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Novennia Narikopolus's page

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Female Human (Chelaxian) Monk 1 (Zen Archer)

Novennia steps up to the grave, looking down at the coffin for a moment. "I did not know him as well as some of you here, but what I know is that he was a kind man, and I have alot to thank him for in my life. I'm not sure if I would be here without him now. And he was funny!" she smiles a bit "One evening, we were sitting around the fire and suddenly he tells that story about an elf and a halfling. Well more a joke than an actual story. Hm, or was it a gnome? Ah doesn't matter, but I don't think I've ever laughed so hard in my life before. I think he knew I needed to be cheered up there. Yes, he'll be missed."


Female Human (Chelaxian) Monk 1 (Zen Archer)

Sorry for the slow postings the last few days, i'll get something up soon.


Female Human (Chelaxian) Monk 1 (Zen Archer)

Novennia bows politely to the late professor's daughter "My sincere condolences to your loss, Lady Kendra."

Seeing that the two dwarves and the half-orc had already volunteered to carry the coffin, she realises that leaves only Sheldon, Teagan and herself. She turns to the elven scholar and says with a small bow of her head "You were a good friend to the Professor you said. I will gladly leave this honor to you, if you so desire"


Female Human (Chelaxian) Monk 1 (Zen Archer)

Novennia has to supress a yawn at that and nods agreeing "Ah yes, it is kind of late, isn't it. And it was a long journey after all. Well it was nice making your aquintance nonetheless."
She finishes up her dinner and then stands up, picking up her things and heading to her room.


Female Human (Chelaxian) Monk 1 (Zen Archer)

Well I'm fairly certain all of their last posts were done after the name change, so I would assume they also found it.


Female Human (Chelaxian) Monk 1 (Zen Archer)

She looks at the card she drew from the stack for a moment and shrugs. 'The Keep. Well could be worse I guess'

"Hmm, I hope it was not our arrival at this table that made your friends leave." she says as the gnome leaves the table as well.


Female Human (Chelaxian) Monk 1 (Zen Archer)

What the hell, I know I made a post yesterday, where did that go? Weird

And yes, that change messed up my bookmarks, but then I found the game again ;)


If you're the GM you can pretty much do what you want. :) Scratch the alignment restriction then, or change it to "one step to the deity" like for clerics.


CrackedOzy wrote:
Novennia Narikopolus wrote:
Alignment is a prerequisite to get the PrC, I would assume that once you no longer qualify for a prereq, you lose access to the PrC.
Access to taking levels in the PrC, but not to the abilities granted by it, correct?

Well I would say it falls into the same category as prerequisites for feats, which technically are "for taking the feat".

If you lose prerequisites for feats somehow (for example you used a magic item to qualify for it and now lost that) you also lose access to the feat till the requirements are satisfied again.
I would say it's the same with PrC. But I'm not sure if theres an official word on it one way or the other. And in the end it's your GMs call. Why do you plan on violating your alignment?


CrackedOzy wrote:
I just thought of something, is there any reason I couldn't just grab one level of Divine Scion at 7th and go back to Inquisitor for 8 & 9? For that matter, the PrC doesn't say anything about needing to stick to the alignment restriction or lose any powers, right?

Yes you can go back to Inquisitor after the 1st level of Divine Scion.

Alignment is a prerequisite to get the PrC, I would assume that once you no longer qualify for a prereq, you lose access to the PrC.

Also, you can actually get it as early as 6th level, if you want.
But since you won't actually get a feat till 7th level to take weapon spec, 7 is good too.


Actually it doesn't say that you can get those feats only for your deity's weapon


Gworeth wrote:

Would that work? A ranger doesn't have a spell list per se before 4th level. His caster level is Rgr lvl -3. This issue came up when I ran a ranger and wanted to use a wand of CLW before I hit 4th.

We were never really sure about this though...

Yes. See here. Yes, wands are spell trigger items.

Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.


Weables wrote:
Consider instead a 2 level dip in ranger rather than a level dip in sorc.

Advantage of a dip into sorcerer or wizard is however that he then qualifies for Arcane Archer, if he wants to go that route.

Wizard gives him free Scribe Scroll, allowing him to make Gravity Bow scrolls (or other scrolls if he likes) for when he's running out of spells.
I don't know the OPs stats, but if he dumped Int then of course that doesn't work, but Sorcerer might (Cha caster by default, Empyreal archetype to make it Wis if Cha is also too low). More spells/day but less knowns spells and no scribe scrolls for free.
Then get a rod of lesser quicken spell (expensive though, 35k gp) to allow you to cast Gravity bow instantly as a Swift action if you need it 3 times/day.

