|
Oni Shogun's page
Organized Play Member. 441 posts (700 including aliases). No reviews. 1 list. No wishlists. 11 Organized Play characters. 2 aliases.
|
Just looking for advice on creating a cleric "necromancer" since the Impossible Magic Necromancer isn't out yet. Needs to be PFS legal. Far as I read he can't be sanctified unholy, can't create permanent undead either. I think some of the holy gods might actually not have problems with undead if they aren't permanent and not done out of maliciousness but more as a tool or even like a punishment or penance for those who were wicked in life, but a neutral god would of course be best. Nethys sounded like a decent choice but are there others that could work?
Any chance of a book with a lot more weapons, gear and tech in it? I'd like to see a lot more augementations, cybernetics and such. Like adding claws, teeth, tail and other such things to an ancestry that doesn't have it should be possible with tech and such. I know in 1E there was a lot of grafts and things.
I know in the description it says its for a biting attack but I read somewhere else that the bleeding affect could work for claws now because of some errata that changed something about unarmed attacks?
Is there any idea on which book they will be included in? Perhaps a Book of the Dead Remaster?
Does the feat give access to the archaic weapon? Also, how would it be upgraded seeing as runes don't exist in Starfinder 2E I think? And as far as Starfinder Society 2E is there a way to upgrade said archaic weapon?
Why are there no options to increase magazine sizes for say a machine gun, or pistol or anything that shoots bullets that isn't a revolver (and even those have some options for more bullets).
I know in the past there was an attempt to make a Pathfinder MMO that was scrapped. Are there any possible future plans?
Wanting to make a Lizardfolk based on a deathclaw. Uses unarmed attacks to do damage. Seems animalistic barb is best bet with Ape and flavor the fist as a claws that are really more smashing than slashing since for some reason Paizo thinks claws would do less damage than a fist. Fighter is cool too for some of the feats but the damage would be a bit less, however could have actual claws which have agile which helps with MAP...
But wondering about decent feats for a Deathclaw concept?
How would a blind and deaf Vlaka "see" things like say stairs? A hole in the ground they are going to fall into? Seems they wouldn't. How would they communicate? I mean they can't hear or see people, only smell and a person who has been deaf their whole life usually has trouble with speaking? If something had no smell to it, wouldn't this Vlaka be effectively totally unable to sense it?
ALSO does a deaf Vlaka who gets the very easily bought hearing aid lose their advantages they gained from being deaf? Otherwise seems a bit powergamey to take a flaw and then cancel it right out but still get the other advantages?
Does it look however the Solarian wants or is it supposed to be more of a weapon made of energy?
|
1 person marked this as a favorite.
|
Like Kingmaker and Wrath of the Righteous but Starfinder instead?
If a character wanted a greatsword or a katana or something, how much would that cost them in Starfinder? Would it even be easy to get?
Sorry for the Alien Core post. I thought Galactic Ancestries was going to be called Alien Core.
But I was wondering, will the "drow" or Azrinaran Elves be playable in it? Will it add more versatile heritages such as Nephilim?
I'm planning on playing a Vlaka Solarian for Starfinder Society 2cd ed. I'd like some advice on a build for doing decent damage/doing well in combat? I know two hand isn't as good as reach but I like the idea of using a two handed "lightsaber" anyway.
Will it have the Azrinaran Elves as an option?
Is this not a thing yet for download on Paizo? I'd love some official 2e character sheet PDFs for download.
This has come up with a GM in PFS who is saying you cannot. I think you can via how the rules are written.
What sort of names do Gargoyles have in Pathfinder? I'm playing a Strix who, flavorwise, is a Gargoyle.
|
1 person marked this as a favorite.
|
I was curious about this as far as trying to make pawns for my own PCs?
I was told by another poster that Strix will be free to play soon/less rare since they are no longer on the boons purchasable page for PFS play? Is this true?
So when will this be available again?
Could this be done with the right combination of feats, spells, races, class features? Strixx with some "flavor" as long as its not mechanical is obvious but what else could be used within the limits of PFS?
