John Napier 698 wrote:
If she drinks a regular soft drink to raise her blood sugar, she is better off drinking a warm one. It will raise her blood sugar quicker. That was a useful tip that my friend's doctor gave her.
My concerns on seeing the trailer was that the movie was just going to be a slapstick comedy that didn't at all follow the tone of the first movie. I had to drag one of my friends who didn't want to go see it because we are both huge Ghostbusters fans and he didn't want to see a favorite franchise from our youth get destroyed. Instead, we both thought that the move did an excellent job of capturing the mix of comedy and seriousness that the original had. I thought that the characters were well done and didn't look at any of them and say that is the Peter, theres Ray, etc... I thought Leslie Jones' character brought her own specialized knowledge to the team. In a ghost investigation business, having someone that can tell you the history of a location off the top of her head would be extremely valuable. Overall I liked the movie and I honestly think that while some sexism is hurting ticket sales, the trailer is doing far worse. I believe that there is a group of fans of the originals that think that their franchise is getting the same treatment as Will Ferril's Land of the Lost. I am hoping word of mouth will get those people to go see it. I would like to see a sequel.
Alan_Beven wrote: Awesome thanks!! I have never read any of these systems, keen to learn some more. I hear good things about Fate. The thing to remember is that in all games it still comes down to GM control. A GM can always refuse to let something happen and I can't say that I have seen a single system that doesn't explicitly state this. Even FATE declarations that have been referred to here don't have to be allowed by the GM, it just gives a mechanic for players to generate story points/twists that the GM can accept if he feels that it is reasonable and/or fits the story. While I err on the side of whatever is the most fun for the players, I will never let a rule in a book have the final say in how things will be run in my game. There can be the most detailed and balanced rules for crafting magic items ever and I will ignore them if it doesn't fit the campaign. As James Jacobs has said in his thread numerous times when asked how something would work, "It depends on the kind of story we are trying to tell."
Ssalarn wrote: Have you held the new PHB in your hands and flicked through the pages, holding the remarkably slim tome with what appears to be 16 point font? A friend of mine, true story, was concerned that he'd picked up a misprint or juniors edition copy and went up to the store clerk to ensure that what he was holding was actually the new full-sized PHB. It is in a strict apples to apples comparison that I am finding myself disappointed. The new book doesn't only fail to stack up to the CRB in player content, but it fails to stack up to its 3.0, 3.5, and 4e counterparts. Perhaps your friend overreacted and should have actually looked at the page count of his "slim" rulebook before asking because it ties as the biggest rulebooks for D&D yet. Per Amazon.com
If he was comparing to the CRB then that is a mistake because it was both the players and DM's information crammed into one book. Personally I am looking forward to trying something out that is a little simpler. After thirty years of gaming and every edition of D&D and then Pathfinder, I want a little simpler. I still intend to play Pathfinder in our ongoing campaign but hope to try out 5th edition as well. I suspect that there are people who will leave Pathfinder for the simplicity of 5th edition and people who play 5th who decide to move to Pathfinder for the complexity. In all likelihood, in the next few years, D&D will grow more complex as Wizards continues to release more splat books. In the end, there is no wrong choice, play the game that best appeals to you and you players.
I am really surprised that there wasn't a cleric/wizard hybrid class. I think that this is definitely needs a good hybrid version because the multiclassing route doesn't work well. Mystic Theurge requires a multiple levels of weakness at the beginning before it starts to pay off. Does anyone have ideas on how a hybrid version could work? |