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It's Abadar.


Garretmander wrote:
Nolinquisitor wrote:

If I design an NPC or a creature with the Alien Archive and add the Soldier graft, let's say for a low level Steward Agent NPC, do I take the KAC and EAC of the Combattant guidelines, or do I use the Soldier guideline that tells me to add a Heavy Armor?

If I add a heavy armor, can I presume the KAC/EAC will be 10 + Dex mod (up to a maximum allowed by the armor) + Armor Value?

If I don't and only use the Combattant KAC/EAC values, why does the Soldier graft is even offered since it is useless? (Especially if you take the Guard combat style wich only reduce Dex Armor penality... which NPCs don't use.)

Thank you.

You use EAC/KAC of the combatant guidelines. You also give them heavy armor of their level into their loot pool & can consider armor upgrades that character might use to include as well.

As far as combat styles, if you find an ability useless (like guard) you can either ignore it, take a different 1st level soldier style (and mix and match later styles), or make it useful, such as giving the NPC a +1 bonus to their AC.

Thank you for the answer.

Would you know by any chance why the first monster entry in Alien Archive 1, the Aeon Guard, have KAC and EAC that doesn't follow the guidelines and by an extreme marge?


If I design an NPC or a creature with the Alien Archive and add the Soldier graft, let's say for a low level Steward Agent NPC, do I take the KAC and EAC of the Combattant guidelines, or do I use the Soldier guideline that tells me to add a Heavy Armor?

If I add a heavy armor, can I presume the KAC/EAC will be 10 + Dex mod (up to a maximum allowed by the armor) + Armor Value?

If I don't and only use the Combattant KAC/EAC values, why does the Soldier graft is even offered since it is useless? (Especially if you take the Guard combat style wich only reduce Dex Armor penality... which NPCs don't use.)

Thank you.


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All hyped for this game. I do hope that it's not the final cover we see. The painting for the Starfinder Character Folio is more interesting and attractive, while respecting the visual signature of the Pathfinder line.

Not a fan of the orange/blue color for the logo. Maybe these color could be embedded into a metallic version of the logo (overlay/color dodge in Photoshop) would work great for that and be less plastic-ey. But I would be more for a departure from the Orange/Blue Contrast meme, maybe purple and yellow.

Just a thought.


Thank you. :)


Why does the Advanced Class Guide have the "Pathfinder Adventure Path" logo on the cover instead of the "Pathfinder Roleplaying Game"? I wonder.


Why does the Advanced Class Guide have the "Pathfinder Adventure Path" logo on the cover instead of the "Pathfinder Roleplaying Game"? I wonder.


That is what my instincts tells me but I didn't felt like breaking the mood.


A player describe moving through an enemy's space by jumping over it and doing flips and somersaults. Cool. I asked for a Acrobatics roll to not suffer from attack of opportunity.

Player B stepped in and suggest her to spend a Ki point to gain +20 to her jump skill. I allowed it and we rolled with it.

Is it okay to use High Jump to boost your attempt at moving through an enemy's space?


I kind of have this thing about paladin being not the good word for "holy warrior/fighter". I would say yes, in the case of a holy warrior representing a true neutral god, but that might not be the typical Pathfinder Paladin.


Mishi wrote:

Hi all,

After a discussion last weekend, I've been talked into possibly running Second Darkness in a month or two. While I'm reading up on the AP, I was wondering if anyone who has already run the path has any general advice for it.

I did run about half of Rise of the Runelords a while back, and found that there were a few issues that came up in it that weren't immediately obvious to me beforehand (being a relatively inexperienced DM). I'm hoping to at least partly avoid this this time.

Is there anything I should be watching out for in Second Darkness?

Hi. I ran into the same problem while starting Second Darkness. I've had seven players with detailed characters, all with various motivations, to fit into the adventure. After much reading, consideration and planning, I found out that only two of them were logically going to accept Saul's offer. That was not good.

