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![]() Astute1 wrote:
These are great mini-scenes. I cringe at their deaths, especially that last one! My group has been playing ST for the first time here in 2020, steadily but slowly. We use PF 1e in Golarion are having a BLAST! We have finished "...Gambit" and no deaths yet, although if they hadn't stocked-up on some healing potions there would have been at least one death both in the caves at Kraken's Cove and almost 3 deaths at the Manor. ![]()
![]() A quick note to say that Haladir's list is excellent:
Haladir wrote:
HOWEVER, as evidence in Posts 1, 6, 20, 22, 24, 28, 38, 63, 177, 182, 222, 234, 285, 322, 335, 354, 371, 380, 454, 455, 533, 536, 538, 589, and 598: WE WANT TIAN XIA !!!!! (please, please, please, please, please!)
Coridan wrote:
J-Bone wrote: Tian Xia: Dangit I want a proper Tian Xia story!! Draw from Wuxia films. Killer_GM wrote:
Shroud wrote: Tien Xia / Minkai (We need a 100% eastern flavor AP where the PC's can start out as Samurai, Ninjas, etc... Sort of some L5R flavor to it would be awesome) CorvusMask wrote: 1) Tian Xia campaign that actually starts in Tian Xia. As in being about playing as natives instead of people from inner sea trekking there. Iphigenia von Saltz wrote:
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![]() My group has been enjoying *Reign of Winter* immensely, and as most of us in the USA know, the weather this past winter has been
At the depth of our bitter temperatures, as we were stepping up to the gaming table and taking off layer after layer of winter gear, one of the players said: "You know, THANK GOD we didn't decide on the AP with the demons...." <Wrath of the Righteous> ![]()
![]() Lanathar wrote:
Ayanzo wrote:
One quick comment first: My group plays once a week for only a couple of hours each time, so we've been on this adventure path for about 9 months. They ABSOLUTELY LOVE IT. :-) In answer to Ayanzo and Lanathar: What about folks just magically appearing inside The Dancing Hut whenever it "teleports" ? In my description to the PCs the room gets blurry and disorienting as it shifts to its new configuration. As a result, the characters always have to make a DC 18 Reflex Save to keep their balance or fall down and a DC 15 Fort Save to not become nauseous and vomit (yes, borrowing from Harry Potter and Doctor Who a bit here). [BTW, this has created some terrific interactions with Zorka who appears to clean-up and then harasses said PC from then on about their stamina, heroic-ness, cleanliness, or whatever is most annoying for that PC.] OF COURSE, what has happened twice now is that as the PCs get their bearings any "new/replacement" PCs are suddenly in the room with them. Sometimes the PC has a backstory for being "nabbed" by the hut and the other time the PC had entered The Hut to explore it and has been in limbo/stasis ever sense. If The Hut has already teleported, but the PCs are still exploring inside, it is possible that they open and door and find a nabbed/trapped/stasis PC in a particular room or area. And, for outside, what if someone had stepped-up on the Front Porch just as The Hut started to teleport? Just a few ideas. Darrell Impey UK wrote:
Another MODIFICATION Note: I didn't have Ultimate Combat (and not so sure that I wanted to introduce Gunpowder weapons just yet---saving that shock for Rasputin Must Die! :-> ) so the accompanying weapon to the Ballistas are the cannon-equivilent of a Magic Wand that does 8d6 damage. It also gives me opportunities in the future for different kinds of Magic Cannon energy weaponry (fire by the Allies, cold or electricity by the Drakelands, acid, etc). The party's sorcerer is seriously trying to figure-out how to get one home and/or craft his own when the time comes. It fits the other-worldly style of magic and weapons on my vision of Triaxus. "Their" ballistas and all crossbow weapons are designed more like a cross between an atlatl and a style of mini-trebucet that flings from around one's shoulder. |