I'm looking for anything I could use to bypass immunities to sneak attack damage that are allowed in PFS? So the powerful sneak feat is useless as it is a lvl 18 feat and PFS only goes to lvl 13 tops.
Or perhaps items, spells or otherwise that could at least make an enemy vulnerable to things like say slashing, piercing, or bludgeoning?
Is one better than the other in some way? What is the difference? I'm finding it would be useful to have class specific character sheets now with things like playing a rogue and needing to remember all the skill increases and skill feats they get.
I dunno if the archtype is worth it now since isn't it an action to mark prey? Any advice from Avenger rogue players?
Trying to play a ninja type in PFS who is somewhat of a spy/agent who can do more than just fight but unsure if I should go with the stats I have? 14 str, 14 dex, 14 con, 12 int, 12 wis, 12 cha. Are those too low until he gets to lvl 5 or should I switch some stats around? Every character I've played so far has been better at combat than skill checks and socializing.
This is for PFS first off. I was just curious what race and versatile heritage could work for a "Gargoyle"? Strixx and Oread seem the only option so far.
How does that work exactly?
I feel like Magus could be cool but it seems it kinda sucks in 2e? Thamaturge also sounds cool and useful and very flexible. I could see Champion as well but since there are no non good champions yet, I'd hold off on that class.
Any rules for this at all? I wanted to try a CN one whose a bit hedonistic.
Is this somehow possible?
I noticed some classes aren't in PC2, such as Gunslinger? Not sure what other classes were missing.
|
1 person marked this as a favorite.
|
Will any retroactive changes be coming down the line with the rules for large PCs? Like would a Gnoll with Giant Gnoll ancestry actually be large now? What happens with a Large sized Barbarian PC who has the Giant Instinct? Are they now using a even bigger weapon than large? If not, wouldn't they actually have no penalties for using a large weapon since it is in fact, normal for them?
I have a idea for a Gnoll who looks more wolf like and the reason is his father was a Rougaru who met his mother while they were both hunting a werewolf who had caused a lot of deaths and trouble in the area. The DM is allowing it but I'm just curious if this is even possible. Maybe its normally not but perhaps fate/a god or whatever got involved.
Just curious cause I always thought they were pretty cool looking and liked that as a base concept. Minus the cobra emblem on them lol
How many do you get as a player per game?
|
1 person marked this as a favorite.
|
Just curious how you submit questions to them?
Also I'd like Luis to give a opinion. Who is more powerful: Azlin Rex (D&D Ravenloft) OR Tar-Baphon?
Seems like it would, only problem is Rougaru is it's own race. They aren't a demihuman or whatever with shapeshifter tacked on?
Also, I feel like Gnoll gets way better stuff for a bestial/canine type character?
What class/feats would he possibly have? He seems like a mix of fighter and rogue somewhat? He started off a Samurai and then becomes more ninja like as the story progresses?
How does that work around here?
Just curious if that is more flavor text or written in stone. How quickly does it happen? Is there a book somewhere that details why and how it happens, like more fluff, less crunch?
Like say using a sword sword in two hands? I ask because the ninja-to is considered a short sword, yet its used with two hands. I guess its just for style points now?
Like if you're a rogue with a ninja concept and you'd like to use a katana. How would you do this? Fighter archtype? Are there feats or anything perhaps? Of if you wanted to know how to use a dueling sword, how do you do that? Just be from Aldori region?
How could this be done? I'm looking for classes, archtypes, if I would need to multiclass, feats, ext? Some had said arcane trickster, others have said rogue with monk archtype, some said laughing shadow magus, rogue with thamaturgist, but I'm looking for something as close to the 1E class as possible?
|
1 person marked this as a favorite.
|
Any advice on how to do this? People say "wait for Tian Xia" but there's been no news on classes like Ninja or Samurai being in the book?
The way theme reads with the level 1 ability it seems if your class has that themes skill as a class skill then you get a further plus 1 to your themes stat AND a +1 to that skill?
So a Vesk Soldier Mercenary would get another +2 to str, starting at 14 str before they even put any points into it?
|