Hawkmoon269 wrote: As skizzerz says, Sajan has RotR wording while the questions in this thread were site about S&S. See this blog post for info on what changed and why. And we're always told to refer to the most recent version of the most recent set's rules, not the rules of the set from which the card originates. Cards are not supposed to be set specific. What if you're playing Sajan in S&S? He's pretty much broken under the current rules with his existing wording. Quoting the blog to which you referred... Mike Selinker wrote: We've also made a number of less obvious changes to the rulebook—reorganizing things and rewriting things—that make it clearer and easier to use than the Rise of the Runelords rulebook. We recommend that you use it as your main rules reference even if you're still playing Rise of the Runelords—just ignore all that stuff about ships. I get what the blog is saying, but at the same time it is very confusing when this decision is diametrically opposite to the ruling that was made on Sajan in the first place.
Hawkmoon269 wrote:
This is contradictory to what has been ruled regarding Sajan and his power to use his dexterity die for combat. It's been specifically ruled that he not only gets whatever pluses that have been unlocked for Dex but that Erastil not Gorum gives him 2 dice. By this logic, Sajan should have been FAQed to read dexterity skill not dexterity die.
Hawkmoon269 wrote:
They have confirmed no online multiplayer, which I feel is a seriously bone-headed move.
vagabondriot wrote: Also, it seems that Kyra is a huge asset in this scenario. Since you have no time limit, she can pretty much infinitely heal characters. This is allowed RAW I believe, so I wonder what Mike and team have to say about it. As a card is being buried every turn, Kyra isn't nearly the asset you think she is.
csouth154 wrote:
There is actually a raise dead spell though I'm not sure which adventure in which it is included. I got to see it when playing with Mike at bgg.con.
Hawkmoon269 wrote: There are quite a few lock/obstacle barriers that don't have a strength option at all: Falling Bell, Shopkeepers Daughter, Circles of Binding, Collapsed Ceiling. Hence the reason for the question. I feel as though the intent behind the mattock is to allow strength/melee to be used instead of the normal check on those barriers. If they already have a strength check it doesn't make sense (to me) that you can pick and choose which difficulty you will attempt just because you're using the mattock. The way we've been playing it is that if the barrier already has a strength check then you can use the mattock to add a die to that check otherwise you can recharge it to make the check strength/melee instead. As some of our group also feels like it should be used in the manner which you suggest, I decided to ask for clarification.
Charles Scholz wrote:
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This came up in a recent play through. The mattock lets you recharge to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the lock or obstacle trait. What is the "normal check" in this instance? I ask because many lock/obstacle type barriers have a strength/melee option already. Take locked passage as an example: Dexterity/Disable 8 OR Strength/Melee 16. Would recharging the mattock allow you to attempt to defeat the barrier using strength/melee with a difficulty of 8 or since it already as a strength/melee difficulty would it merely be good for the reveal power?
If I'm duplicating, I apologize but nothing came up in the search. What is the point in the finesse trait? Is this just something that's there for future use? I would have guessed that with finesse weapons you could use Dex instead of Str for your combat check, but I can't find any mention of finesse in the rules and none of the weapons with the trait address it.
h4ppy wrote:
I have to disagree. It's funny that Jaunt specifically refers to it as " rifling through it like a storefront." Where do you think the item(s) come from? The whole reason that there are basic, non-basic, and elite items is so you have specific items you can readily pick up from a local store. If you start pulling items at random then yes you could end up with something completely useless, or you could pull an elite magic item. Pulling a random boon is often a scenario reward. It certainly shouldn't be used to flesh out a deck that has been depleted. That makes the game easier not harder.
csouth154 wrote: http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9ral Ah, I see it finally. " Players may not play any cards or activate any powers between these steps." Thanks. I do agree that it seems odd that Pharasma should count with Guidance or Strength though.
csouth154 wrote: You cannot play cure during an encounter. When you encounter a card, only cards and powers that affect each step or check of the encounter may be played. Where is that specified? I have yet to be able to find anything that says when a cure can be played other than it can't be played to prevent damage because that isn't what it does.
While the explanation in the FAQ leaves little room for doubt: "No—the spell must be played as part of the current check for Blessing of Pharasma to add 2 dice." The resolution leaves room for abuse in my opinion: On the blessing Blessing of Pharasma, in the second power, replace "to add 2 dice to a check when playing a spell" with "to add 2 dice to a check if a spell was played during that check." (Note: This card also appears in the Character Add-On Deck.) So character A encounters a monster that threatens to stomp him into oblivion and his draw pile is woefully short. Character B at his location decides to toss a cure his way to bolster up his deck. (The timing on this has always seemed a little odd to me but I've found nothing to indicate it isn't legal). Character A then plays a Blessing of Pharasma to add 2 dice to the check since a spell was played during the check. Obviously this isn't the intent as the explanation specifies that a spell must be played as a part of the current check and this certainly wouldn't apply but using the suggested wording it could certainly be argued could it not? |