The magus idea Lythe mentioned might work too, I haven't checked into that yet.


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bhh39 wrote:

reach quickened touch of gracelessness and reach calcific touch. does a minimum of 4 dex damage per round and very likely more. It will take at most two rounds to do 8 dex damage, which will reduce the dragon to dex 0 and thanks to calcific touch petrify it.

maximize both and you're guaranteed to petrify the dragon in one round.

Then cast a permanency shrink item on it and use it as a lawn ornament :)


Female Human (Chelaxian) Monk 1 (Zen Archer)

Novennia puts her food down on the table and props her bow against the nearby wall before bowing agian, more formally this time. "You may call me Novennia, if you like. And to be honest I did not know him that well at all. You were friends with him?"

With that she sits down and eyes the strange old woman more openly now. 'Stop that, you're rude. She's probably just some kind old lady not some nefarious witch'

Seeing that all the others at the table already took a card she too reaches out to pick one from the deck. "Thank you. But what does this mean now?"

1d54 ⇒ 2


submit2me wrote:
By RAW, yes. Archaeologist's Luck is treated like bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance.

You're right, I guess I should have read the description more carefully. Sorry.


UC actually adds a couple of feats (Quick Bull Rush for example), that allows you to make those in place of a melee attack as well. (Only your highest though, so no 5 tries to bullrush someone)
They however need the Improved feat for that manouver first, PA or CE and BAB +6


Tiny sized longspear would most likely lose its reach property.
Or rather since Tiny sized creatures have a natural reach of 0, reach would increase it to 5.

But yes, a halfling has to use a medium longsword in 2 hands and gets a -2, etc


If you take it in place of one of the iteratives then yes, you take the -5 or -10 penatly on the CMD as well. Yes you also take the -2 for TWF if you do it in a round where you emply TWF.
Some CMs can only be performed as a standard action though, in which case you'd take your full BAB and no -2 for TWF either

Yes, weapon finesse works if the manouver can be done with a weapon. Usually only trip, disarm and sunder are done with a weapon.
You might also want to read this Blog

Yes, weapon focus, masterwork and magical enhancement bonuses all apply if you're using a weapon.


If you're the GM and want to put such a weapon in the treasure you can pretty much do that if you want.

However I'd be very careful.
The difference between a masterwork and a +1 weapon is ONLY a +1 to damage, which is not much. And that it counts as magic etc but if you allow that, this would also be the case I guess.
Now if you allow people to put a flaming on a masterwork sword, they basicly get a +1d6 or 3.5 damage on average, for the same price as normally only a +1.

Also prices go up exponential. A +2 is not twice as expensive as a +1 it's 4 times I think.
So flaming (or others) was set to +1 because it requires the underlying +1 as well, so you need to spend at least 8000 on it.


Shinigaze wrote:
Okay so one last plea to make it work,

Pleading to us doesn't change the RAW, sorry. Pleading to your GM might allow you to apply it to your Wis, after all it's not like you get it for free, you spend feats on it.

But essentially what I'm saying is: Talk to your GM, if he says yes, then you're good. If he says no, than it won't work, no matter what we say here.


Talonhawke wrote:
Dragon style doesn't give you 1.5x str it gives you 1x+.5x Ie if you had a 18 str you would add 4 and 2 but in your case its adding nothing since you have a negitve str mod.

I agree.

Lets make another example.
14 str (+2), 18 wis (+4)
guided weapon with dragon style gives you: +4 wis (100%) and +1 str (50%)

Thats how I understand it. In your case though it gives nothing.


Yes, Monk can treat his fists as natural weapons, manufactured weapons or unarmed whichever is more beneficial in the situation.
Theres also no off-hand for a monk using unarmed in the sense of 50% damage. There still is offhand in the sense of -2 on attacks when using TWF/Flurry.


Barry Armstrong wrote:
I don't see any mention in the book that says a monk's fist is treated as a light weapon, unless it's in Ultimate Combat, which I don't have ready access to.

I think the only reference to unarmed strike as a light weapon is in the TWF rules, where it says an unarmed strike always counts as a light weapon for purpose of calculating the offhand penalties.

However I'm pretty sure it says somewhere that you can't use a Unarmed Strike two-handed for the 1.5x str bonus. Which kinda seems logical. And since actually the only difference between light and one-handed is that you can't two-hand it, you could say US is a light weapon.

