Lem

Odo Tosscobble's page

49 posts. Organized Play character for Eric Sklavos.


RSS

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Thanks everyone. This was a great group and a lot of fun.

Great job Bigboom! You did an awesome job telling the story. Thank you for an amazing experience.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo transfers energy from the Aft Shields to the Front. Balance Shields

Computers DC13: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

As Shields are full up and the Pegasus is thus far undamaged, Odo shrugs and scans the Jinsul ship to see what's been damaged on it.

Computers DC13: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

With everything looking well in hand, Odo will scan Magenta again.

Computers DC13: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo watches as the magenta ship seems to stall and just drift. He will balance the shields while we've got a moment of peace.

Balance DC 13: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Redistribute evenly.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

My vote is to use the aid token to disable the ship so we can focus on our mission at hand

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

I agree, use the aid token to take out Orange.

If I counted right, I think we can behind the capital ship next round if we divert to the engines this round and next.

Seeing that the shields are good on the exposed side of the ship, Odo will scan magenta.

Computers DC13: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo will attempt to scan the capital ship.

Computers: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

I'm good with using the aid token to give everyone a +2. Whatever we can do to pass it on quickly.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo sees that the aft is now exposed and attempts to shift the shields from the front to the rear.

Computers (Balance Shields DC13): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

He curses as the battery in his wireless mouse goes out at just the wrong time.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo taps away at the computer and redirects the ship's rear shields to the front.

Computers (Balance Shields DC13): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.
GM bigboom wrote:
I assume the balance shields action will be to evenly balance the shields across all quadrants rather than shifting from one quadrant to the front.

Yes, balance evenly. Sorry for not clarifying.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

So Zac can continue to focus on the weapons, Odo will balance the Shields.

Computers (Balance Shields) DC13: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Go ahead and apply the scan to the same ship as before (I'm assuming the two ships are identical).

Missile Clean-Up is fine by me.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Seeing that they're focused on the transport, Odo scans the transport.

Computers: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
DC = [5] + [1.5 x (Scanned Ship's Tier)] + [Countermeasures Bonuses]

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo attempts to scan the Pink Jinsul ship.

Computers: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo will purchase 2 Serum of Healing MK 1. I'll reflect the totals in my profile.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

"That was exciting!"

Odo sits down to rest as well.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Breakdown of Starship roles (from previous posts):

Captain:
Twik: Diplomacy +9, Intimidate +9, Bluff +11
Odo: Diplomacy +8+1d6, Intimidate +4, Bluff +8
Sharmaine: Diplomacy +3, Intimidate +1, Bluff +1
Aldane: Diplomacy +5, Intimidate +1, Bluff +1

Pilot:
Twik: +11
Odo: +1
Sharmaine: +5
Kato: +8
Zac: +6

Engineer:
Twik: +6
Odo: +6
Aldane: +4
Kato: +7
Zac: +12

Science Officer:
Twik: +6
Odo: +6
Kato: +7
Zac+8

Gunner:
Twik: +7
Odo: +1
Sharmaine: +2
Aldane: +2
Kato: +4
Zac: +2

My Suggestion:

Aldane: Captain
Kato: Pilot
Zac: Engineering
Odo: Science/additional engineering
Twik: Gunner
Sharmain: Gunner

If we need a higher piloting check, we can switch Kato and Twik or move Of too Captain to increase chance to motivate pilot.

This is just a suggestion. What does everyone else think?

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo, still prone, pulls out a healing serum and gives it to Sharmain.

Healing Serum MK1: 1d8 ⇒ 4

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.
GM bigboom wrote:
If the party wants, I'm okay to retroactively rule that every party member requisitioned a serum of healing mk1. It's the most logical item for the party to pick up anyways. If you guys agree, then the party as a whole receives 5 free healing serum and you guys can retroactively credit your inventories accordingly.

I'm good with this.

Odo moves toward Sharmain and fires his rifle at purple, then drops prone to make himself harder to hit.

