Just finished it tonight. 4 sessions total, about 4-5 hours per session.
First, our protagonists: Blue Ribbon Company mercenaries. Rogue, Ranger, Cleric and Wizard. After a 2 year mission on embassy duty in Cheliax were given 30 days leave in Niswan, as the BRC owns a "holiday manor" there. Yadda yadda, they get caught up in the Tahkur's plan to destroy the cult.
Investigation was fun. The players liked being able to use skills they spend points on and contemplate and plan for. I like giving them oppurtunities to shine in skill use.
The "messages" left by the cult actually gave the players some emotional things to react to. They were all, though scuroulous mercenaries, given impetus to strike back at the cult.
The encounter with the rakshasa was turning against them at first but one bad decision byh the rakshasa (or was it a good decision by the players??) turned the encounter in thte player's favor.
The silk mill almost got burned down. Whoops. The Garuda never left. The Niswan authorities were angered and the Thakur almost pulled them from the mission but a good diplomacy brought things back in line.
The players enjoyed the elephant guy and my horrible hindi accent I tried to use to play him. The were-tiger encounter was pretty even. The were-tiger gave out some good hits but in the end, the BRC boys took him down. That was a straight fight due to the 2 elves in the group being on watch.
The village turned kind of ugly as frustrated soldiers do what they sometimes do and execute evil cultists in front of the otehr villagers. Hmmmmnnn... diplomacy kicked in again and the villagers feared our BRC guys but understood the rough justice handed out to the cultists in Leukmagee (or whatever that village was called. My guys like to play gritty sometimes.
The mass grave encounter started off scary but hte cleric (of Gorum) popped off almost all the zombies and the ghost was handled well after some fighting. Proper burial rites were observed for the ad hoc xp. These guys know what to do with the unresting souls of the dead, being soldiers they know it is important.
They make it to the cults lair and handle hte acolytes with some good tactics.
The Beatific one was a rough fight but my guys like that. The priest was actually killed but, as my players know death can happen in my games, they were prepped for it. Gorum will get many souls via battle for the costly favor of letting one of his warriors come back and fight more.
This is were I changed it up some. The 3 BBEGs showed up and parlayed - their acolytes all slain and the Beatific one is gone too. The challenge was set fourth after 3 days of "hospitality and negotiation". Terms for a duel were set between Zaafira and the BRC warr priest. We did this duel tonight and it was an action packed fight. Our victor was the BRC war priest. Gorum was satisfied with the trade in souls and our boys were victorious. The remaing 2 cult leaders were honor bound to leave within 2 nights after which they could do as they pleased but not in Jalmeray or the continent of Garund. They'll be back but not anytime soon.
Dalavei has worked her aspect of deception though and one of the players is contemplating going evil from neutral and MAYBE starting a cell in the future. The rogue was intrigued by the aspects of this strange goddess.
Meta-wise, I honestly did not want to run an encounter with Ikrimah, that guy just had way too many layers of buffs going on. Other than that I enjoyed running this module immensely, my players, as usual, being a major part in my joy. I must add that I trust my players a lot as they trust me. We've been playing in this group for a few years and, sometimes, it seems like I don't have to push them into anything and they end up "writing" their own adventures via their actions and decisions.
Epilogue: Back in Niswan as is well for the time being. The BRC stayed at the Thakur's behest for 2 more weeks of thank yous and rewards. Our wizard even took up the offer of a wife while the Ranger asked for a trained pet tiger to take back to their homebase in Nex. They all got to 9th level and some fiar loot plus more fame. As their name grows so does their responsibilities. They just contracted to run a caravanesarai between the Nidal Gap and Kibwe in the Magwani. I am homebrewing my own "Kingmaker" campaign for them.