Nyzrem Khapshol's page

No posts. Organized Play character for PolydactylPolymath.


About Nyzrem Khapshol

Nyzrem Khapshol
Male Human (Kellid) Oracle (Spirit Guide) 10
N Medium Humanoid (human)
Init +3; Senses Perception +18
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Defense
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AC 30, touch 18, flat-footed 24 (+6 armour, +6 Cha, +6 Natural, +2 Luck)
hp 83 (10d8+30)
Fort +10, Ref +8, Will +12
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Offense
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Speed 30 ft.
Melee +2 Cold Iron Longspear +13/+6 (1d8+11/x3) and
. . Masterwork Mithral Spiked Gauntlet +12/+5 (1d4+6/x2) and
. . Slam +11/+4 (1d8+9/x2)
Ranged Javelin +10 (1d6+2/x3)
Special Attacks Magic Weapon 1/day (CL 10)
Oracle Spells Known (CL 10 (11 for Greater Magic Weapon and Magic Vestment), Concentration +18):
0 Create Water, Detect Magic, Ghost Sound, Guidance, Light, Mage Hand, Mending, Purify Food and Drink, Read Magic, Stabilize
1 (8/day, DC 17) Divine Favour, Comprehend Languages, Cure Light Wounds, Magic Weapon, Murderous Command, Liberating Command, Protection from Evil, Shield of Faith, Unseen Servant
2 (8/day, DC 18) Ancestral Communion, Bull's Strength, Burst of Radiance, Calm Emotions, Cure Moderate Wounds, Lesser Restoration, Levitate, Minor Image, Silence, Spiritual Weapon
3 (7/day, DC 19) Chain of Perdition, Cure Serious Wounds, Dispel Magic, Heroism, Resist Energy (Communal), Summon Monster III
4 (6/day, DC 20) Blessing of Fervour, Cure Critical Wounds, Fleshworm Infestation, Spiritual Ally, Summon Monster IV
5 (4/day, DC 21) Cure Light Wounds (Mass), Telekinesis, Summon Monster V
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Statistics
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Str 14, Dex 12, Con 16, Int 12, Wis 12, Cha 23
Base Atk +7; CMB +11; CMD 27

These Statistics include the effects of Heroism (cast, extended to 3 hours 20 minutes with rod), Water Form (from Soothsayer's Raiment, 10 hours), Spirit Shield (10 hours) and Greater Magic Weapon (cast with Mnemonic Vestment, 10 hours). Without these effects, Nyzrem's statistics are as follows:

Spoiler:
Init +3; Senses Perception +16
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Defense
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AC 22, touch 14, flat-footed 20 (+7 armour, +2 Cha, +1 Natural, +2 Luck)
hp 63 (10d8+10)
Fort +7, Ref +7, Will +11
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Offense
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Speed 30 ft.
Melee Masterwork Cold Iron Longspear +10/+3 (1d8+9/x3) and
. . Masterwork Mithral Spiked Gauntlet +10/+3 (1d4+6/x2) and
. . Unarmed strike +9/+2 (1d3+6/x2)
Ranged Javelin +8 (1d6+2/x3)
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 12, Cha 23
Base Atk +7; CMB +9; CMD 27

Feats Spell Focus: Conjuration, Augment Summoning, Power Attack, Furious Focus, Additional Traits
Traits Tomb Raider, Focused Mind, Fate's Favoured, Reactionary
Skills Acrobatics +3, Bluff +8 (+10 vs. Goblins), Climb +4, Diplomacy +22 (+24 vs. Goblins, Reptillian Humanoids, and Fetchlings), Escape Artist +3, Fly +3, Heal +7 (+9 with healer's kit), Intimidate +8 (+10 vs. Goblins), Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +10, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics + 10, Perception +18, Ride +3, Sense Motive +16 (+18 vs. Goblins and current or former Pathfinders), Spellcraft +15, Stealth +3, Survival +3, Swim +4, Use Magic Device +19
Languages Taldane, Hallit, Osiriani, Tien, Draconic, Auran, Terran
SQ mystery (ancestor), oracle's curse (haunted), spirit shield+6, bonded spirit
Combat Gear Wand of Cure Light Wounds (8), Scroll of Remove Paralysis, Scroll of Remove Disease x2, Scroll of Remove Curse x2, Scroll of Greater Magic Weapon, Scroll of Invisibility Purge, Rod of Lesser Extend Spell, Rod of Lesser Toppling Spell; Other Gear Javelins (5), Masterwork Cold Iron Longspear, Masterwork Mithral Spiked Gauntlet, Heavy Shield (wood), Cloak of Resistance +2, Amulet of Natural Armour +1, Jingasa of the Fortunate Soldier, Ring of Revelation (Nature's Whispers), Soothsayer's Raiment (Water Form), Headband of Alluring Charisma +4, Cracked Dusty Rose Prism, 2x Cracked Pink and Green Sphere, 5x Cracked Mossy Disk, Cracked Dark Blue Rhomboid, Masterwork Backpack, Pathfinder Chronicles x7, Cold weather gear, Hot weather gear, Flint and steel, Grappling Hook, Healer's kit (7), Silk Rope (50 ft), Torch (5), Trail rations (6), Waterskin, 9907 GP, 9 SP, 2 CP
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Special Abilities
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Augment Summoning Summoned creatures gain +4 Str and Con.
Furious Focus No Power Attack penalty on the first attack each round.
Haunted Stowed items take longer to retrieve; dropped items land 10ft away.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spirit Shield Gain a +6 armour bonus to AC
Bonded Spirit Form a temporary bond with a Shaman spirit to gain Spirit Magic Spells, a Hex, and the spirit ability