Technic League Hireling

Njeri Kantanga's page

No posts. Alias of rdknight.


Race

Potential:✴️✴️✴️✴️▶️ | Conditions: Afraid, Angry

Gender

Newborn | Danger +1 | Freak +2 | Savior +0 | Superior +1 | Mundane -1 |

Alignment

✴️▶️

About Bryn 'Chaotic'

Description and Background:
PLAYBOOK: The Newborn

HERO NAME/REAL NAME: Bryn/Chaotic

LOOK: ambiguous, shifting, woman, Indigenous, rocky skin, plain clothing, prototype uniform, their own skin

ABILITIES:
>>Elemental Form: Bryn is an elemental being given sentience and shape. The four primal elements fight for control within her body, causing it to be extremely unstable and chaotic. Her form is mutable, as are her powers and temperament, but usually one or two primal elements attune to her core, giving her control over them.
>>Super durability and Strength: Bryn's current for is attuned to the primal element of Earth, so she is incredibly strong and durable!

BACKSTORY:
>>Who created you, and why? A somewhat successful mage named Loyd Nascam who was trying to create a core of unlimited energy. His process was flawed and he meddled with energies he was not capable of understand... the elemental forces channeled inside the core were too wild, powerful, and unpredictable. Everything around the core was either destroyed or consumed by it, including Loyd and his assistant Bryanna, half the lab, and countless other experiments of his!
>>How are you different from humans? Bryn has no actual body, just a memory of one and even this is somewhat flawed. She is actually a small metal core with unlimited elemental power trapped inside. She can will elements to form her a somewhat human body, but that is the most she can get towards humanity.
>>Who, outside of the team, is your caretaker? Mark, a spirit trapped inside a red human skull that once served as Loyd's familiar and grimoire.
>>What about humanity fascinates you the most? Their feelings!
>>Why do you care about the team? They are helping her to understand the world.

MOVES:
>>A mind of their own: Your powers evolve and mutate. When you are facing an obstacle or threat that your powers would not be able to deal with, you can mark a condition to gain brand new abilities adapted to the situation. You lose these new powers once the danger is gone.
>>Regeneration: When you’re taken out, you can trigger an emergency regeneration process. If you do, your body undergoes an unpredictable transformation, and in mere moments, you’re back on your feet and ready to fight. Clear three conditions and choose three from the list below:
- Change your gender identity or presentation
- Change your physical appearance
- Forget all your lessons
- Lose an important memory of a teammate; they lose Influence over you
- Swap an ability with another one from the Newborn playbook

TEAM MOVES: When you share a triumphant celebration with someone, ask them what makes them proud or happy about the actions they took and write a lesson based on it, either filling an empty slot or replacing an existing lesson.
When you share a vulnerability or weakness with someone, if their response helps you understand human feelings and problems, mark potential. If their response confuses or offends you, shift your Freak up and your Mundane down.

A BLANK SLATE You were created with a basic understanding of the world. When you learn something that helps you make sense of the world, write it down as a lesson. Fill in two lessons when you create your character; fill in the other two when you’ve learned those lessons during play.
I am a mistake
A superhero should -
Always -
Never trust anyone
When you embody one of your lessons, shift one Label up and one Label down, your choice. If you cause a misunderstanding, collateral damage, or unintended consequences in the process, mark potential. When you reject one of your lessons, reject its Influence as if it were an NPC. If you choose to have it lose Influence over you, erase that lesson and write a new one in its stead.
When you approach your creator or caretakers with a problem, tell them what obstacle you face or what you need to achieve, and they will offer you something you need. The GM chooses one:
• secret information
• a way to temporarily boost or expand your powers
• access to instruments, weapons, or resources
• official and explicit backing
If you accept their help, they rewrite one of your lessons for you.

INFLUENCE:
Received from: none
Given to: none