I wanted to say something.
The original poster jumps through hoops to say "D&D? I liked it better when it was a game about fantastical simulation. Anything that isn't that isn't D&D at all." That is just untrue. Here is why: D&D was never about simulation. Not only simulation at least. In fact, it was just one of the many elements from the game. Let me point out that if you want a good game system to simulate a fantasy world, you always had better options in the market. I could list them, but I don't want to sound like a viral marketer or something. These systems were created with that intention to simulate the world and aspects of it's internal logic to it. D&D always had a bizarre, almost broken internal logic and some very badly done cosmology that only the Planescape writers managed to get it right, mostly because they tried to be smart, funny and run with the absurd nature of the planes for instance. All that 4e did was take all that internal logic, and change it to something else. Instead of you having the completely abstract and insane "naturalism" mentioned on the original poster (seriously just read it again. Djiins producing food? Arbritary wipping numbers for monsters families? A DM could easily create that, in fact a DM should create those aspects to fit better on his own world/situation. Treating monsters, NPCs and other aspects of the world as mere numbers is a bad way of doing simulationism or whatever the hell you want to call it.) and change it to another kind of logic. One that treated the game world mostly as a narrative instead of a actual world. The PCs aren't your regular joes, they are "heroes" they are "above" regular Joes since the first level, the encounters they face are always twitched to match their mettle, and so on. D&D 4e dropped the broken simulationism in favor of a less broken but still having issues narrative simulation. And I can understand all of you disliking that. But please, PLEASE take my advice and instead of calling the new D&D "not D&D", go play a GOOD simulation/fantasy game and compare it to classic/3.X D&D. Your perception will do you wonders, maybe you will find out D&D wasn't your thing after all.
Don´t you guys think you are over reading? Examine these facts: -Pathfinder isn´t going to compete 4e at all. You want to play 3.5 with a bunch of new stuff? Go Pathfinder. You want to play something new? Go play 4e. We are talking about two different kinds of people here.
You guys are so touchy about this that are willing to created a whole kingdom just to make a reference to WOTC, while using an older system from WOTC itself with just a bunch of new stuff tacked over it.
Mike McArtor wrote:
That´s the spirit! I sure hope that it come out like this. God knows how much I am waiting for a setting like that for d20. Most of my play group dislike L5R rulings and one can run through Rokugan d20 so many times.
Dungeon Grrrl wrote:
That would be so sweet. Maybe they could base the Wuxia on the Tome of Battle? Nah I would be satisfied with if they managed to make them feel different and unique from the regular Fighter.
KaeYoss wrote:
This is true. It is also true that some settings, instead of ripping off pop culture, produce something original. Iron Kingdoms and even Eberron in a extend did it very well if you ask me. And that´s pretty much what I want. I want a "Oriental Adventures" that it is not a mix of just pop culture and a myth here and there, I want something that has it´s roots on the good part of the pop culture and also in the good myths, with loads of original content in the middle. Of course, that is something very personal.
TigerDave wrote:
The iaijutsu duel was pretty interesting, but might I recomend you to look at the original iaijutsu rules from the Legend of the Five Rings? I think the only problem of the d20 version is that it wasn´t as fatal as the original rulings.
Quote: I found your post to be mostly well reasoned and insightful, although I do have a recommendation for you: lose the superiority complex. We'll all get along much better that way. :) Ouch I came out like that? I am so sorry. English isn´t my first language, looks like I used the wrong expressions. Quote:
I really do not over react that much(after all, I am a big fan of L5R and the innacuracies in there are pretty big if you actually look for it. But I still love the setting so much) So Nick Logue has a degree and even lived in China? Phew I feel much relived right now. And I probably wasn´t clear last time, I don´t have any problem with anime or pop culture, it´s just I really wanted a Chinese setting that was based on myths and legends, because it´s something d20 is lacking.
Well first of all this is my first post so be gentle! In second, I was pretty let down but the second Alpha release of the Pathfinder. Not because of the illustrations, that follow the "Rule of Cool"(as if the whole system as well, albeit less than Fourth edition) but because yet again casters are the main stars while the fighter oriented classes were meat shields, body guards. But as you can see with my nick, I know a oriental tale or two. About Minkai and the so called "Ninja". There is two ways of tackling this class "I don´t care about the mystical tales of old and I will just copy the pop cultures references" and the "Ninjas are nothing but spies, you silly bunch!" Never see someone that tries to actually read some Shinobi no Mono tales and base their class around that. Whioch is a shame since many classes have roots to mistical and old tales in regular D&D. I really wanted to play as something similar of the Fuuma ninja, who in fiction of 1500 was know by having a distinct apperance and some interessting powers, but not as over the top as walking water and summoning giant frogs. And about Tian Xia, if it is the focus of the book, I will definitly buy it. There isn´t really a "chinese-like" campaign setting for d20 and as descedent of the chinese I kinda felt leftover :p! But anyway what i really wanted to see was classes and even the setting based around the "Romance of the Three Kingdoms", have you designers ever read about this old Chinese epic? It fantasy at it´s finest, amazing warriors doing awesome feats, strategists defying and even bending the logic, it even has a cult following these days with many western fans(myself inclued) All in all, I am looking foward to Tian Xia. I just hope it´s not just about monks and ancient myths with a bunch of pop culture references, and it´s actually based on old yet still popular Chinese fantasy. |