Not that it really matters, because Power Attack works just fine with light weapons.


Or you can be evil and say the restraints count as "equipment" just like armor worn. Therefor they meld into your new form and don't bother you, but if you ever turn back to your humanoid form, you're tied up again :)

But I think that's sort of a dick-GM move


Oh... one thing you might want to consider however: You can use enhancement from items to qualify for feats.

So if you get a belt of +4 strength and wear it for at least 24 hours, then your 9 str is enough and you can get Power Attack and use it, as long as you wear the belt.

Yes, if it gets dispelled or you run into an area of anti-magic etc etc, it goes all away, but if you really want it, that may be a way you can go


Shinigaze wrote:
Piranha strike seems good but the wording in the Tiger Pounce feat specifies power attack so unless there was a GM who ruled it I would think that it wouldn't qualify for the feat.

As for that, are you concerned about meeting the pre-requisites for Tiger Pounce?

Because the Bonus Feat entry for the Master of Many Styles specifically states you don't need those prerequisites (except the Style feat itself and Elemental Fist). So you can take Tiger Pounce without actually having Power Attack. I'm pretty sure you don't have to be 8th level for it either, and can actually take it at 1st level if you're a Master of Many Styles.

However, I'm not sure you can apply the attack penalty for Piranha Strike to AC with that feat, that would require some talk to the GM, but taking the feat itself isn't a problem


By RAW, no. But possible your GM might allow it if you ask him nicely.

But the alternate racial things aren't meant good for every build.


Female Human (Chelaxian) Monk 1 (Zen Archer)

She nods at her dwarven companion "It might be for the best". She didn't have alot experience - or any really - with scammers back in the monestary, so she has become quite trusting towards people in her time there. But this place and the way it's people watch each other and them, is triggering something older. Something from her time growing up in Cheliax where everyone was preying on everyone and scheming against each other. She had been too young to really be a part of it, but of course she had noticed and learned. And now it's resulting in her watching everyone here with equal suspicion, without really any apperent reason. She doesn't like that, she had fought to get rid of this behavior for over ten years after all.
Maybe it would go away if she would sit on a table with more friendly people, allowing her to focus her mind again.

She picks up her bow again in one hand, balancing her goblet ontop of her plate as she makes her way towards the table that apperently welcomed Kolgrym already.
She bows her head slightly, as much as the things in her hand allow her to "Greetings, dear Sirs, it was hard to overhear that you seemed to be friends of the late Professor Lorrimor. Would you mind us joining you?"

She tries to hide the look she's giving the old woman, but she can't seem to help it, but maybe she can catch something that she's up to.

Sense Motive 1d20 + 5 ⇒ (8) + 5 = 13


Female Human (Chelaxian) Monk 1 (Zen Archer)

Novennia looks after the dwarf as he goes to meet the rather strange group on the other side of the room. She has noticed the strange old woman though and eyes her suspiciously from the bar, while breaking of a piece of bread from her plate.

"Yes, your friend might have a point with that. Tell me, what do you think of that old woman there?"


Well the Behir for one has legs, so I'd say 2 of them grow claws and he can attack with that. I think the Remorhaz too.

The others are a bit more tricky, but consider that a half-fiend is not a normal specimen of that race. Having it grow some sort of tentacle claws or something it can use in addition to its normal tentacles, either at the end of 2 already existing ones or by growing a complete new pair of limbs, whichever seems to fit better, is not really that far out there.


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With that logic a level 3 paladin would fall when he kills a CR 1/3 goblin, because that goblin never had a snowballs chance in hell to win that fight.
Using ranged attacks from a secure location against an otherwise superior enemy is not cowardly. Walking up to them and getting killed would be Stupid however. Yes, capital S.


Female Human (Chelaxian) Monk 1 (Zen Archer)

Ah guess I'll not break out the summerdresses yet :)


What base-creature are we talking about?


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Ashenfall wrote:
But, if he hides in an alcove, while you're pelted with arrows, then he's breaking his code. This isn't to say that a paladin couldn't use a ranged attack. But, it makes more sense that the paladin would be standing out in the open, like Patton (whose troops kept pulling him to cover), engaging the enemy.

Nothing in the Paladin code says he can't use cover to avoid getting shot dead in return. I'm sorry, using tactics, terrain advantage, superior range etc. is not cowardly or dishonorable.

Is the Paladin part of the group of nobles or the country group? And how can the two groups even ally against you? Is it a Battle Royal, last man standing tournament, or are the actually interfering with your challenges?


