Nikkok's page

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TiwazBlackhand wrote:


Pretty sure the point of this thread wasn't "Tell me how to make this character using every hack in 4000+ books" but "Gee I think this would be a neat idea for a Base Class"

Well, getting a new class is very cool, but highly unlikely. So, I, for example, would be very happy, if someone showed me the book, that I missed, which allows me to build my dream build.


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Some kind of eingeneer, with a lot of helpful devices and weapons for every situation, building and upgrading constructs to protect him/ride them. Maybe a build, where all his wealth and power goes into creating and gearing some kind of a "tank", that he is riding around. Gnome on a giant mecanical spider with razor-sharp claws and heavy repeating crossbow, mounted on it...
There are a couple of alchemyst archetypes, that are capable of some of those things, but they are fairly weak and boring.


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Phoebus Alexandros wrote:


I get that what you get for those five feats might be underwhelming, but I think it’d be equally fair to argue that most of the Combat Feat trees are underwhelming.

Maybe that's because they are already made situational and rulings like this are making them nigh unusable?

It is almost impossible for anyone except fighter to make room for some of them in their build, so, in return, we often have an utterly boring combat - fest of full-attacks, buffs and saving throws.
What is it good for? Restrictive ruling for expensive feats gives you nothing, except cutting build ideas. Why not read ambigous rulings in favor of the user (be it PC or NPC)?