So instead of seven individuals, I've tried to assemble them into more manageable groups.

I made two of them partners, secretly working for the Gendarmes Blot Research Corps, and their orders were to infiltrate the Gold Goblin and investigate the Blot on the social side. Cypermages sometimes being found among the Goblin's patrons.

Two others were sailors that served on the same ship. I made them poor as hell and allured them with gold.

The last three were a bit more tricky. I had one noble's daughter who had nothing to care for with this low-level gambling hall. One rogue would could not care less about being "organized", and finally a lawful good monk just wanting to be good and train in martial arts.

So I arrange for the noble's daughter to be interested in becoming partner in the Goblin, practicing the art of administration as a hobby. I proposed the rogue's player to work as a bodyguard for the lady. And the monk's master send her to protect the lady as well since it would provide good "training".

I've managed it by giving some thought about what would bind some players together and then work it out as group instead of individuals.

Also, and more importantly, I blatantly said to my players: "Without some efforts on your parts this adventure could never start."

I had a good discussion with my players and I told them about the difficulties I had. At some point I told them "If you want to play this adventure, you will have to work with this fellow Vancaskerkin." My players were comprehensive and they helped me make it work.

Talk to your player and share your concerns. If you can't find a solution you will find that players are also resourceful for helping you, and not just for scrambling your plans!

Together you will figure out something.


Hi.

I ran Rise of the Runelords a few weeks ago. I stop just before part 3. For a guy used to writing is own stuff, I can say that I had fun running them. Also, I run Second Darkness on a monthly base with another group. That will be our fifth session soon and everyone seem to have fun.

Lately I was asked to start a new game set in Rokugan. After running Pathfinder for some times, I couldn't help to notice that the old basic samurai class is pretty "plain vanilla" by Pathfinder standards.

So I cooked something using these books as references: Sengoku, GURPS Japan, Rokugan, Oriental Adventures, Way of the Samurai and Quintessential Samurai. I also stole some abilities from the Fighter and the Barbarian and made some "Ki Technique".

I have tried to balanced it and make it as interesting as possible, but only playtesting will tell. I have also tried to make the samurai a "real" fighter, not a chanbara/wuxia kind of fighter. So it have some ki stuff, but it's not overly powerful.

Well, I thought I could share, so if you are curious or want to playtest it as well you can find it here:

The Samurai Class [Revised]


I would share an idea for the Pathfinder Chronicles product line.

First of all, I love the Pathfinder setting and its slogan: "Golarion Needs Heroes!". It really send the message that "this setting is yours", and "heroes will make a difference", and "if heroes don't do squat Golarion will end in a ball of fire". :)

Second, I've not read all the Pathfinder products yet, so maybe this idea is already in motion.

It's a simple idea that would help to enforce the feeling of belonging to Golarion, and help game master develop in it.

The idea is simple: add some blank space for us to fill.

Big, deliberate, empty spot waiting for us, like important NPC's, the major villains of a story, an important artefact, or even an entire city!

It has been done before and successfully. Some blank are more powerful than any 12 pages description of what the Prince like to have for dinner. Blank space helps a lot to make the campaign yours, whether you're a game master developing a campaign, or a player trying to fit in.

For example, in Green Ronin's Freedom City, the richest person in the city is (BLANK). The last person to join the Freedom League is (BLANK).
There is a character named Star Knight that a player is supposed to play, otherwise it doesn't even exist. An so on...

Even the best design take into account empty space around it. The FedEX logo for example. Even the universe is 99% empty space, or 22% dark matter + 74% dark energy.

So please Paizo, add more blank space to be filled by our burning imagination.



Page 152.

http://en.wikipedia.org/wiki/Einst%C3%BCrzende_Neubauten_logo

I'm curious if this was intended as some kind of Easter Egg for music fanatics, or if the artist just liked the symbol. Given how noisy Einstürzende Neubauten's work can be, I'll never "hear" combat involving a Tower Shield in my head the same way.