This FAQ Entry is not for this specific situation, but there it states you can use your free action to reload a weapon as part of your attack, so you can do multiple AoO.

So now that we have a precedent of using a free action outside of your own turn (but as part of an actual attack, not just anytime), it's not really a stretch to extend it to "draw thrown weapons as a free action as part of your attack".

So:
a) Well, normally the problem here is that without Improved Unarmed Strike or a drawn weapon you don't threaten anything at all and therefore can't do AoO. However if you have Quick Draw, and you go by above interpretation, then it makes sense that you threaten as long as you have a quickdraw-able weapon ready to quickdraw. But this may be more RAI right now and less RAW, so you should definitely check with your GM.

b) Yes, I would say he can do that, reasoning see above.


blackbloodtroll wrote:
Check out durable arrow from elves of golarion. Reusable adamantine arrows are fine by me.

Oh, I don't know how I missed those. Yes with those it makes sense I figure.

Hmm, I'm actually pondering just getting a couple of normal durable arrows at 1st level, they're not horribly expensive.
I'm just wondering if I have say 40 normal and 20 durable arrows, which would you use first? The normal and replenish them whenever in town and just revert to durable when you can't refill and take the time after battle to collect them again, or use the durables first and switch to normal once a battle takes too long and you shot all 20 already?


Hi

I'm wondering about the Shaman archetypes for druids, like the Bear Shaman for example.

It says there that:

Quote:
At 6th level, a bear shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2.

It doesn't actually say that the druid gets their wildshape only at 6th level though.

So I'm wondering what happens at 4th and 5th level?

a) They can't wildshape at all and get it at 6th?
b) It works normally like for a vanilla druid.

However I'm also wondering what that druid level +2 actually does. Ok at 6th and 7th level it seems clear and allows you to use Beast Shape III already like if you were 8th level. But after that?
There is no level of Wildshape that gives you access to Beast Shape IV and Elemental Body or Plant Shape don't let you change into a bear so you would actually take the -2 on that. ("Like a bear, but on fire" - I don't think that counts as an elemental :) )
And Beast Shape III doesn't seem to get any more powerful when you go up in level.

Would it allow them at say 10th level to calculate their BAB and saves and HP as a 12th level druid when going into Bear form? (that sounds a bit OP so I doubt it)

I know the shamans get other goodies, like SNA as a standard action for their totem animal, which actually sounds pretty awesome, but I'm still wondering.

TL;DR:
1) Can they wildshape at 4th and 5th level like a normal druid without level adjustment?
2) What does the +2 do if they wildshape into a bear after level 8?


Well I would mostly have the mount roll it's own stealth check. Maybe the rider can help a bit by selecting which way to go, but it would mainly depend on the mount.


Female Human (Chelaxian) Monk 1 (Zen Archer)

"You are correct of course, Master Ghorum, this has time till after we paid our respects to the dear Professor at the funeral" she replied and then let her gaze once more sweep through the room.

"It would seem however, judging from the looks we have gotten from the locals, that he was not that well liked here. In fact it would seem the only other friends he had are those over at that table", nodding towards the one with the Durgrosh, Sheldon and Teagan.


Adamantine arrows cost +60 per arrow, and silver arrows are +2 gp/arrow.

At least I think it's per arrow, because it nowhere states that it's per batch of 50 (like with magic enchantment) and adamantine actually states its per missile.

Adamantine makes the ammunition also masterwork, but honestly in most cases that is wasted as soon as the bow is masterwork already.

So why not just buy a Weapon Blanch for adamantine for 100 gp and make 10 normal arrows into Adamantine arrows. That's 10 gp/arrow. Heck, if you really want the masterwork quality, pay 6 gp more, 16/arrow is still alot cheaper.

Silver Weapon Blanch is even cheaper just 5 gp for 10 arrows, for 50s per arrow. In this case masterwork is stupid, but the normal silver doesn't include it either. Also it does not impose a -1 on damage rolls as real silver does.

Cold Iron seems to be the only one where it is (alot!) cheaper to just buy the real thing.

Am I missing something? Weapon Blanch even says it stays effective till you make a successful attack, no timelimit on it at all.

Hmm, crazy money making idea: Create weapon blanched masterwork adamantine arrows for 16 gp and sell them as real adamantine arrows for 30. If you can craft the weapon blanch or the arrows yourself it should get even better. :)


I'm not quite getting what you're trying to say. When I'm doing a flurry of blows that is a (full-)attack action.

