication and then 2 more feats. The real thing is if I have fun with it or not.


Keirine, Human Rogue wrote:
The Raven Black wrote:
Finoan wrote:

I can understand the dissatisfaction. Sai, Nunchaku, and Bo Staff are all on the list of Monk weapons, so why isn't Katana?

Note that the katana was a weapon for samurai warriors. Not for monks.
Uhhhh... excuse me, but the sai, nunchaku, bo staff, and katanas are actually iconic ninja weapons.

Only if you're a Ninja Turtle...lol. The sai is a chinese weapon isn't it?


Cool. Sounds useful.
So I guess Pathfinder doesn't have feats like "power attack"? At least not for rogues. Fighter and Barbarian sound like they have something like that.


You don't need to be Red Mantis Assassin?


This is for Pathfinder Society play btw. So zero guarantees on who is playing and what they are playing.

Well I'm using two hands on my katana. No twin strike.

I'm honestly trying to create Rikimaru from Tenchu. He uses a Ninja-To but its not some tiny thing. He uses two hands on it all the time and it's a well made obviously magical sword with history behind it so I made it a katana.

Yeah I took nimble dodge for defense but tumble behind sounds good too. He doesn't have the CHA for you're next.

Opportune Backstab only works with weapons with backstab though? Katana doesn't have that or could it get it via a rune or somesuch?

Quickstrike would be awesome for the action tax but its 10.000 gold! I don't know if in PFS I could ever get that much since PFS caps out at lvl 13 and then that character is retired from play.


Does anyone have suggestions on PFS viable builds for my Avenger Rogue using a Katana to maximize damage? Feats? Enchants?


YuriP wrote:


Yes ninjas was "samurais who did some sneaky things" yet they was just some samurais who did some sneaky things. Most of its fantasy, specially combat oriented things doesn't really exists as well explained by Antony Cummins in his studies about ninja.

Anthony Cummings is questionable as a source on Ninja/Shinobi though.


YuriP wrote:
Oni Shogun wrote:
I'm using a Katana (Shizuru). So is that not any good then?

Mechanically Katanas are too close to rapiers. It's damage probably will be closer to d12 weapon when used with 2 hands or d8 when used with 1-hand. Just a bit weaker because deadly d8 doesn't changes the damage that much unless the enemy is some levels below or have an specially low AC (higher critical chance).

Oni Shogun wrote:
I'm wondering if a Fighter who wears light armor and can sneak would make a better "ninja" as far as using a katana and being good at it?

Ninjas doesn't really exists historically (they was samurais that does infiltration and assassination works but in general all that thing about organized ninjas was fantasy).

That said most of fantasy ninja is make about Ninja-tō that's basically a 60cm (24 inch) washizaki without curved blade. So a Wakizashi probably represents better a ninja weapon than a katana that is longer (including these short swords are developed to fight inside builds and as support weapons).

That said for a ninja felling a rogue with a washizaki probably is a better option because high damage is the last thing that a ninja is focused (yet it still have it due assasination so deadly is good representation). Their fantasy is more about infiltration.

Katana does a d10 with two hands. Not d12. D8 deadly. Also has versatile so you can do Piercing and Slashing. Disagree on ninja not existing. More like it's not quite certain on what they were exactly. My belief is they were samurai class who did some sneaky things and were possibly farther away from Edo so they could get away with more.

The ninja-to didn't exist. Its a hollywood creation. Ninja could indeed be focused on high damage if their goal is to kill someone vs just infiltration. Katana also have shorter versions. Ko-Katana.


There is no "tight quarters" though as far as being able to use or not use a weapon in Pathfinder. At least not in PFS. Nor is there weapon speed. That's like a 2cd ed D&D thing. lol


I'm wondering if a Fighter who wears light armor and can sneak would make a better "ninja" as far as using a katana and being good at it?


YuriP wrote:
Oni Shogun wrote:
There's a lot of people who don't know about the errata. It specifically states you can sneak attack your prey with your divine weapon. Thus you CANNOT sneak attack like a normal rogue can while using your divine weapon.

I didn't know/remember about the errata before the Squark points it once the AoN usually applies the erratas pretty fast and we usually doesn't need to check if something was changed, so sorry for my inattention.

But I also need to point that this is only valid while the divine weapon is a non-agile/finesse weapon.

