Primal Companion Hunter

Ogodur's page

No posts. Alias of wehrpig.




We are looking for a replacement for our druid in our long running Kingmaker campaign. Any Paizo race and class will be considered.

Character Creation Guidelines:

- 4th level (9000 XP)
- 2000 gp starting wealth
- Standard 15 point buy
- No stats below 7
- In general, any Paizo reference material is fair game
- No third party material
- Two traits (a kingmaker campaign trait is not required)
- Please include a stat block, background, description and personality in your character’s profile

We are using a separate campaign page for the kingdom building game - located here.

Let me know if you have any questions.


Story Narrator

This is the discussion thread related to kingdom events. The first decision that will have to be made is what role each player will play in the kingdom. The second decision is which hex the capital city will be located. The third decision is what to name both the kingdom and the capital city.

Note that Restov will be providing you an initial shipment of gold, tools, craftsmen, laborers, and colonists to assist in starting the new nation - which amounts to 50 build points (BP).


Story Narrator

In this section we will manage the kingdom event turns. We will sequentially step through each step of each phase and will allow ~2 days to resolve each step. This thread will only be for kingdom events - all party level exploration will be managed on the other campaign thread.


Story Narrator

This is the discussion threat related to kingdom events. The first decision that have to be made is what role each player will play in the kingdom. The second decision is which hex you will locate your capital city and what you will name it. Note that Restov will be providing you will 50 BP to start your kingdom.


Story Narrator

Welcome to my Kingmaker PbP game! If you haven’t done so already, please familiarize yourself with the Kingmaker Player’s Guide.

Here are several notes on character creation, gameplay, etc.:

Character Creation Guidelines:

In general I would like to resist the temptation to power creep. The APs are designed for four players using the standard point buy. Increasing the player power beyond this point then requires that the AP encounters be modified. I would prefer to keep the AP as written with minimal modification. This will ensure balanced gameplay that is both challenging and fair.

I would like to place more emphasis on roleplaying and storytelling versus the mechanics of gameplay. This requires well thought out characters with established backgrounds, personalities, motivations, etc. The better you flesh out your character, the more fun the roleplaying will be. Also, I will try to connect the story to hooks in your background for deeper story immersion.

Guidelines:
- Standard 15 point buy
- Please no stats below 7
- All races and classes
- In general, any Paizo reference material is fair game
- I would prefer not to use third party material
- Average starting wealth
- Two traits (one should be a campaign trait)
- Please include a stat block, background, description and personality in your character’s profile
- Please connect your background to your trait and provide a rationale for why you've been trusted by Restov with the charter

Combat:

We will use Roll20 for the battle maps.

I will roll initiative for the group, but in general I will ask you to make most other rolls. To facilitate combat, I will have everyone post your actions for each round. I will then sort and arbitrate actions during the end-of-round narration. If there is a possibility that someone else’s actions may affect your move, please try to include contingencies.

For each post in battle, please try to post the round number and any effects that may be present for your character (e.g. bless, haste, etc.). Please try to include common information in the “class line” of your profile such that it is displayed for all your posts. This allows easy reference of your key information. Here is an example of what I typically include for my PCs:

Paladin (Oath Against Fiends) 10; AC 21, HP116/116, Fort +17, Ref +11, Will +14, Perception+10, Init +1, Greatsword +16/+1(2d6+7/19-20x2) [ spoiler=Tracked Resources]Spells 2/3 1/3 1/2; 1/4 smite evils (+7/+8/+7); 12/18 LoH(5d6), 1/2 DB (+2)[ /spoiler]

Game Rules:

To be as fair as possible, I will attempt to strictly follow the rules as written. I don’t plan to use any house rules, but I reserve the right to do so if the need arises. I will admit that I am not as strong on the rules as I could be. When I make mistakes (there will be plenty), let me know, and I will try to correct things as necessary.

Posting Guidelines:

I will make every effort to post at least once per day - please try to do likewise. As we’ve all experienced, slow posting kills PbP games. In general I will wait for a majority of the characters to weigh in on a decision before moving the game along.

In general, try to follow the usual PbP conventions (bold text for dialogue, italics for thought, etc.). Please try to move the story along with every post. Please consider using dialogue, versus exposition, where possible. Please avoid meta-game comments in the game play thread (please keep those to the discussion tab where possible).

Kingdom Building:

A unique aspect of the Kingmaker AP is the kingdom building portion of the game. Per recommendations in the forums, I will likely set up a separate campaign page for the kingdom game play, versus the normal adventuring game play. We will use the Ultimate Campaign rules, since they are more recent than the AP rules.

Please go ahead and begin the discussion on what characters you plan to create, party roles, etc. Once your profile is ready, go ahead and post in game play. You will find the wilderness map on the Roll20 site.

Thanks again for joining the game. I'm excited to run one of the best APs created to date. I'm looking forward to playing this AP to completion.


Story Narrator

Welcome to my Kingmaker PbP game! If you haven’t done so already, please familiarize yourself with the Kingmaker Player’s Guide.

Here are several notes on character creation, gameplay, etc.:

Character Creation Guidelines:

In general I would like to resist the temptation to power creep. The APs are designed for four players using the standard point buy. Increasing the player power beyond this point then requires that the AP encounters be modified. I would prefer to keep the AP as written with minimal modification. This will ensure balanced gameplay that is both challenging and fair.

I would like to place more emphasis on roleplaying and storytelling versus the mechanics of gameplay. This requires well thought out characters with established backgrounds, personalities, motivations, etc. The better you flesh out your character, the more fun the roleplaying will be. Also, I will try to connect the story to hooks in your background for deeper story immersion.

