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I could swear, that I saw somewhere in the rules, that you can make a heal check to find out, how much hp someone currently has, and maybe other details of their health (diseases, poisoning, etc).
So, if DM says "You see an unconsious wounded man", which check and with which DC should the party take and which action should it be, if they want to know more about his state? How quickly can somebody understand mid-combat how soon will die a friendly NPC that is bleeding out? I understand, that DM always can rule something on the spot, but prefer to have some RAW, to now the base, from which it should start. ![]()
Let's suppose you are riding a very fast mount. Naturally fast creature, like a cat, or buffed with something like Cheetah's sprint. The speed of the mount allows it to make very long and very high jumps, because it gains enormous Acrobatics bonuses on running jump checks.
What do you think? P.S. This should also be usable for riding something like a giant spider, crawling on the seiling. Or staying on the flying mount without appropriate Ride skill. ![]()
So, imagine this:
P.S. If you wonder, why didn't he start with 5 ft. step - he needed to provoke that AoO. ![]()
So, my party has just started the River into Darkness.
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I'm bulding my gnome hunter and ran into a few unclear parts in the rules: 1) Hunter favored class bonus for gnomes. It has some weird phrasing: "Add DR 1/magic to the hunter’s animal companion. Each time the hunter gains another level, the DR increases by ½ (maximum DR 10/magic). ".
2) Lightning lash spell. Looks like fun - my hunter is small, so traditional weapons are not so strong on him. But a few mechanics of the spell are unclear. a) Duration. Do I effectively lose 1 round of duration each time, because I cast it as a standart action and can't attack at the same round?
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Greetings, guys. Me and my friends have just started our first Pathfinder campaign. I've decided to build a small, dinosaur mounted warrior with some nature magic abilities.
The plan is to use Dex-based build, utilizing Weapon Finesse, to avoid Str penalty of the small race. We play with 15-point buy, so the final stats are (race mods included): Str 10
General playing strategy is to utilise shared teamwork feats to boost hit chance and damage. Planned feats:
Now a few questions:
Are there useful Mounted Combat feats for such build? I don't think, that such character would be an effective lance charger. And I read, that I can't Pounce with my mount and Ride by Attack at the same time, thats why I chose tripping. What are some useful spells for this build? I consider different buffs, and temporary Improved Spell Sharing, to buff before combat, and then swap the feat to fighting one. Would really love to hear your opinions on this concept, as I have mostly theoretical experience and don't really know yet, how all of this stuff would work in real fight. |