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How would you build a Tactician? I am curious how one would work in a party of say... 7 people, including yourself. I know probably different choices would be made with what tactics to choose and when to use them and such... Could just be a general idea behind how you'd play them. Oh and try to only use stuff from the core books if you can, DM can be questionable about using 3rd party books that haven't been praised by Paizo/they sell it on their website. (No traits either, he doesn't use them... already have a comment thread about that if you'd like to talk about it over there :-D)
So I just recently learned there were Psions in Pathfinder and had to look them up because I was such a fan of them in 3.0/3.5 D&D. After some heavy reading, because I bought the Ultimate Psionics book to get fully versed in the stuff, I liked the utility of the Vitalist. However, after learning how the group of 7 others in the Pathfinder group USUALLY play, I didn't want to be a Psion because then the GM might ban Psionics because no one has ever played them and would otherwise think the damage/mechanics I'm doing are broken. So I chose to go super utility with Vitalist. Before I go and make a case of the class since they are not well informed on the Vitalist, I was curious if any of you have any tips for me about the class. I don't mean tell me all the Min/Max strats, because I'm playing him for fun, not to be the Best Healer Ever and all that. I noted the Other Vitalist methods, and was intrigued by the Life Leech Vitalist Method, but after hearing how difficult it is to overcome Magic Resistance/Psionic Resistance with this particular GM if it would suit the party better if I just went Mender Vitalist because then I'm dealing with Willing participants the whole time and don't have to worry about Will saves and the like. (Unless someone has ideas on how to do this easier/more reliably) I look forward to the discussions, thanks :-D.
If I wanted to say... Enchant my Bound Item for my Sorcerer at level 3 with Mage Armor and Shield constant effect... would this be broken #1... and would this cost 5,250 gold before halving this number from it being the First time I'm enchanting my Bound Item before adding in "Only usable by Sorcerer" which would reduce the cost by 30% to 1838. (I rounded up) My DM deems this item "too OP to make, so I'll make so many disturbances that you'll fail to make it 100% of the time" I'm not sure how to deal with this or to craft custom items without them being deemed "auto fail". To my understanding, the book doesn't say anything about what happens if you "take a break" from crafting something... but if you start another crafting project then the other one is ruined. Is there something somewhere that says you can take breaks to go adventuring and still progress on your crafting when you return? I don't want to take the crafting with me in case the DM tries to destroy my chances to finish crafting my items. Thoughts/Input are appreciated. Thank you. |