Baron Galdur Vendikon

Nosteo Faustus's page

62 posts. Alias of eggellis.


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Nosteo here is a character I used in this AP on this site that died out before the point this group is at. I'd love to try again. Here he is bumped up to level 2.

Full stats and background are in profile but here's a quick rundown(and I'll put the backstory in a spoiler too). Nosteo is a diabolic sorcerer who also has the champion dedication. I'm going for a guy with evil blood in his veins who tries to fight against his nature. Has the paladin cause and worships Iomedae. He would be more like a battle cleric than a spell slinger. He carries a sword and wears armor but will probably be kind of a switch hitter between magic and martial.

Background:
Nosteo is clearly of Chelish decent, he has the pale skin, dark hair, and sharp features associated with them. Nosteo is from Varisia however. In his youth it became clear that he carried the family curse, which only shows up every few generations. Somewhere in his family's past a devil's bloodline was added into the family tree. No one remembers for sure how that happened but the family also passes down an ancestral longsword that seems to be a Hellknight weapon and it is commonly accepted that it has something to do with the knights. It's also probably the reason why his family now lives in Varisia.

To try to combat the evil blood in his veins Nosteo joined the church of Iomedae. He tries his best to be as honorable and good as possible but he has found he is a very good liar and slips up from time to time.

Nosteo found out about the origin of his curse-the little known about it anyway-after his father bequeathed the family sword to him. He decided to find out everything he could about the Hellknights, and maybe his family's history, that day. When he heard about Citadel Altaerein he decided to go check it out.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Is the game dead Jim?


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

So where are we in the initiative?


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Crits are either or. If a dude has AC 15 and you add 10 you would crit on a roll of 15. If a dude has AC 27 and you add 10 you only crit with a nat.

The nat one thing is just like skills now basically, if you're good enough then you're good enough. Think of it like this. I've never even watched an entire boxing match, let alone train. If I tried to box Mike Tyson in his prime there ain't no way he's missing me and there ain't no way I'm punching him and doing any damage. Because if you can hit on a 1 we're talking that much disparity in attack bonus and ac. Maybe even more.

I don't think attack rolls have a crit miss. Only some things have critical success/fail. For things that do have a crit fail, which is usually saves on spells and stuff like that, it's exactly like a crit succes. Either 10 less or a fail with a nat 1.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Welcome gang. We are not very far in at all and we are fighting a halfling, yes.

I enjoy helping people learn games so that is no problem from me, though I can be wrong too (especially in 2e I'm still getting the hang of it). I think I sound bossy sometimes too though I am not trying to be, if I forget something please do tell me.

That is correct from my reading that a nat 20 isn't an auto success. I think they did that because they got rid of the confirm roll. I'm pretty sure nat 1s are the same, if you still succeed then cool. A note: even in 1e this was true for skills. Nat 20s and 1s only auto passed/failed on attacks and saves. If you are really good at picking a banjo you won't fail playing a simple song no matter how badly you roll for example. I like it that way myself. Why should a fighter who's swung his sword 40,000 times miss some dude with a crappy armor class? Makes more sense if you think of it that way because more often than not if you roll a 1 and hit anyway there is probably a ridiculous level difference.

Again, welcome! Let's have fun killing monsters and stuff.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

If this dude is still a long way from going down we might oughta add new folks as reinforcements.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Well the last hit was for 8 so you must've been at 6 before so the shield block would've left you at three. Unless the 18 damage is including the shield block, then yeah that's no good.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

How much hp did you have? I thought that would leave you with like 3.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I forgot about the not being able to so it again for 10 minutes. So I did not cast it on my last action.


It's a play by post game. You can add a post whenever you have time.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Since you cast shield before going down, I suggest using the block part of it which should keep you from dying.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I will use my reaction for shield block. Red may as well and not go down.

Nosteo continues with the same tactics he used before, except this time he punches Calmont with a flaming fist.

