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James Jacobs wrote:
Nekomimi^w^ wrote:
What would necromancer need to do in order to not lose his good aligment?
Same thing anyone would need to do in order to not lose their good alignment—they should avoid performing evil acts. Since you ask in particular about necromancers, the MAIN thing the necromancer should avoid is the creation or control of undead. If the necromancer focuses instead on using those powers to combat undead, that works.

James, is the act of commanding undead as inherently evil as creating them?


When did your love of Lovecraft start?


James Jacobs wrote:
thegreenteagamer wrote:
What about a true neutral Urban barbarian/cleric of Abadar?
Nope. And the more folk try to skirt the edges, the more adamant I'll grow. Next question, please.

I've seen you mention on a few occasions how you feel that PCs are perfectly suited to be unique concepts, but at the same time you have said things like this where stepping to far out of line causes you to dig in your heels. While I'm sure it ends up being a case by case basis, would you say that there are certain things you are more likely to allow edge cases of than others? I guess another way of asking it is, do you feel that boundaries are made to be pushed or respected (in terms of Pathfinder)?


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James,

Monster Summoner's Handbook describes summoning a monster as it has classically been presented, i.e. summoning an existing creature from elsewhere, as opposed to how you have described it on these forums as more akin to creating a creature for the spells need. Is this most recent description of the spell a step away from how you have described it? Am I misreading it? A miscommunication between the authors and yourself?

Otherwise this is a great book, that one little bit threw me off for a bit however.


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James Jacobs wrote:
Regnarok590 wrote:
James Jacobs wrote:
OmegaGrey wrote:

James,

Is using the Shadowdancer's ability Summon Shadow an evil act since it creates an undead? Would the answer change depending on the Shadowdancer's alignment?

Not as written, but it probably should.
I was curious about a Paladin making use of this ability. In addition, would any Shadowdancer abilities be cause for a loss of Paladin powers?
Again... not as written, but in my games, you wouldn't be able to multiclass between those two classes because they don't mix well.

I know it would be super niche but what about a paladin that worshipped Tsukiyo?


James,

Is using the Shadowdancer's ability Summon Shadow an evil act since it creates an undead? Would the answer change depending on the Shadowdancer's alignment?


James Jacobs wrote:
OmegaGrey wrote:

Hi James,

I was reading through Monster Codex and I came across the Vampire Savage. He has an ability called 'Undead Barbarian' that lets him rage and gain benefits from raging despite being undead. Do you know if this was supposed to be a unique ability for this specific stat block or is this a new rule regarding undead barbarians in general? I tried searching on the rules forms and in other books but cant seem to find any mention of it.
That's a perfectly fine rule to add to undead barbarians, and in fact, we've kinda more or less been assuming that very rule on and off all along. It makes a lot of sense, and it enables some really cool monster design ideas, so if you're not comfortable just making those changes ad-hoc (which is what we've done in adventures), then absolutely take the "Undead Barbarian" rule from Monster Codex as-is for your game.

Thank you for your reply. I agree that it adds a lot of fun and interesting options for encounter design, and I had noticed you guys had included a raging Ghoul in an adventure before as well.


Hi James,
I was reading through Monster Codex and I came across the Vampire Savage. He has an ability called 'Undead Barbarian' that lets him rage and gain benefits from raging despite being undead. Do you know if this was supposed to be a unique ability for this specific stat block or is this a new rule regarding undead barbarians in general? I tried searching on the rules forms and in other books but cant seem to find any mention of it.


Dear Tyrant Lizard King,
Why do the Runeslave Giants bear a symbol for a rune of magic opposite of that for their lord? (i.e. Wrath instead of Greed for Karzoug)

Also would it be fair to assume that other Runelords would grant different powers to their Runeslaves than a haste ability? Something related to that Runelords school of magic perhaps?


Since the giants know that there is a town there(since they have come here to raid Sandpoint after all)they would get a save to disbelieve the illusion, and another save with a +2 bonus when they entered the actual town. And Stone Giants have an okay will save so I think it is pretty safe to think one of them would make their save and alert the others.


Teraktinus

Vale

Not official, but I hope this helps.


Lucrecia's Wisdom damage ability was a typo (supposed to be 1d4+1), that is an insane amount of ability damage.

Funny story though.