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I only fudge a die roll in the player's favor. I rarely decide to fudge a roll but when I do it normally involves a newer player who is getting worked by poor dice rolls. And their body language tells me they are not having fun at all. Poor tactics or failing to retreat when you have the chance never warrant a dice fudge with me. Its a tough call; a new player can learn a lot when his character dies or barely survives. I try to fudge just enough to put a spark of hope and enjoyment back in the player. ![]()
uncleden wrote:
I am in the same boat; got my 4th star over the weekend. Some folks are itching for me to run this exclusive. Do I need to do something special to get access to this scenario? Thanks Rod ![]()
Bruno Breakbone wrote:
After the first round a Tetori monk can wear a creature down. My point was to show David that it is an entirely legal build for a tetori monk to do 40 nonlethal damage with a grapple combat maneuver. Nothing beyond class features and one magic item easily obtained by 10th level. ![]()
David Bowles wrote: Not quite; the monk in question also had a grapple around +25 or so and squeezed for 40 non-lethal. I really don't know how he did it, and I'm going on faith that it was legal. Sounds like a 10th level tetori monk; with monk's robe. 2d6+9 unarmed damage x2 with Pinning Knockout and you can indeed occasionally do 40 nonlethal damage. At 10th, +25 cmb is nothing extraordinary for a build that focus's on a combat maneuver(grapple in this case). ![]()
Mark Moreland wrote:
Challenge, Challenge and Challenge. If I have the option of playing up I want to play up. I would rather be pushed to the edge and die (oops seems I fell over the edge) then be bored and live. Every time I have been forced to play down it has been a snore-fest. ![]()
Matthew Morris wrote:
No other character build can match a Tetori monk at grappling; by 8th level the build really kicks in and just keeps getting better at grappling...but only grappling. As Matthew mentioned...the key defense against a Tetori monk is not getting grappled in the first place. Mirror Image, flying, whatever you can do to prevent the grapple. Once a tetori monk has grappled and the soon to follow pin occurs its game over for most any opponent that is of an appropriate cr. I play sir-grabs-a-lot so I'll stop there; no need to publicize the detailed list of weaknesses that grappling builds have. As a player, I know I can lock down just about any single opponent; but just because I can doesn't mean I always will. It's important to let the other players have some fun as well. ![]()
RAW from Guide to pathfinder society orgranized play v4.3 page 23 --- At the completion of each encounter during a
--- The items you find each encounter are going to be sold off and distributed equally to each party member. If you say find a +2 sword of awesomeness and sell it to pay for a restoration spell during the scenario...you no longer have that item to sell to distribute amongst the party... So your gold piece treasure reward marked on the chronicle sheet has to be reduced to reflect this. Do not let all the text talking about gaining purchase access to the item on the chronicle sheet confuse the issue. also from the same section. While this system isn’t entirely realistic, it removes an incredible
One of the reasons, for the rules laid out in Step 3: Spoils of War and Buying Equipment, is to make is easier for the GM and the Players. EDIT:
Please note that players can (and are encouraged to) share or pool
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