1 action: Cast Shield. 2 actions: Cast Produce Flame.

Spell Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Fire Damage: 1d4 + 4 ⇒ (1) + 4 = 5


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

So instead of all that I'll use my hero point on the last round. Of course now that I think about it, I don't know whether I would have any actions on the round I use it or not. So I'm going to put up two rounds of actions. If I can't do anything after waking up until the current round, ignore the 2nd. If I've gotten mixed up on init, ignore both.

1 round of actions:
Through sheer determination, Nosteo refuses to stay down. He tries to mentally force his blood back into his body and gets up to heal himself.

1 action: Stand. 2 actions: Casting heal on myself.

Heal: 1d8 + 8 ⇒ (5) + 8 = 13

2nd round:
Nosteo has given up on taking Calmont alive. He isn't even sure if they have the ability. He conjures flames into each hand. In his left he forms a shield, in his right he creates a ball of flame that he throws at the halfling.

1 action: Cast Shield. 2 actions: Cast Produce Flame.

Flame Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I forget that hero points are a thing.

So if you're letting me go back and use the hero point to get to 1 hp, I should have two turns I need to put up. I'm going to do that and if it's incorrect ignore it. I think now is a good time to use the point, otherwise Red might be in trouble.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

So I think my initiative moves to right before Calmont and here is my recovery check. DC should be 11

Recovery: 1d20 ⇒ 14

Now I'm unconscious, I think. The dying rules are the hardest to get used to for me.


The sorceror does plan on taking champion dedication feats.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

You know, you might want to send a pm to some of the folks who applied originally.

Also, maybe I was wrong about being fine 2 on 1. Cuz that crit just did me in.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I'm personally also fine with bringing in new folks and pretending they've been here the whole time. I wouldn't want to start over but I'm not crazy opposed to it. I think two of us can probably take on this one dude though if necessary.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

We may have lost Hothfarr as well.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Perception Init: 1d20 + 3 ⇒ (6) + 3 = 9


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Nosteo's eyes bulge in rage. He grips his sword, ready to chop the halfling's head off. He knows that they were asked to bring him back alive but if the choice is either failing that mission or letting him kill an innocent, well, they'll just have to fail.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

It's time to roll initiative methinks.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I saw Red's post Saturday and then decided to think about what I was gonna do and then totally forgot about it. My bad guys.

Nosteo takes out his coin pouch, which has nowhere near 1000 gold in it, and tosses it towards the halfling. "Take your money and let her go."

Deception: 1d20 + 7 ⇒ (7) + 7 = 14


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"That's not entirely true. If you hurt her, I guarantee that I'm going to run you through. If you let her go then maybe we can settle this peacefully."

Intimidation: 1d20 + 7 ⇒ (1) + 7 = 8

There was much swearing just now at my location.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I have an idea but I don't know if it will work outside encounter mode. If I wanted to use Deception to create a distraction and then attack the dude would we need to roll initiative first?


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Nosteo tries to climb again.

Athletics: 1d20 + 6 ⇒ (1) + 6 = 7

Athletics: 1d20 + 6 ⇒ (8) + 6 = 14

Athletics: 1d20 + 6 ⇒ (2) + 6 = 8

Athletics: 1d20 + 6 ⇒ (9) + 6 = 15

Please die in a fire dice roller. Maybe 15 is high enough? After a few rounds of trying.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Nosteo heads up the rope and finishes by climbing the stairs.

Athletics: 1d20 + 6 ⇒ (4) + 6 = 10

Or tries anyway...


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Let's go see what that's about. Maybe we can find both of our targets."

Faethor moves towards the sounds.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Nice work folks. I think we should check out this floor before we start moving up. What say you?"


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Nosteo utters an oath when his companions fall. In an attempt to keep the beast's attention away from them he decides to move into melee action. He moves around to surround it with Hothfarr and slashes at it. Then he conjures up a fiery shield to protect himself.

