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Thank you all for responding. I've come to similar conclusions, but its nice to get more experienced folk to weigh in.

There's a third-party book for 5e I really wish they'd convert to P2e, but I doubt they will. But it's called Heliana's Guide to Monster Hunting. The Tamer in there is pretty close to what I'd like, but I have no idea how to convert stuff to P2e.

Beyond that I've been looking into the Battlezoo stuff. But without funds to spend currently (buying a house so woo!).

But yes my goal was to have a monster or monster companions that aren't summons, but from things I've conquered, or raised myself. I suppose changing semantics works. My DM has expressed interest in working with me on this. Just I feel more comfortable when rules are plainly stated.


Besides animal companions, eidolons, constructs, undead, and summon spells.

I'm curious if there are any ways to have monsters, and I mean monsters straight out of the monster manual as companions.

I've always been fascinated with the whole monster taming vibe. While I enjoy animal companions they don't give enough of that scariness/coolness factor that monsters like cockatrice, bulettes, owlbears, behirs, and such (not limited to those just the monsters that came to mind).

Heliana's Guide to Monster Hunting for D&D 5e made the Tamer which is pretty much what I'm looking for, but I don't feel confident in converting an entire class from 5e to P2e.

Please don't suggest Eldamon. From what I've seen I'm really not interested in it so far. Mainly because it seems like they're gonna make Eldamon seperate creatures from normal monsters, and I want those normal monsters. Not some pokemon stand-in. If you know what I mean. I love pokemon, but I want real monsters.

Mechanically I know it can be done. Summons are essentially are any monster levels below your level. And most companion creatures take up your actions via commands.


Alright, I've about had it with this counter. I've never been able to use it because of my GM's ruling on it.

But if a spell like fireball (area effect) doesn't speciffically target me. Can I still use Disrupive Wave against it?

pfsrd wrote:


Disruptive Wave
Discipline: Mithral Current (Counter); Level: 4
Prerequisites: One Mithral Current maneuver
Initiation Action: 1 immediate action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

By sensing the ripples in reality caused by powerful magic, you are able to anticipate and strike before a spell takes effect. You can initiate this counter in response to being targeted by a power, psi-like ability, spell, or spell-like ability. Make a charge attack against the originator of the effect, moving up to twice your speed towards them as normal. If it hits, it deals weapon damage as normal, possibly interrupting the effect and increasing the DC of the Concentration check to not lose the effect by +4.

I need to know because it's been wasting a spot in my selection of maneuvers for a few years.


Well, I'd love to see Carrion Moths? They were in the Tome of Horrors, and to be honest if you took Neothilids without illithids, then you can grab up Carrion Moths without Carrion Crawlers.

You could also throw in a bit more fey. Perhaps quicklings as well?

Besides that I'd love to throw out some origional monsters for the setting perhaps. I and my brother have quite a few we'd love to see get published.

Also since you have Shoggoths are there any other lovecraftian monsters allowed?