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10 posts. Alias of Michael Fellows.




How well can an alchemist stand in for a rogue? The only thing the class seems to lack is a way of dealing with magical traps, and is that really a big deal?

Secondly, I am not very clear on how their extracts work. Is there a chance for spell failure when using them? Is the whole "potion" treated like a spell component, and you just drink it, or is it a little more involved than that? Do you have to decide in advance what spell it is, or do you decide that at the moment of "casting"?

What do alchemists typically do when they aren't flinging bombs? That is, as a class, by themselves.

What other uses are there for the "Throw Anything" feat? What if I threw a chair at someone? Or a tindertwig? Or a halfling?


1)As far as I can tell, nowhere in the RAW does it suggest that you get the reach of the animal you shift into. It would make -sense- that you would; after all if you turn into a Gorilla, it isn't as though you aren't proficient in his slam attacks, and your arms are still long... or to take to the extreme, i think few dm's could argue that it makes sense that an elasmosaurus, with it's long neck that normally offered 20 foot reach, would be reduced to 5 feet.

The only RAW argument I can come up with is that space and reach come on the same line in the Bestiary, which suggests that they come hand-in-hand, but that's a pretty weak argument.

2) How exactly to multiple attacks from a higher BAB work when you shape change into an animal that gets multiple attacks?

For instance, my 8th level druid transforms into a deinonychus. My druid has a Str 16, BAB of +6/+1. A deinonychus gets 2 claws at +5 (1d8+2), a bite at +5 (1d6+2) and a talons attack at +0 (1d4+1). so what bonus to attack should I have, and damage, and what happens to my +1 iterative attack?

3) Has anyone worked out a wild shaping "cheat sheet" for PF? A sheet that could autofill stat changes from wild shaping would be helpful, as well as a reference for the available shapes and the abilities they offer, attacks, etc.


13 people marked this as FAQ candidate.

I believe I found something missed in the errata. Perhaps it just hasn't made it into the 1st printing errata PDF that I looked at.

According to the Plant Shape I spell, (pp. 322-323) Changing into a small plant creature gives a +2 *size* bonus to Constitution.

Changing into a medium plant creature offers a +2 *size* bonus to Strength, and a +2 *Enhancement* bonus to constitution.

I am assuming that the mention of changing into a medium plant creature offering an enhancement bonus to constitution is an error. Looking ahead to Plant Shape II, changing into a large plant offers a +2 *size* bonus to constitution, and changing into a Huge plant with Plant Shape III offers a +4 *size* bonus to constitution.