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Obsidian Enigma's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 5 Organized Play characters. 2 aliases.


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Valeriya wrote:

@Obsidian

Lol I was just joking. I just know that lots of GMs outright ban the trait though it's more for dazing/rime spell combos.

And don't worry, Valeriya is someone who provokes that kind of reaction from lots of people.

Yeah, I think it would be worse if I took frostbite with that instead of shocking. I wanted to try glass cannon, but without so much the one trick pony effect of the deverish version.

Let's see how long Alzuron can stave her off. *pretends to be a fighter* I remember one of my players was playing a Brawler and dipped 1 level in Gunslinger and stuck to using his gun for the first 3 months, using the brawler's ability to gain the appropriate feats when needed. The players have hidden background and information from each other, so they didn't know he was actually a brawler until they got into a dire situation and the back got flanked and the main bruisers were too far away. Imagine the look on their face when suddenly the then thought as gunslinger dropped his rifle on the floor and started to pummel the flanker's face in. XD


@Valeriya - I theorycraft a lot of builds (Hero Lab addict here). I've got 100+ different NPC files on my drive for difference uses, so yeah, I have a bit of min/maxing here. Also the majority of my players asks me to generate their characters and walk them through the different level up options, so I do have some level of familiarity level with each class on the theoretical level. Don't worry, Alzuron is not min/max'ed. I'm saving the dervish shocking grasp critical one with a familiar for something else. :P I try by best to make sure I have a balance of feasibility and fluff.

Well, I think Alzuron is going to be a pain in the ass to Valeriya. He's not going to give his mother's research away so freely. :P

He's of age, 24 years old. While I guess he's just barely a young adult in terms of a half-elf, because he had to strike it out on his own ~6 years ago, he's a bit more mature in his thoughts.

@DM/Valeriya - Understood. I'll level it up. I just got confused a bit. This is great, I can start smacking people with my spellstrike.

@DM - No problem with using the other forums. Will adjust spell list to try to cover melee/magic/stealth. If you think it's really a large gap, I have no problems moving over to a different class (rogue?).


Alzuron

Backstory:

Alzuron had happiness ripped away from him at a young age. He was blessed with a loving human father and elven mother. Their union was a rare one and looked at strangely. They decided to take a nomadic life, moving from place to place. This didn't serve as a problem to the family. The father always had a strong sense of wanderlust for all strange and exotic things. The mother had an unhealthy obsession with the arcane arts and dove more deeply into it than her kin. As soon as Alzuron was old enough to walk, they left. They traveled to all sorts to places, old ruins, the mountains, caves. Aluron went with them, always happy to be with his two parents. His father taught him bits of swordplay and his mother showed him how to tap into his mana well to help defend himself in dangerous areas. Life was well and nothing could be happier for the family.

Tragedy struck one day. To make a living, the family usually brings back rare plants and other difficult to acquire items from their travels to sell. These are sometimes worth a lot, though they rarely asked for more than a few night's stay and just to restock their supplies. Wealth hardly meant anything to travelers who valued knowledge and experience. This caught the attention of a few unsavory fellows. That night, while they were at the inn, the thugs enchanted their food with a bit of sleep magic and hoped to sneak in to take their belonging. Elves, however, are immune to these, and so the mother and Alzuron were up to confront them thieves. Things got loud and a fight broke out. The noise woke up the father from his magical slumber, who joined in the fray. They fought as hard as they could, and while they drove them off, their sheer numbers were too much and the parents succumbed to fatal wounds.

Everything turned upside down that day for Alzuron. No longer was the world happy for him. To him, there was only himself and his burning revenge. Many of the thugs were killed that day, but one of them got away. He still remembers his face, and he remembers the last swing of his father which shattered his jaws. With that image burned into his mind, he went out to hunt.

Alzuron wanders from place to place seeking information about a person with a shattered jaw. While traveling, he continues to search for oddities as his parents had. He blames himself for being powerless and wishes never to be weak again. He continues to hone his skills with a sword and furthers his mother's research.

Personality/Description:
Alzuron is for the most part, quiet. He's cautious around strangers and prefers to let his actions speak for him. Though he has a sense of what is just, his darker goal of revenge prevents him from truly being noble. After all, he must survive until his vengeance is completed.

Alzuron is 6' 3" and has black hair, emerald eyes, and fair skin complexion. During the fight at the inn where he lost his parents, his left eye was gouged out. Strangely enough, that eye grew back over the years. However, it was not emerald like it was originally, but a sickly yellow. He wears an eye patch to cover it to stop people from staring at the strange color.

Extra Character Notes:

-His yellow eye is the result of his hatred twisting his innate magic from his elven mother.
-The yellow eye is the focal point for his hex arcana (hello Evil Eye!)
-He carries the sword of his father and the spellbook of his mother. He is extremely protective about this.
-His parents are buried somewhere in a remote location, hidden. He secretly wishes to find a way to bring back the dead.