Or are you trying to say it only works when performing a single attack as a standard action? Then, since I would be replacing said single attack, this would be nothing else as say an Overrun that specifically calls for a standard action.
It's not however, this is the same as Trip or Disarm, just written slightly different.


Female Human (Chelaxian) Monk 1 (Zen Archer)

Novennia was looking over to the other table that was toasting the late Professor as well. 'So I was right, they're here for the funeral as well then'

"I'm certain the Lady does exactly that, my dwarven friend, however I am not so certain as you are that he welcomed his fate. If there was foul play involved as the innkeeper suggested, I would in fact be highly surprised if that was the case."


Female Human (Chelaxian) Monk 1 (Zen Archer)

Oh what I wanted to ask:
What time of year is it and how's the general weather in Ustalav around then? :)


The disarm/trip/Sunder thing int he FOB description is not a FOB specific thing. You can replace any melee attack with those 3 CM. Also it specifically says he can replace an unarmed attack with them, it doesn't even mention one with a weapon. (But those can normally be replaced already, so it's more an "Oh and also you can replace unarmed strikes too")

So no, you can't do it with the bow as a Zen Archer. Otherwise it would basicly be a free Improved feat, as you don't provoke AoO for your manouver if you're 30 ft away.

The fighter archetype Archer has an ability at level 3 that lets you do a few ranged CM, but thats the only one I know.


Female Human (Chelaxian) Monk 1 (Zen Archer)

He's not your typical, jolly, hyperactive gnome, that's for sure


Female Human (Chelaxian) Monk 1 (Zen Archer)

Sense Motive is already a class skill for monks. So no need to select that.
I'm sorry, my post was maybe a tad to agressive, I thought you were complaining about the fact that I decided to get some Diplomacy at all, which with 8 Cha I'll never be good at. Yes, from an optimizer standpoint it's wasted, but that's not how I spend my skills at least not at the first few levels.

The background has actually not been added to the profile yet, I hope to get that done in the next few hours, or maybe tomorrow :) I know I said that yesterday too, I just keep getting interrupted by other stuff.


Female Human (Chelaxian) Monk 1 (Zen Archer)
Fredrik wrote:
(And not that I fully understand why she chose to buttress a weakness that teammates can fill over bolstering her unique strength.)

Hmm, I don't know.

Maybe because it makes sense in RP and the background, especially the Fiendish Presence trait? Does Perform (Wind Instrument) make any sense mechanically? Nope, but I wanted it, so I took it. So I like having diplomacy as a class skill? So what, sue me. Yes and the fun thing is, I haven't even put a rank into it yet.
Not everything has to be 100% optimized.


Female Human (Chelaxian) Monk 1 (Zen Archer)
GM_Todd wrote:
Your group initiative will be averaged and then you or the enemy will move first, depending upon whose is highest. This may inspire you to change feats or traits, as individual...

Of course the quote gets cut of right at the point I wanted to quote...

I don't want to tell you how to do your game and "average" certainly works. I just want to throw this out here.

In another game I'm playing we do it like this, and it seems to work quite well:

1) Everyone rolls individual initiative. (or rather GM rolls for everyone)
2) Monsters roll one initiative (or average, works the same).
3) The players with higher than monsters initiative can act now, in any order.
4) Then it's monters turn.
5) Now it's everyone's turn again. The ones that already act basicly take their actions for turn 2 already, which happens before the monsters.
6) repeat 4+5 till combat is over.

The result after that first "surprise round" is the same as average really. All players then all monsters, then all players again etc.

The difference is that first round where you have the chance to act before the enemy does.

Example:
A 19
B 17
C 16
Mobs 13.4
D 8
E 6
F 3

A,B and C can act and post in any order.
GM does the Mobs turn and sorts out the players actions, puts them in order or however he wants to handle it.
Then everyone posts again.

Yes, that may result in F going before D, and B doing it's 2nd turn action before E even posted the first turn, but since all 6 of them are going before the enemy in turn 2 again, it really doesn't matter.

I haven't checked, this might be a bit unbalancing, since the players can act on their individual order and attack partially first, evne if their average would be lower (In this case their average would have been 11.5), while the monsters don't have that advantage in round 1 (there might have been one or two in there that rolled a 20+ while the others pulled the average down with crap rolls)

The advantage is that individual Dex scores and Initiative traits/feats etc are more important again. On the other hand with the average approach those feats/traits might help your group to beat the enemy's average, and make everyone go first. Or everyone goes second.

Well just wanted to throw that out there.