Guidelines:
- Standard 15 point buy
- Please no stats below 7
- All races and classes
- In general, any Paizo reference material is fair game
- I would prefer not to use third party material
- Average starting wealth
- Two traits (one should be a campaign trait)
- Please include a stat block, background, description and personality in your character’s profile
- Please connect your background to your trait and provide a rationale for why you've been trusted by Restov with the charter

Combat:

We will use Roll20 for the battle maps.

I will roll initiative for the group, but in general I will ask you to make most other rolls. To facilitate combat, I will have everyone post your actions for each round. I will then sort and arbitrate actions during the end-of-round narration. If there is a possibility that someone else’s actions may affect your move, please try to include contingencies.

For each post in battle, please try to post the round number and any effects that may be present for your character (e.g. bless, haste, etc.). Please try to include common information in the “class line” of your profile such that it is displayed for all your posts. This allows easy reference of your key information. Here is an example of what I typically include for my PCs:

Paladin (Oath Against Fiends) 10; AC 21, HP116/116, Fort +17, Ref +11, Will +14, Perception+10, Init +1, Greatsword +16/+1(2d6+7/19-20x2) [ spoiler=Tracked Resources]Spells 2/3 1/3 1/2; 1/4 smite evils (+7/+8/+7); 12/18 LoH(5d6), 1/2 DB (+2)[ /spoiler]

Game Rules:

To be as fair as possible, I will attempt to strictly follow the rules as written. I don’t plan to use any house rules, but I reserve the right to do so if the need arises. I will admit that I am not as strong on the rules as I could be. When I make mistakes (there will be plenty), let me know, and I will try to correct things as necessary.

Posting Guidelines:

I will make every effort to post at least once per day - please try to do likewise. As we’ve all experienced, slow posting kills PbP games. In general I will wait for a majority of the characters to weigh in on a decision before moving the game along.

In general, try to follow the usual PbP conventions (bold text for dialogue, italics for thought, etc.). Please try to move the story along with every post. Please consider using dialogue, versus exposition, where possible. Please avoid meta-game comments in the game play thread (please keep those to the discussion tab where possible).

Kingdom Building:

A unique aspect of the Kingmaker AP is the kingdom building portion of the game. Per recommendations in the forums, I will likely set up a separate campaign page for the kingdom game play, versus the normal adventuring game play. We will use the Ultimate Campaign rules, since they are more recent than the AP rules.

Please go ahead and begin the discussion on what characters you plan to create, party roles, etc. Once your profile is ready, go ahead and post in game play. You will find the wilderness map on the Roll20 site.

Thanks again for joining the game. I'm excited to run one of the best APs created to date. I'm looking forward to playing this AP to completion.


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Story Narrator

Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

Thus begins your expedition to the Stolen Lands. As you travel the forlorn miles of the South Rostland Road, you consider the political events that have led to your group's charter. Tension amongst the Brevoy noble houses has been rising inexorably and the scourge of civil war now seems inevitable. As a prelude to the approaching conflict, Restov has sent intrepid groups of explorers south to colonize the greenbelt with the hope of both securing its southern flank and possibly seeding a future client state. Without such an alliance, Rostland stands little hope of withstanding Issian aggression. Perhaps your status as free agents will delay a response by House Sutova, but with the aid of the notoriously insidious Issian intelligence networks, such ruses cannot long remain undetected. Furthermore, as you gaze upon the trackless wilderness of the Rostland frontier, you wonder on the viability of any form of civilization rising from this bleak landscape. Many would be conquerors, from the Taldans to the River Kings, have tried and failed to tame this land. Perhaps, by divine providence, your fate will be different.

Despite the grand strategic machinations swirling in Restov, your immediate objectives are clear - explore the Greenbelt and defeat the bandits whom use it as a safe haven. The bandits of the Stolen Lands have developed a well-earned reputation for depredation and cruelty. A mysterious leader has risen amongst their ranks to consolidate the disparate factions. Now, the bandits routinely strike north into the Rostland frontier, razing and pillaging all those who would stand in their way. Such attacks threaten to disrupt the southern Rostland trade routes and to undermine the lucrative mercantile exchanges that underpin the Rostland economy. The attacks use extreme violence and nefarious tactics to incite fear within the populace - cowering those who may otherwise resist. The brutality of the banditry is further aggravated by the apocalyptic warnings spouted by many of the brigands to their victims – dark prophecy reminiscent of the insane ravings of Groteus. There is no doubt in your mind that these brigands must be put to the sword.

You attempt to shake your dark thoughts by studying the gnarled, moss laden trees that densely crowd both edges of the road. The branches of the ancient cypress and junipers interlock to form an impenetrable canopy of creepers and dead leaves. Black, inky shadows hide all manner of beasts - many of them small and harmless, but not all. Among the trees, the melting snows give proof that the frozen grip of winter is slowly releasing its cold embrace. The biting northeasterly wind that stiffly bends the tree boughs reminds you that even though summer has now arrived in the southern climes, at these far northern latitudes, winter is never far away. You remind yourself once again to be weary of both nature and its denizens - there are many ways to die in this unforgiving land.

Ahead, the crumbling battlements of a weathered fort can be seen. Finally, this must be Oleg's Trading Post. In the hundred miles that you have traveled since leaving Restov, this is the first sign of humanity that you have encountered. The rutted South Rostland Road meanders up to the old fort before turning east and becoming little more than a trail. Atop the battlements of the fort, rotted catapults stand watch - once proud sentinels now hobbled by the ravages of time. Beyond the catapults a thin, black column of smoke from a cooking fire contrasts sharply against the backdrop of the sapphire blue sky. The acrid smell of burning wood, laced with the tantalizing smells of roasted venison, fill the air. The open gates of the fort beckon you forward into the courtyard beyond.