Anyway about if worth the "action tax" will depend if you have or not Twin Takedown and is using 2-weapons and how many actions you have in the turn and the damage dice size of your weapon.

I made some comparisons with Pathfinder 2e Damage Calculator:

  • If you have only 2 actions (you already use your 3rd to move/feint or any other non-attack action) and you will use one of them to Hunt Prey.
  • If you have all your 3 actions but you use one of your actions to Hunt Prey.
  • If you have all your 3 actions and you already used Hunt Prey.
    * This graphs lacks of debilitations extra damage because this will made tome extra work to me and I don't think that will change the thing so much.

    So after made this graph my own conclusion is: If you are using 2 weapons it worth to use Hunt Prey, doesn't really matter if this weapon is or not your deity weapon as long they are d8 + d6 agile because Twin Takedown compensates the action lost. A d12 two-handed weapon is better than a normal rogue if the enemy lives long enough (3 rounds or more) yet it's worse than use 2-weapons with a Twin Takedown (but this can change if the enemy have some...

  • I'm using a Katana (Shizuru). So is that not any good then?


    YuriP wrote:
    Source War of Immortals pg. 58 wrote:
    You can deal sneak attack damage with your deity’s favored weapon, in addition to the weapons listed in the sneak attack class feature. When you critically succeed at an attack roll using your deity’s favored weapon and the target has the off-guard condition, you also apply the weapon’s critical specialization effect.

    Nothing states that you need to attack a hunted prey to get Sneak Attack benefits. Sneak Attack works as normal for rogues.

    Hunt Prey just gives its normal bonuses:

    Source Player Core pg. 154 2.0 wrote:

    You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

    You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

    What you are restricted to do is to use some feats actions that are restricted to a hunted pray like Twin Takedown and Second Sting.

    Read the errata on the FAQ.


    There's a lot of people who don't know about the errata. It specifically states you can sneak attack your prey with your divine weapon. Thus you CANNOT sneak attack like a normal rogue can while using your divine weapon.

    But my question still wasn't answered. Is Avenger Rogue good with this change? Is it worth the "action tax"?


    I dunno if the archtype is worth it now since isn't it an action to mark prey? Any advice from Avenger rogue players?


    Pirate Rob wrote:

    That looks like a totally reasonable statblock.

    Depending on your other build plans you could potentially use Thief so you can attack and damage with dex and go something like

    10, 16, 14, 14, 12, 12 to have even more mental attributes.

    Lots of interesting choices available. I do echo Squark and think you really do want at least a 16 in your "attacking" stat.

    How does he have 10, 16, 14, 14, 12, 12? Human? I'm not playing a human.


    Pirate Rob wrote:

    With the medium armor proficiency from Avenger you could easily drop dex to 12 and take 1 more mental attribute bump too.

    Like I said before though, your array is perfectly reasonable. Best of luck with your Ninja.

    But with 12 Dex his ranged combat is not very good nor his his dex skills, and his reflex saves take a hit.


    Sir Belmont the Valiant, II wrote:
    If the Dex is dropping to 12, what is the Ninja using for his attack stat?

    AVENGER Rogue. They are a religious type rogue and their chosen dietys weapon can be used with sneak attack. So...Shizuru for Katana. Strength Rogue.


    I'm going with a Avenger rogue. Shizuru for that sweet katana, reskinned as a very well made ninja-To. (Look up Izayoi from Tenchu).


    Yeah I think I'll go with with 16 str, 14 dex, 14 con, 14 Int, 10 Wis, 10 Cha.


    Trying to play a ninja type in PFS who is somewhat of a spy/agent who can do more than just fight but unsure if I should go with the stats I have? 14 str, 14 dex, 14 con, 12 int, 12 wis, 12 cha. Are those too low until he gets to lvl 5 or should I switch some stats around? Every character I've played so far has been better at combat than skill checks and socializing.


    I dunno if Oread costs anything anymore? I should ask.


    I don't know if Versatile Heritages have to be paid for with boons? I already have a Gnoll/Dhampir and a Gnoll/Nephilm and it cost nothing.


    This is for PFS first off. I was just curious what race and versatile heritage could work for a "Gargoyle"? Strixx and Oread seem the only option so far.