Rifle vs. EAC: 1d20 + 1 ⇒ (7) + 1 = 8

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo moves toward Twik, "Keep it up Twik! You're doing great, my halfling brother!"

Inspiring Boost to Twik. +6 Stamina

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo takes a closer look at these creatures to see if he can recall any knowledge about them.

Life Science or Culture: 1d20 + 6 ⇒ (6) + 6 = 12

If Life Science to identify as rare creature, DC is reduced by 5.

Then, unless he learns they're immune to fire, he'll fire his rifle at Purple.

Rifle vs. EAC: 1d20 + 1 ⇒ (13) + 1 = 14
Fire Damage: 1d8 ⇒ 1

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo stays where he's at and inspires Kato, "Hang in there Kato! We've got you covered."

Inspiring Boost to Kato. +6 Stamina.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo moves again and takes another shot at the creature.

Rifle vs EAC: 1d20 + 1 ⇒ (11) + 1 = 12
Fire: 1d8 ⇒ 7

Aldane, don't forget your extra point of damage for being photon attuned.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo moves to get a clear shot, and fires his laser rifle at the plant.

Laser Rifle vs. EAC: 1d20 + 1 ⇒ (2) + 1 = 3

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo yelps as Sharmain goes down in one blow. He raises his rifle and fires at Green.

Rifle vs EAC: 1d20 + 1 ⇒ (7) + 1 = 8

He then moves back a bit.

Aldane, don't forget your steller attunement during combat.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

No worries, just wanted to make sure I know what I was going to do.

Odo pats Sharmaine on the back, "Nice Shot! And way to take one for the team."

Inspiring Boost Sharmaine gains 6 Stamina points.

Odo will stay put taking cover behind his bigger and stronger allies.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Did I miss something? When did Odo take damage?

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo stays where he's at and takes a shot at Green.

Laser Rifle vs EAC: 1d20 + 1 ⇒ (12) + 1 = 13
Fire Damage: 1d8 ⇒ 6

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Sense Motive: 1d20 + 0 + 1d6 ⇒ (2) + 0 + (2) = 4

Not quite sure what's going on, Odo looks at Kato and Aldane as they start talking more hostile. Odo shrugs and steps forward between the two, "What my friends are trying to say is that you really want to deal with the likes of me rather than my friends’weapons which are itching to spill . . . ummm . . . steak sauce for this information. So what do ya say you just tell us what we need like to know."

Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6

Odo quietly steps behind them after his little speech. I thought it was good.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Of steps forward to address the hologram, "Greetings, A-1. I am Odo Tosscobble. We are here looking for lost colleagues of ours. Have you had any visitors here within the last year?"

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Shall we just go down the list? To the Factory?

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Previously:
Computers: 1d20 + 6 ⇒ (6) + 6 = 12
Life Science: 1d20 + 6 ⇒ (17) + 6 = 23

Currently
Culture: 1d20 + 6 ⇒ (4) + 6 = 10

Assuming Aldane or Twik points out the observer,and Odo looks up at the human, "Greetings, friend. Are you the librarian?"

Diplomacy: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (3) = 29

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo moves and takes another shot.

Laser Rifle, Non-Lethal: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Event 1: Culture: 1d20 + 6 ⇒ (12) + 6 = 18
In astonishment, "That's V.C. Whiskan! He was lost in the Scoured Stars Incendent."

Event 2: Computers: 1d20 + 6 ⇒ (14) + 6 = 20
This can't be right. Odo hits the keypad a bit more to get better navigational information.

Event 3: Engineering: 1d20 + 6 ⇒ (4) + 6 = 10
Odo taps the keyboard maddingly, trying to regain control, but throws his hands up in frustration.

Event 4: Engineering: 1d20 + 6 ⇒ (11) + 6 = 17
"I've almost got it, it's right there . . ."

Event 5: Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Looking over at Twik, "I hope our luck holds up."

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo moves to get a clearer shot at the remaining dinosaur, raises his shiny new never-been-used laser rifle, and fires.

Rifle vs EAC: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d8 ⇒ 3

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

"Hang in there Aldane, you're doing great!"

