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![]() I don't have the book in front of me but I'm pretty sure if you want to enchant a wondrous item "again" you simply have to pay more money because you are enchanting the same item with the same magic item creation feat. I believe it is in the chart at the end of the magic item section in the CRB where it tells you the formulas on making your own magic items. Not sure though. ![]()
![]() It seems Phasics is in a "you are wrong until proven right" state of mind. Skylancer4 is explaining what is right based on the details you have given him. I'm getting the idea the was a certain instance in game where you and your GM did not agree and you want someone to simply say "you are right". I doubt that is going to happen. Here is the original post, "Quick question If a creature has a natural slam attack and is also wielding a 2h sword for example, can they choose to make a slam attack without dropping the sword ? I know you can't attack with the sword and slam in the same round but can you choose to slam attack but not attack with the sword without letting go of the sword ?" This is very vague. The very short answer would be 'Yes.' The short answer would be 'yes, but they wouldn't be able to use the 2H sword since they are using one of their limbs to make the slam attack therefore holding the 2H weapon in one hand.' That answer has been given to you. You then give random examples asking for a more detailed answer. Why not just give us the exact situation where this became a problem? Why give us different examples every time? After Skylancer4 has been very patient with you you then ask for word-for-word quotes from the book. If this is what you wanted to begin with why not just consult the book yourself? What it comes down to is you want to do something that you can't, but want direct book quotes where it tells you it can't. If you can't find rules that give a verdict for it being right or wrong then it is up to the Gm. Period. If he tells you that you can't do it looking up 1oo different rules almost telling him he's wrong it won't help anything. Just accept it and move on. ![]()
![]() I think the best way to deal with it is to make sure the PCs know that they will encounter it. Give them hints in game and give them the means to prepare for it. This can ad a different element to the encounter, avoiding the domination. If they can stop it from happening they will already feel they've accomplished something. If one of them gets dominated it'll be easier for them to accept and deal with since they knew about it. Adding little objectives within encounter does wonders for the PCs. Hope this helps! ![]()
![]() Aelryinth wrote:
After reading these posts and checking the books, It seems the quoted post is correct. The "No slot" rule applies to Wondrous Items. I say this because all other types of items have a very specific way they can be used. IE: Weapons in hands, potions drank, wands activated etc. And the "%50 cost increase" rule applies to items that DO take up a slot on the body. As it says on PG. 549 in the CRB. ![]()
![]() Jiggy wrote:
So you are thinking of being a more "spell caster" Druid than a "Ranger' Druid? ![]()
![]() I hate Dms that skip encounters because. "You wouldn't have won anyway." I'm not joking. That happened. I hate Dms that start you off in a jail cell so they can skip the PC "meeting each other" process. Everytime. I hate DMs that say, "He passed his Will Save," before I hear the dice stop rolling. I hate DMs that get pissed and cranky when they find out what my abilities actually do. I hate DMs that don't let me do things because "It doesn't make sense." ex. Grappling a Minitour when I have Improved Grapple, am in a Rage, and have 26 Str. /Rant ![]()
![]() I've had problems like that before. One of the DMs I play under thinks that everything that we are up against should be impossibly hard. Whenever we have a good idea or come out on top in any way, he throws something at us that knocks us back down with no real chance of overcoming it. I talked to him (being a DM myself) and told him to let the players win sometimes (lol). As for yout DM killing you using a roll you could not see and had no way to prevent. IMOP, that's bogus. Sure, he's the DM, but how can that be fun for players? He should rethink his playstyle if you ask me. ![]()
![]() Asking what a "Good Player" is pretty vauge. There are many things that jugde how good a player is. A general "Good Player" Is someone that understands that the game is about having fun first and foremost. Without the fun there would be no game to begin with. They should respect the other players decisions and help the game as a whole to be enjoyable to everyone. Of course understanding the rules and knowing how the game flows are important, but I think the mood of the session is most important. |