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![]() Here is a crazy question. The rules for crafting a scroll state Spoiler:
"The process to Craft a scroll is much like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either Cast that Spell during the crafting process, or someone else must do so in your presence. Casting that Spell doesn’t produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot. You can’t Craft a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell." Would it be possible to cast Wish:
You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.
Duplicate any arcane spell of 9th level or lower. Duplicate any non-arcane spell of 7th level or lower. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. For say a wizard to create scrolls of 7th level or lower divine spells? Also would this not also make it possible to create scrolls of 9th level or lower uncommon arcane spells, to later then use the arcana skill to learn them and add it to your spellbook? Other than it being a gross misuse of vast arcane power. ![]()
![]() Thanks all. graystone wrote:
For some reason I just completely missed that first sentence. Its a bit of a bummer that all the other theses actually do something at level 1, you can't even use this until level 3, but I guess that's the price for something so powerful. :)![]()
![]() Vic Ferrari wrote:
And as Bane once said, "There can be no true despair without hope." ![]()
![]() Charlie Brooks wrote:
I am not sure what a 20th level hard DC task may be, but to pull an example from the real world would look like. Let's use medicine as an example, a hard DC IRL would be heart surgery. A quick internet search yields this: "99% survived their surgery to leave the hospital. The rate of such survival improved sharply as the study went on, from 85 percent in the early years to 98 percent by its end. Patients also reported a quality of life similar to that of those their age who did not have bypass surgery." So depending on whether you would count leaving the hospital success or living a few more years, the rate is still 85%+. So yes, its a bit insane that optimizing to the max possible in a skill only yields a 50-65% chance sucess rate. ![]()
![]() I agree. Acrobatics should be removed as a skill. Just look at this thread, we already have people saying how it should apply to more things. Dexterity is already pretty much a god stat and yet people want it to do even more than it already does. By removing acrobatics it puts a bit more emphasis on Strength which is the second worst stat in the game and perhaps may lead to more actual build diversity rather than the standard, pump the s*@+ out of DEX that we have now. ![]()
![]() Although this is only a playtest lets talk about character optimization. With how wonky monster stats currently are this may be an exercise in futility, but it may still provide some insight. So post your optimized character builds and lets see how big of a difference they are versus say the iconic level 1 pre-generated characters. ![]()
![]() My mistake, I ended up only posting 1/2 the question. Lets look at the metamagic Reach Spell, "You add a Somatic Casting action to the casting of the triggering spell to increase its range by 30 feet. If the spell normally has a range of touch, you instead extend its range to 30 feet, and if the touch spell normally requires an attack roll or a touch attack roll, it now requires a ranged attack roll or a ranged touch attack roll, as appropriate." I guess what I am asking is that can one add the Reach Spell that already has a somatic casting action such as Magic Weapon? And as a follow up if not, then what is even the point of having metamagic when all the metamagics add a somatic casting action and 95%+ of all spells already have a somatic casting action? ![]()
![]() Arakhor wrote: What's wrong with the conditions? There are WAY to many conditions, 42 of them. Even if one were to cut out all the non-condition conditions from that list (obvious stuff like dead, or friendly and hostile) that still leaves over 30 different ones. Since one of the design goals was a simpler game, having so many conditions seems counterproductive. ![]()
![]() Bruntfca wrote:
I can only think of 1 reason why Paizo doesn't do that... (something, something, don't want to be accused of copying 5e even if it is an actual good idea) ![]()
![]() The Once and Future Kai wrote:
The best part is that you will actually be doing your players a favor as GM banning those classes. I mean as of right now all but one of those classes are dead weight compared to any martial, and the one class that isn't completely dead weight only exists as a channel energy bot so the martials can keep carrying him. ![]()
![]() Mark Seifter wrote:
Is this not disingenuous to say you can have CHA as a secondary stat when monster's +to hit is balanced around hitting a full plate fighter 50% of the time. I suppose if monster and NPC stats were made more reasonable at release this won't be an issue, but as of now DEX is needed as a secondary stat. Although I suppose non CHA casters can just make CHA a secondary stat and burn a feat on paladin multiclass to at least not be crit'd on every hit. |