Inspiring Boost to restore Aldane's lost Stamina. Standard Action

He then readies his rifle. Move Action

The Starship Graveyard sounds good to me. Just continue down the list.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.
GM bigboom wrote:
Odo, no athletics roll needed to climb up out of the water.. Just move onto dry land as per normal. If you step into a water tile, however, that'd will be difficult terrain.

In that case, Odo will stand up and move behind the solarian and his fellow halfling.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo curses under his breath as he stands up out of the mucky water, "That smells something aweful."

Athletics: 1d20 + 7 ⇒ (2) + 7 = 9

He attempts to climb up to solid ground, but his hand slips as he can't seem to get a good handhold.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

@GM: Thanks for moving Odo to his correct location. He doesn't have any more actions this round.

We should probably just boost the aid token to move it along. It'll come back around when we need it.

Life Science to boost Aid Token: 1d20 + 6 ⇒ (17) + 6 = 23

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Of takes off after his allies crossing a couple bridges and intending to stop a couple steps behind Aldane, but as he crosses the second bridge her mistimes his step and the bridge flips and breaks sending Odo to the water below.

Acrobatics 1: 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics 2: 1d20 + 7 ⇒ (1) + 7 = 8

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Parasites: As the group travels through the jungle, Odo attempts to use his small size to his advantage staying closer to larger, more desirable targets and slipping through tighter spaces to avoid being eaten.
Stealth or Acrobatics?: 1d20 + 7 ⇒ (10) + 7 = 17 ; Otherwise Survival at a +0

Fetid Water: Odo begins using small logs and vines to build a barge as well as a couple sticks and bark for oars. Showing the others the proper knots to make sure it stays together.
Engineering: 1d20 + 6 ⇒ (20) + 6 = 26

Herbivores: Odo looks at his choices and shrugs, "Maybe bigger and slower is better?"
Life Science: 1d20 + 6 ⇒ (2) + 6 = 8

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

I think Twik is our best pilot, if he's confident enough to get us closer, I say go for the closer rock.

I'm not sure if I'm allowed to encourage per the Starship combat rules, but . . .

If Odo can Encourage:

"You got this my fellow halfling brother. You're a leaf on the wind!"

Diplomacy: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (5) = 22

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Boon Roll: 1d20 ⇒ 16

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo smiles and nods at Arvin. He picks up the com and starts, "Good day Starfinders and welcome to the outer reaches of the Scoured Stars System! These are exciting times and each and every one of you are a part of it. I know that some of your may be nervous or scared, and frankly you have every right to be. The unknown is scary, it's OK to be scared. But remember each of you were chosen to be here for a reason. Each of you has a special skill set to make you an integral part of the team. And each and every one of you has greatness inside of you waiting to be unleashed. As I said earlier, these are exciting times! So take that nervousness, that fear and turn it into excitement! We are on the edge of greatness! And we're all part of it together!" Odo puts the com down and smiles back at Arvin.

Diplomacy: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (4) = 24

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Odo, eager to get started, heads off to see Arvin just outside of the bridge, "Greetings, Venture Captain. How may I be of assistance?"

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Starship Combat Skills:

Primary:
Captain: Diplomacy +8+1d6, Intimidate +4, Bluff +8

Secondary:
Engineering +6, Computers +6

Probably Not:
Piloting: +1
Gunnery: +1

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

A halfling strides in and sits down like he owns the place. He wears colorful freebooter armor that looks brand new, a bright blue cape, and a wry smile. He leans back in his chair and puts his feet up on the table, Odo Tosscobble here. They say I'm a natural born leader so just stay in front of me, and I'll never lead you astray.

During Starship combat he can play the roles of Captain, Engineer, or Science Officer.

Second Seekers (Luwazi Elsebo)

Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
Active Effects:
None.

Hello Everyone. The great Odo Tosscobble, halfling envoy here. I will add everything to the profile this weekend. Thanks for GMing, Bigboom!

KennedyHawk has not created a profile.