Ninten |
So I'm about to (surprise!) DM Skull & Shackles for my group, and I've been doing some research up front on the forums and elsewhere in order to make everything go as smoothly as possible/avoid potential issues/iron out bumps in the AP. I noticed awesome threads full of fan additions/comments, etc in the forums for Rise of the Runelords and especially Curse of the Crimson Throne, but nothing much here so far. So I thought I'd make a catch-all thread for all the little improvements people might have been using in their games.
For example, there is definitely an issue with player motivation in this AP, since after the end of book 1, trying to tell your new bunch of pirates what they 'should' do is questionably piratey in the first place. DM_aka_Dudemeister has a great solution for this here: http://paizo.com/forums/dmtz5wfi?Motivational-Issues
Alternatively, SaintMac's suggestion http://paizo.com/forums/dmtz5sq7?Just-a-suggestion-for-GMs-on-thisBig-Bang- Whip lets you use an actual whip sound, which might be cheesy, or very effective.
For my own addition, I think it might help the pacing of the AP somewhat if the Free Captains' Regatta gets thrown around a bit before the PCs are actually going to need to know about it: maybe they find leaflets or fliers among the possessions of other crewmembers, posted in their favorite fence's shop, etc.
So what has everyone changed or added to their campaigns?