Svetocher

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Pathfinder PF Special Edition Subscriber. Organized Play Member. 22 posts. 3 reviews. No lists. No wishlists.



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I can't imagine much later than two weeks into August? I just got my pending notice in my email ♥️


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Not surprising at all but still very disappointing :c

Guess my lich bard and reanimator summoner—or even reanimator Bard( who doesn't want to control rag tag group of undead via harpsichord?)—won't make it to Society play.

I get the "no gods of very awful stuff"; that's just for keeping tables approachable and sidestepping difficult scenarios and any possible triggers someone may have. Keep it clean, no Kabriri or Zura holidays.

"Imma go munch the evil merc bodies y'all laid out rq, anyone want anything?"
"Okay, you eat your fill and are sated... For now'

I don't see how the above is much different than many neutral players' behavior in Society. Not that I have an issue with it, it's a breath of fresh air tbqh.

Honestly, I was hoping BotD would make Society play more diverse and exciting and open up a whole new world of wild possibilities with Blood Lords on the horizon.

What if undead wanting to change the nature of what it means to be undead? What if there is a way to be at peace with your inner discord and celebrate it?

With everything else that has happened, including a canonical adventure on our Earth, I find the line a little silly to be drawn there lol. We're past Young Frankenstein levels of shenanigans, adding some alignment seasoning I would figure wouldn't be a problem.


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dmerceless wrote:
Being totally honest here, this mentality of "things being slightly too good is a huge problem, but things being bad is not an issue at all" that the designers and a big chunk of the community seem to have is slowly chipping away at all the excitement I once had about the game.

I have to agree, I love GMing for my players but after going from 2 to 12 as a blaster wizard and rarely if ever hitting with one of my attack spells (not hyperbole, I have landed 4 spells in all that time...rarely rolling below a 10), honestly broke my heart and I had to leave that campaign because I just dreaded rolling and wiffing all my slots again and being useless to the party :c. First time I ever dreaded playing a ttrpg, honestly (in sixteen years of experience, mostly as GM).

(I know CC is super strong and the like, but that wasn't my character and I don't like playing that type of class)

I just want my attack spells to hit, I don't want any damage buffs, I just want to hit in encounters.

I was extremely excited for pf2 and loved about every moment of pouring over the CRB, and with all the fun my players have, I was really looking forward to being a player in it.

I still host for my players because they have such a great time, but my fire is very much dimmed at this point, especially with how much of a let down Secrets of Magic was and how bad some of the BotD spoilers have been. Vampire is one of the worst archetypes in the game until like level 17; feels more akin a series of voluntary flaws without any real benefit until past 15 (which most tables don't see) and even then, that's going 9 levels of maybe not dying in sunlight immediately but being a sitting duck until nightfall or indoors.

There is a problem of being dedicated to the same weaknesses but not even remotely emulating the power or survivability. Daywalker should have been slowed 1 at most with an attack penalty and/or dazzled.

I know balance is important but like... maybe tone down damage or something else to at least make it feel better? Lower HP to start but maybe a passive regen sans some of the offensive ability?

Apologies for the tirade, I'm just very crestfallen with how things have gone.


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Sporkedup wrote:
The Raven Black wrote:
People keep asking for changes to feats, classes ..., but errata are not that.

Errata to the alchemist either says otherwise or gave people entirely the wrong perception.

I get the disappointment though. A lot of folks feel that the class is basically a lot of wasted potential and without errata a lost cause. I've yet to have a class at my table elicit such strong and immediate frustration from people playing one (not the alchemist nor oracle). But the concept of the witch, or even the mythological value of a witch, just seems to make the class's perceived or actual weakness to irritate people more.

So I guess the question is, if the witch will not receive any improvements via errata, is it just stuck where it is forever?

I was hoping it was going to get *something*, not necessarily buffed just,,,, made more in line with lore and the like?


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Terevalis Unctio of House Mysti wrote:
Niente :(

Same :c

Was hoping I would get to read my pdf before I get super busy in the week ;-;


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keftiu wrote:

EDIT 4: My actual final edit, I promise - go to Knights of the Last Call's channel and support. Skeleton's ability boosts are Dex, Cha, and a Free boost, with an Int flaw. I'm not sure I grasp the Cha bonus, but I'm not opposed to it!

Regarding the Lich requirements not needing arcana or Necro spells:

In Forgotten Realms and Eberron there are nature/primal liches that hangout and serve as advisors to their people.

It is dope that this allows a RAW path (from what I have seen so far) for such liches to exist in PF2e.

Re Skeletons:

BEAUTIFUL! I am endlessly pleased that my players can literally play Brook from One Piece RAW.


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I've been working on an NPC form-fillable PDF and I've made an encounter generator in Google docs based off of two other community projects; the latter of the two being more relevant, it shows you what stats are common versus uncommon or even not present based upon level to help you evaluate your encounters properly— lining the data up for you so you know at that moment what the average is per level, just as the GMG does but handles the heavy lifting and querying.


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Apologies for the necro, but relevant.

I'm simultaneously very surprised and saddened that this wasn't introduced in Secrets of Magic.

I'm generally GM stuck (D/GM for about 16 years now), I love PF2, my players, martials, are having a blast; I wanted to break the cycle and be a player again (first time in almost three years), so I joined a friend's game as my favorite archetype other than necro, blaster caster.

3.5, 5e, and pf1, casters were WILDLY out of control, I will admit to that and it dearly needed addressing.

However, even with an optimal build and spamming EA + xbow, I hit maybe 2 times with actual attack spells on an evoker over the course of four months. I didn't want to play battlefield control, the character I brought to session zero was very much not the sort to use spells outside of her school, besides and everyone loved her, so that's the path I took.

I can't land hits with slotted spells, we're 12-13 now and I had to take a hiatus after the big fight at the end of our last arc and idk if I'll be returning, I felt so bad and unhelpful for the entire fight; I had most of my slots going in, used all of them, none hit.

It just feels unbearably bad, I love the character and being a player again, but I can't even remotely participate in combat effectively.

Going back to SoM, I was hoping at least Elementalist would add something and yet it's somehow worse :c.

I know support casters are good when you play strategic but I just want to play blaster that hits slightly more often.

My GM doesn't want me to leave, he's offering to give me potency runes as above here, I said the DC alterations made me uneasy but spell attack alone isn't as bad; that being said, I declined because I didn't know if it would unbalance the math or not and the last thing I want to do is break the mechanics.

One thing that made me think spell attack runes would be in SoM is the way Spellstrike is worded, it uses the weapon's attack roll, if the weapon has potency runes, then wouldn't a starlit span Magus effectively be a wizard with potency runes, sans a proficiency level?

Iirc, the math comes out to a +1 over wizards.

I apologise for the wall of text, this has just been a distressing problem for me as I dearly love PF2 and want to play it, but I spent the summer/fall learning my favorite archetype isn't really feasible, even when built minmaxed (not that you should have to) the martials weren't but still carried me.

This just felt so very bad and discouraging