    2 people marked this as a favorite.
    keftiu wrote:

    2e is now a couple years old, and has been really spoiling us with Ancestry options so far - but what’s missing? Are there any obvious holes or 1e favorites you’re hurting for?

    Rougaru. Also some kind of Gargoyle.


    Mika Hawkins wrote:
    Announced for November! Product images and descriptions are not final and are subject to change. :)

    New classes/archtypes in it?


    3 people marked this as a favorite.
    Captain Morgan wrote:
    So do they let preteens play in PFS? Cuz that would make a lot of threads make more sense.

    Don't be rude and childish like that.


    But there is no official response in this conversation yet. Does PFS have a ruling on it? Cause he DMs for PFS too.


    Is there any official answer on this somewhere? My DM said Dhampir cannot be healed by Treat Wounds and need the Stitch Flesh feat?


    Castilliano wrote:

    Let's clear up a misconception, Dhampir are not undead. They are not treated as undead except for sharing Void Healing which only addresses Vitality & Void effects.

    As for the question, it's whether or not the Medicine skill uses Vitality (which it doesn't) or specifies only living targets. Most uses work on any creature though notably Treat Wounds does say "injured living creature" so that usage won't work on undead. Yet you could use Treat Wounds on a Dhampir fine since they remain living creatures (at least until they go exploring their roots and adding undead qualities via feats and such).

    That's not what the Void Healing and Negative healing says. They have the negative healing attribute so I was told Treat Wounds does NOT work on them fine?


    How does that work exactly?


    So there isn't a blood mage class or a blood magic in pathfinder? I remember D&D having blood mages or something though.


    Ferious Thune wrote:

    My lumberjack who would like an ox companion wishes all PFS tables were as flexible.

    If you’re consistently playing with the same group, then it will probably be fine. If you take the character to a convention or play a random table online (both are part of the fun of PFS for me), you might get questions.

    Your friend’s daughter can play an actual goose now, fwiw. Well, for a significant achievement point investment, anyway. One solution to there not being a bovine animal companion that has been suggested to me is to just make a second character that is an awakened Ox. lol.

    Well I'm just doing cosmetic. An actual Ox companion sounds like it needs a write up?


    I think it could possibly come up in PFS or any other game I play in. The local PFS organizers are friends and are probably more flexible than ones you've played with, as I already stated. One's own daughter plays as a Tengu that looks like a Goose. Zero problems. I asked about an idea for a Gnoll who looks like a Wolf Person instead. None of them had problems with it. Totally ok as long as its just cosmetic, so I think my idea works. I have a feeling that if this was D&D Adventures League, they'd be far less flexible.

    The heritage at this point is either elf or human base, dhampir for the versatile and tiefling for cosmetic.


    NECR0G1ANT wrote:
    One of my PCs is a dhampir/vampire gymnast swashbuckler who Grapples then Drinks Blood from almost every opponent.

    And if they dont have blood? Like a construct, something non tangible, ext?


    exequiel759 wrote:

    Alucard is a magus. I don't think that would be a controversial take (he is well versed in both martial combat and magic, as well as inteligent. All things that a magus is. I even think his videogame counterpart is even closer to the magus, with the laughing shadow's focus spell being one of the most common Alucard moves).

    I don't know why you think magus sucks tho. Its the best nova damage dealer in the system and a solid martial overall. If you don't want magus for whatever reason, any class fits really. A vampire / dhampir has a very broad range of abilities that are associated with them to the point I could easily see any class as a dhampir and it would fit nicely.

    I think magus sucks cause people keep saying it does cause it doesn't have some specific abilities in 2e that would need to be "legacy content"? Something about lacking cantrips?


    Twiggies wrote:

    Laughing Shadow Magus would be my thought for a magus.

    A Monk even could be an idea, maybe? Monastic weaponry to use a sword, they're speedy, Ki Moves..

    I'll admit not knowing much about Alucard tho--Considering when I think of him I think of the old old old old old pixel video game which was pretty limited lol. I haven't really played a game or consumed any other media of it since I was like. 5. So I'm just throwing ideas at a dart board (and missing).

    Also a bit confused on this:

    Quote:
    I could see Champion as well but since there are no non good champions yet, I'd hold off on that class.
    There are non good champions. Tyrant, Desecrator, and Antipaladin.

    Yeah but not for neutrals. And evil champions are usually not seen as PC territory. I need neutral champions. TN, LN, CN.


