Full Name |
Novennia Narikopolus |
Race |
Human (Chelaxian) |
Classes/Levels |
Monk 1 (Zen Archer) |
Gender |
Female |
Alignment |
Lawful Neutral |
Languages |
Common |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
8 |
About Novennia Narikopolus
NOVENNIA NARIKOPOLUS CR 1/2
Female Human (Chelaxian) Monk (Zen Archer) 1
LN Medium Humanoid (Human)
Init +4; Senses Perception +8
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DEFENSE
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AC 16, touch 16, flat-footed 14. . (+2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +6
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OFFENSE
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Spd 30 ft.
Melee Club +2 (1d6+2/20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d6+2/20/x2)
Ranged Paueliel Longbow, Comp. (Str +2) +3 (1d8+4/20/x3)
Special Attacks Flurry of Blows -1/-1
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STATISTICS
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Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +2; CMD 18
Feats Improved Unarmed Strike, Monk Weapon Proficiencies, Mounted Combat, Noble Scion (Narikopolus), Perfect Strike (2d20) (1/day), Precise Shot
Traits Chance Savior, Fiendish Presence (Cheliax): Diplomacy, Rich Parents
Skills Climb +6, Diplomacy +0, Knowledge (Nobility) +1, Knowledge (Religion) +4, Perception +8, Perform (Wind Instruments) +3, Ride +6, Sense Motive +5
Languages Common
SQ AC Bonus +4, Cold weather outfit, Unarmed Strike (1d6)
Combat Gear Arrows (60), Club, Dagger, Paueliel Longbow, Comp. (Str +2); Other Gear Backpack (105 @ 53.33 lbs), Bedroll, Blanket, Case, map or scroll (empty), Chalk, 1 piece, Cold weather outfit, Fishhook, Flask, Flint and steel, Ink (1 oz. vial, black), Inkpen, Mirror, small steel, Musical instrument: Flute, Parchment (sheet) (10), Rations, trail (per day) (5), Sack (empty), Sewing needle, Signet ring, Soap (per lb) (2), Torch (5), Total Encumberance (empty), Twine (50') (2), Waterskin, Whetstone
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TRACKED RESOURCES
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Arrows - 0/60
Club - 0/1
Dagger - 0/1
Perfect Strike (2d20) (1/day) - 0/1
Rations, trail (per day) - 0/5
Torch - 0/5
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SPECIAL ABILITIES
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Cold weather outfit +5 Fort save vs. cold weather.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Noble Scion (Narikopolus) Whenever you use a composite Strength bow of your Strength bonus or lower, you deal +2 points of damage with it.
Perfect Strike (2d20) (1/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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HORSE, LIGHT (COMBAT TRAINED) CR 1
Male Horse
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
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DEFENSE
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AC 11, touch 11, flat-footed 9. . (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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OFFENSE
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Spd 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/20/x2) and
. . Unarmed Strike +3 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +0, Perception +6, Stealth -2
Languages
SQ Combat Riding [Trick]
Other Gear Bit and bridle, Feed (per day) (5), Saddle (Riding), Saddlebags (7 @ 76 lbs)
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TRACKED RESOURCES
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Feed (per day) - 0/5
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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