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andreww wrote:
5. Quite a lot of the treasure in this scenario requires you to actually rob the trading post. This includes quite literally stealing a dead mans boots. I can imagine a number of characters having a bit of an issue with this.
Yeah, this thing bugged me too. Not to mention that looting small items while exploring the haunted murder house really breaks atmosphere of horror and paranoia this scenario is trying to create.
Luckily, as per Organised Play Guide, GM can adjust Treasure Bundles layout depending on player actions. So, if your party does not want to take those boots or rob a kitchen, award them elsewhere.
I rolled secret checks for each character exploring rooms with treasure to make sure they would`ve found it. Then, in the end, the survivors found hidden chest filled with old chelish gold coins in the ruins of trading post - containing all those missed Treasure Bundles.