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![]() Charlie Brooks wrote:
I am not sure what a 20th level hard DC task may be, but to pull an example from the real world would look like. Let's use medicine as an example, a hard DC IRL would be heart surgery. A quick internet search yields this: "99% survived their surgery to leave the hospital. The rate of such survival improved sharply as the study went on, from 85 percent in the early years to 98 percent by its end. Patients also reported a quality of life similar to that of those their age who did not have bypass surgery." So depending on whether you would count leaving the hospital success or living a few more years, the rate is still 85%+. So yes, its a bit insane that optimizing to the max possible in a skill only yields a 50-65% chance sucess rate. ![]()
![]() My mistake, I ended up only posting 1/2 the question. Lets look at the metamagic Reach Spell, "You add a Somatic Casting action to the casting of the triggering spell to increase its range by 30 feet. If the spell normally has a range of touch, you instead extend its range to 30 feet, and if the touch spell normally requires an attack roll or a touch attack roll, it now requires a ranged attack roll or a ranged touch attack roll, as appropriate." I guess what I am asking is that can one add the Reach Spell that already has a somatic casting action such as Magic Weapon? And as a follow up if not, then what is even the point of having metamagic when all the metamagics add a somatic casting action and 95%+ of all spells already have a somatic casting action? ![]()
![]() Arakhor wrote: What's wrong with the conditions? There are WAY to many conditions, 42 of them. Even if one were to cut out all the non-condition conditions from that list (obvious stuff like dead, or friendly and hostile) that still leaves over 30 different ones. Since one of the design goals was a simpler game, having so many conditions seems counterproductive. ![]()
![]() The Once and Future Kai wrote:
The best part is that you will actually be doing your players a favor as GM banning those classes. I mean as of right now all but one of those classes are dead weight compared to any martial, and the one class that isn't completely dead weight only exists as a channel energy bot so the martials can keep carrying him. ![]()
![]() Mark Seifter wrote:
Is this not disingenuous to say you can have CHA as a secondary stat when monster's +to hit is balanced around hitting a full plate fighter 50% of the time. I suppose if monster and NPC stats were made more reasonable at release this won't be an issue, but as of now DEX is needed as a secondary stat. Although I suppose non CHA casters can just make CHA a secondary stat and burn a feat on paladin multiclass to at least not be crit'd on every hit. |