Stat Block:

Alzuron
Male half-elf magus (hexcrafter) 1 (Pathfinder RPG Ultimate Magic 9, 48)
N Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bastard sword +2 (1d10+2/19-20) or
unarmed strike +2 (1d3+2 nonlethal)
Ranged shortbow +1 (1d6/×3)
Special Attacks arcane pool (+1, 5 points), spell combat
Magus (Hexcrafter) Spells Prepared (CL 1st; concentration +5)
1st—grease, shield
0 (at will)—dancing lights, detect magic, prestidigitation
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Statistics
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Str 14, Dex 12, Con 13, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Combat Expertise
Traits magical lineage, reactionary
Skills Acrobatics -2 (-6 to jump), Bluff +1, Climb +3, Knowledge (arcana) +8, Perception +3, Spellcraft +8, Swim +3; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Gnome, Sylvan, Terran
SQ arcane training, elf blood, hex arcana
Other Gear lamellar (leather) armor, arrows (20), bastard sword, shortbow, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, silk rope (50 ft.), soap, spell component pouch, spellbook, trail rations (5), waterskin, 83 gp, 1 sp
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Tracked Resources
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Arcane Pool +1 (5/day) (Su) - 0/5
Arrows - 0/20
Trail rations - 0/5
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Special Abilities
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Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hex Arcana You can substitute Hexes for Magus Arcana.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Lemme know what you guys think. ^_^


Catcher wrote:
Obsidian Enigma wrote:
Will you guys be interested in taking on a newbie to PbP (and I guess also as a PC)? I've been a GM for nearly 2 years now, but I still have not played as a PC because of my group's demands. Was thinking of digging out the Magus that's been stored in my mental locker.

+ 1

In my case, I've DM'ed for several years, before having the opportunity to play it myself.

--

Anyway, I don’t think that Zedth mind newbies, you should just take in mind that our group likes to role play and get into character. Which also means that the characters fight a lot.
Well, actually, the mage fights a lot, since I keep pestering everyone else in the group. :P
that’s only possible because we know it isn’t personal, just role play, and we know enough to don’t take that step which will turn a friendly fight into a pvp between players. Aside from that, newbies are more than welcome.

You should ready the world information on campaign tab, and try to integrate your character into the campaign settings, as requested and you should be fine.

Apart from that, welcome to Paizo boards, hope you have lots of funs. :)

Heh heh... Sounds like what my players do right now. It'd be nice to be the one in the funfest rather than watch with helplessness as it escalates (my group tends to get really close to PK, with one fight bringing someone down within 1 point of being dead).

I'm thinking of a human Cavalier spec'd for ranged combat. I'll work on the crunch tomorrow, but I think he'll be the Luring archetype.

Backstory:
He starts out as a nobody in Tarlof, just an ordinary farmer living in hell. Survival for him was a struggle, but he learned to get by, with a little help from his bow and his trusted mount. But it was boring. Everyday it was the same thing, just to survive. He questioned the reason for even being alive in this repetitive world.

Then one day, while he was out hunting, he found a wrecked caravan with all of it's passengers dead. Well, almost dead. A young girl, couldn't be older than 12, lay there dying, half of her torn off. She struggled to say something, but she wasn't able to. All she managed was pass a ring into his hands before she stopped moving. The ring was a curiosity to him, as it had a strange x-shaped mark on it, almost like the banner of the Consortium of Light. Then something just clicked. He had no reason to stay here anymore, everyday was the same, just survive. Given a reason to leave, he took what little he had and charged out to find the Consortium, in hopes they had information about this strange ring the little girl was so desperate to pass on.


Let me know if the background needs a little shaping up. I left some open ended bits so the GM can fiddle around with as necessary to fit into the story.


Huh, I kinda like the setting, with crystals everywhere. Sounds really interesting. Would you be interested in taking a PbP newbie? Got almost 2 years of GM'ing under my belt, but no PC experience (yes, I know, don't judge). Might be looking into some kind of arcane control caster, for knowledge/damage prevention.


Understood. I think I can work something out with those parameters. Would it be ok to say because elves have a natural affinity for magic that they might look just a little deeper into it? For quality of life purposes of course, not for combat. That way there's still some level of understanding of magic with the lack of a high level magical academy.

And would it be feasible to set one of the goals of the character to searching for magical texts, other possibly forgotten magical knowledge, and magical researchers? I'm not sure if there's a lot of those, but I want to weave a little knowledge seeking into the backstory.


While we are talking about backgrounds, how much humans is a lot of humans? I wanted to make a half-elf character, but I'm not sure how much elves are present. If there is some, where would they be present? Also, is there any city/area where a lot of magic is present/the norm? It could be natural, or it could be like a well known academy. Thank you!


Huzzah! I shall get to work right away! ^_^


Hmm... Would you guys be interested in taking on a newbie to PbP and playing as a PC? I've got almost 2 years of experience as a GM but I've never played as a PC before (the irony!). I was thinking of a half-elf Magus. I know it's past the deadline date, but it seems the GM has poofed momentarily and I thought to sneak myself in XD Let me know so I can post my character stuff. Thank you!


Will you guys be interested in taking on a newbie to PbP (and I guess also as a PC)? I've been a GM for nearly 2 years now, but I still have not played as a PC because of my group's demands. Was thinking of digging out the Magus that's been stored in my mental locker.