Valeros

Ommad's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 5 posts. No reviews. No lists. 2 wishlists. 4 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It seems this post refuses to die!

I'll only post this here as this was the first link that google spat out when looking how to extract images from the PDFs. This video (12 minutes) massively helped:

https://www.youtube.com/watch?v=GxOBblShQbo

The description has download links to the tool that he uses. I just ran it for Gatewalkers and it worked a charm. I have all the images that I wanted with the transparency layer working properly.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Fair enough, but as I said, difficulty can be tweaked and this taken into account. It could potentially allow for even harder scenarios.

Comparing OP to the base game is not that straightforward though, the mechanism for acquiring cards is slightly different in both. The main reason being that the pool of cards in one class deck is much lower than in a base set and its extensions. I find myself not really being excited about loot or scenario rewards because I have pretty much everything already. Or even worse, as a warrior I find some B weapons are better than some 3 e.g. great club VS longsword +2 (let's not even start talking about spells in that deck, it's another topic on its own).

I know I seem to complain a lot, but I do like this game, I think the mechanics are great, I just find that choices and character customization could be improved.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Despite a few issues here and there I have been enjoying OP (the scenario designs are great). Now, to be honest I see this one as a major flaw. I certainly hope having to select all your basic powers before being able select a role is NOT by design. I understand that PACG is not an RPG but I would like to see more customization available rather than less. I basically feel I have no choice available for my character build and that takes away a lot of the fun. On top of that I am not sure why this came to be, the printable character sheets still mention one can select a role after adventure 3. Why suddenly push this at the end of adventure 4? This feels terribly disappointing and getting those power feats will not feel as rewarding as it should be.

As a group we will likely talk about this again (only 3 of us have discussed this), and eventually I will agree with the group majority as I don't want to be a spoil sport.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hi everyone,

I have been playing PACG for a while now (mostly solo on the normal game and in a large group for OP). To cut to the chase, I love the game, but I feel OP could do with a few tweaks to make it a lot more fun. Here is one of my idea that I have shared with my group and would like to get a bit more feedback from the community:

Instead of simply modifying decks at the end of a scenario, I was thinking it would be good to "acquire" cards through loot and scenario rewards. That would allow players to do build their decks just before hoping into the fray. Here is how I see it working:

- New character would select 15 cards for their decks the normal way and would also mark these cards as unlocked on the back of the character sheet
- Identical cards would need to be unlocked for each occurrences e.g. Valeros unlocks 1 blessing of Cayden Cailenon during character creation. He then unlocks a second one as loot during a scenario and can now use 2 in remaining scenarios.
- When a player needs to banish a card, he also "dis-acquire" it and will need to acquire it again if he wants to add it to his deck again
- Before playing a scenario players would be allowed to build their deck based on their acquired cards (which kinds of have an roleplay justification e.g. the collection of weapon that Valeros acquired or the spells copied in Ezren spellbook)
- Scenario rewards that requires you to random pick card would be only on non-acquired cards. Which would prevent the frustration of picking up a basic card when you are playing a high level scenario (assuming you unlocked every basic cards). Alternatively, the reward could be to choose which card gets unlocked. Not sure here.

What I like about this system, is that it would make PACG OP a lot more about deck building. It would allow players to fine tune their decks to the scenario they are going to play. I understand that some people will say that it makes it easier to beat a scenario. And I do tend to agree with that, however this could be balanced by having harder scenarios where people actually need to spend time thinking about what they are going to take with them.

It would also go nicely with a proposition of a friend about booster packs (weapon, spell...). You could potentially build really interesting and unique decks.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I think what I am mostly disappointed at is the lack of fun in all this. The group I am playing with was boiling with impatience at the idea of unlocking role card at the end of adventure 3 (which by the way is still mentioned as unlocked there on the official character sheet). Having every character being the same is just not very interesting and kinds of ruins character building/customization.

As someone said previously, if you play scenarios in an optimized order you do not encounter this issue. However, because we want to follow the story, we have decided to allow players to store power feats when they gain it so that they can use it later. We know it is against the rules. It might also mean that we will become overpower. But, being forced to select power feats we do not want or losing the point is just not fun and we are here to have a laugh...