Nite |
Hi Mr. Nevada,
I rarely post, but felt compelled to reply as this is a topic I've thought about a lot myself. I think the "secret" to good description is to realize your players can fill in the obvious gaps. They don't need to know every detail to construct the environment in their imagination.
They know what a ship looks like, they know what a swamp looks like. What makes a good description in my mind is something that points out something unique, something that really lets the player "settle in".
For example, on the swamp: everyone can visualize an average swamp, but maybe point out how mud-caked spouts spring from the marsh water and sputter poisonous gases into the air. Or for the ship, maybe mention the name of the ship and how the paint is baked and faded from too many voyages in the south seas.
These things take a familiar concept, but twist it and make it novel and feel more "living". Obviously you need to give some basic details like maybe the overall length of the ship or what-have-you, but those little extra splashes of detail, even just one or two, will really spice up your descriptions.
Hope this helps!