1 action to move around to flanking position. 1 action to Strike. 1 action to cast shield. There's nothing special about the shield being fiery, that is purely aesthetic.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: 1d8 + 3 ⇒ (3) + 3 = 6


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"A monster? Already?!"

Nosteo moves into the room but instead of using his sword he conjures up a ball of flame and hurls it at the lizard.

1 Action: Stride. 15 ft west. 5 South west. 5 more west.

2 Actions: Cast Produce Flame.

Spell Attack: 1d20 + 7 ⇒ (16) + 7 = 23

Fire Damage: 1d4 + 4 ⇒ (4) + 4 = 8


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"We may as well continue in this direction," Nosteo says as he moves farther northwest.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"I wonder just how tame those things are..."

"Since the goblins live here there's probably signs of them all over the place. I'd bet we're better off just looking around the place."

Nosteo points at the northwestern door,"How about that way?"


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Well, I guess there's nothing to do but head inside."

Nosteo feels his anticipation growing. This citadel probably won't teach him anything about his own past but maybe he can learn something about the Hellknights. Plus, he had planned on getting some experience with the whole adventuring thing before coming here and here they are at the doorsteps. He grimaces and grips his pommel a little tighter, they are doing a good deed and there's no room for cowardice.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"I don't suppose any of you are expert trackers? How are we going to find Calmont?" Nosteo says as he pulls out his sword. He has no intention on going inside without a blade in hand.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Fair enough," Nosteo says with a smile. He pays for the manacles and heads outside with a farewll.

"Are we ready to start this job?"


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Three gold does seem a little steep. The reward for bringing Calmont in is only 10. Maybe you can give us a discount. Seeing as we kept the town from burning down."

I would like to make a Diplomacy. I'm not sure if it should be a secret roll but my bonus is +7.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Oh we just did what needed doing," Nosteo downplays their heroics. "You wouldn't know where someone could buy a good pair of manacles would you?"


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"I'll check out this 'Bits'."

Nosteo heads inside to see what the store offers and to check on some manacles.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"Yes, we will see the job done."

Nosteo points at his backpack,"I have some rope but manacles are a good idea."

If you guys want I'll keep a record of the stuff we loot. Does anyone want to hang on to the potions?


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

"That would be us." Nosteo indicates himself and the others.

"We have been talking with Warbal amd were already planning on taking the job at Hellknight Hill."

Avatar system is back up. This is more like what Nosteo looks like.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

I can't think of anything I can do to put out the flames so I'll use all my actions to help people out as well.

Nosteo nods to Hothfarr then turns and starts herding people outside.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Nosteo draws his sword and growls at the mepthit. Instead of doing anything offensive however he summons some flames of his own into his other hand and points to Hothfarr.

Casting the 2 action version of Heal on Hothfarr.

Heal: 1d8 + 8 ⇒ (6) + 8 = 14


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

We are to here in the initiative yes?

Aeral of Korvosa
Redsevic Yardin
Cathirix


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Did it pass the save?


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

In that case anything is fine with me.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

For me that would depend on if you have a paid account. I do all my pbp on my phone so it would slow me way down because I'd have to wait til I got home to check the map if you don't. Not that I'm asking you to start paying if you aren't already


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

If the map is giving you trouble I can make another suggestion. Most folks on here use google slides, which also has the benefit of having us move ourselves instead of you having to do it. Of course you'd have to recreate the map on there so I don't blame ya if you don't wanna do that.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

Nosteo turns around and continues chasing the creature. If the others are helping people out of here it's up to he and Hothfarr to put it down. "Since this thing is spitting fire I doubt my flames will hurt it any but let me try something else." He points at the thing and says something that doesn't sound nice.

1 Action: Stride. 1 square to the right. 2 squares diagonally right and up and then one more to the right.

2 actions: Casting fear. It needs to make a will save. DC 17.

Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.