    All the people I game with, PFS included seem to be cool with something being merely cosmetic.


    I want him to be able to use a sword, he may possibly fight like alucard does in Castlevania, which says magus or thamaturge to me.


    Oh he likes being a Dhampir just fine. He doesn't hunt vampires specifically at all but if he came across one being very evil he'd kill it. He's a hedonistic sort who is fine with being a dhampir (and a tiefling) he even drinks blood from time to time but not from the non consensual or outside of combat.


    I feel like Magus could be cool but it seems it kinda sucks in 2e? Thamaturge also sounds cool and useful and very flexible. I could see Champion as well but since there are no non good champions yet, I'd hold off on that class.


    I play both PFS and a discord tabletop. I'm thinking up secondary characters for the tabletop because we are in a very bad situation and one PC is almost dead. lol

    PFS if he just looked like a Tiefling, but was a Dhampir would be fine. They already were ok with a concept for a Gnoll who actually looks like a Wolf person instead of a Hyena. There's a daughter of one of the organizers who plays a Tengu that looks like a Goose instead.


    magnuskn wrote:
    Oni Shogun wrote:
    They are too tame for this concept.
    Then I recommend using a homebrewed dual-class Demon Hunter / Death Knight character from World of Warcraft to round it out. ;)

    I meant Linking Park


    They are too tame for this concept.


    I'm just going for "looks like a tiefling but is a dhampir" at this point. His base race would be elf or human.

    He's not human looking. His skin is very pale like a vampire/dhampir, he has red eyes, horns and tail. Tieflings apparently have fangs themselves sometimes too but his would be from dhampir side.


    So basically he can cosmetically look like a tiefling but under the hood is a dhampir plus whatever base race I choose?


    qwerty3werty wrote:
    Oni Shogun wrote:

    Yeah cause I mean you could be a race with tiefling and dhamphir heritage on paper but mechanically not sure it works cause then it would be 3 races.

    But could they be a tiefling/dhampir and whatever other 3rd race isn't used? Doesn't seem like it. I kinda wanted to make a character based on Astarion from BG 3 but he's also a tiefling.

    Edit: I looked at the adopted feat. You can only choose common ancestries.

    If you want something based on Astarion, he's a vampire not a dhampir, so maybe the vampire archetype might interest you instead. Though if you wish choose the vampire archetype, beware that it's Rare, so ask the GM first and beware of the story and mechanical implications of playing a vampire.

    He's a vampire spawn to be technical. A Dhampir is close enough and I meant in how the character is vampire adjacent and acts like astarion, with the somewhat flamboyant sarcasm and not not quite evil but not good either. I wanted a character who was "doubly damned" as being both undead and a tiefling. I suppose he still can, he just doesn't get the feats of both, but the appearance of a tiefling who has very pale skin, red eyes, fangs and other hints of his dhampir nature seems quite possible.


    Any rules for this at all? I wanted to try a CN one whose a bit hedonistic.


    Yeah cause I mean you could be a race with tiefling and dhamphir heritage on paper but mechanically not sure it works cause then it would be 3 races.

    But could they be a tiefling/dhampir and whatever other 3rd race isn't used? Doesn't seem like it. I kinda wanted to make a character based on Astarion from BG 3 but he's also a tiefling.

    Edit: I looked at the adopted feat. You can only choose common ancestries.


    Jnaaathra wrote:
    Ezekieru wrote:
    Jnaaathra wrote:
    TriOmegaZero wrote:

    Changing a race to avoid legal entanglements seems spot on to me for both cases.

    Plus the whole D&D2E removal of demons. That's even more spot on.

    Yeah. I would have simply preferred something that didn't completely delete them. The example you pointed out is more or less just a renaming.
    If it helps, Starfinder 2E is keeping Drow around. They'll have a new bespoke name, but are also largely referred to as Void Elves. Some more retooling of their lore will be done (separating from the matriarchal Houses and more focus on their association with corporations), but they'll be there to stay. And with Starfinder 2E being 100% rules compatible with Pathfinder 2E, it'll be simple to port them over.
    I think that leaves me with more questions. They went the extra mile with one but not the other. Gosh, to be a fly on the wall during these internal discussions lol.

    Void Elves? So they want to get sued by Blizzard/World of Warcraft?