Lady Ophelia wrote:
Rysky wrote:
Lady Ophelia wrote:
Gosh darn it. I want my d10HD and Full BAB.
Other than that, we are good.
** spoiler omitted **
What divine class has d12s?
Rage Prophet :)
Okay, so it's an archetype, but it's still at d12.. For a moment. LOL.
Paladin is a divine class, with full BAB and d10. So you already had what you were asking for since the beginning.
For the sake of balance with BAB and HD; getting spells over 4th level seems a bit odd. Not counting any alternate class paths and just the core classes. It appears the past ones are full BAB, 4th lvl spell cap (and not getting spells at 1st level either), d10 (Paladins, Rangers). 3/4 BAB, get d8 and 9th level (druids, clerics); and then you have a few odd ones. Bards, Magus & Inquisitor get 3/4 BAB, d8, 6th level. Sorcerers/Wizards get 1/2 BAB, d6 and 9th level spells. Pretty much every spellcasting class I believe fits in one of these 4 categories.
By that being the prior examples, giving the Warpriest a higher HD, BAB or Spells goes against what was normal for spellcasters. I think this goes for all of the new classes in the ACG that they should stick with the original methodology. Otherwise you start making older classes obsolete.
Someone earlier asked about what separates the warpriest from the Inquisitor; well mainly; Channel Energy and spontaneous casting of cure/inflict spells.
The warpriest is supposed to be a mix of divine caster & warrior; if more of that feel was wanted. My suggestion would be to drop spells to the 4th lvl cap, raise the BAB to full, raise the HD to d10. But also reduce the energy channeling. Maybe alter the sacred weapon/armor bonuses that at a higher level they can change it more often as a standard or even full action. It'll allow a bit more variety to it; without it being something that can be switched alot. Maybe even put a limit to how often or link it to channeling be used to switch it. That limits the amount of times it can be done in a day.