Nijel's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 19 Organized Play characters.


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Bruno Breakbone wrote:


Relevant Gear: Anaconda's Coils (grants Constrict ability with damage equal to unarmed strike), Braid of a Hundred Masters* (boosts unarmed monk damage), Ochre Rhomboid Ioun Stone* (grants bonus feat--used for Pinning KO)

Unless there was some errata that I missed; the belt's constrict is d6 +STR mod

The wearer gains a +2 enhancement bonus to Strength and a +2 competence bonus on grapple combat maneuver checks. Treat the enhancement bonus to Strength as temporary ability bonus for the first 24 hours the belt is worn. In addition, the belt grants the wearer the constrict ability for 1d6 points of damage plus the wearer’s Strength modifier.

4/5

I only fudge a die roll in the player's favor. I rarely decide to fudge a roll but when I do it normally involves a newer player who is getting worked by poor dice rolls. And their body language tells me they are not having fun at all. Poor tactics or failing to retreat when you have the chance never warrant a dice fudge with me. Its a tough call; a new player can learn a lot when his character dies or barely survives. I try to fudge just enough to put a spark of hope and enjoyment back in the player.


uncleden wrote:

I just got my 4th star over the weekend. What is the process for this to show up in my downloads?

Den

I am in the same boat; got my 4th star over the weekend. Some folks are itching for me to run this exclusive. Do I need to do something special to get access to this scenario?

Thanks

Rod

4/5

Bruno Breakbone wrote:
Nijel wrote:
David Bowles wrote:
Not quite; the monk in question also had a grapple around +25 or so and squeezed for 40 non-lethal. I really don't know how he did it, and I'm going on faith that it was legal.
Sounds like a 10th level tetori monk; with monk's robe. 2d6+9 unarmed damage x2 with Pinning Knockout and you can indeed occasionally do 40 nonlethal damage. At 10th, +25 cmb is nothing extraordinary for a build that focus's on a combat maneuver(grapple in this case).

If the strong and handsome Tetori has Rapid Grappler and Pinning KO, that is 2d6+9 x 2 per grapple check x 3 grapple checks for 12d6+54 non-lethal damage in a single round...

...which probably puts beautiful and charming Tetori, using a specific, limited technique that only affects creatures not immune to critical hits, in same territory as a martial character who can use their ability with no restraints.

After the first round a Tetori monk can wear a creature down.

My point was to show David that it is an entirely legal build for a tetori monk to do 40 nonlethal damage with a grapple combat maneuver. Nothing beyond class features and one magic item easily obtained by 10th level.

4/5

David Bowles wrote:
Not quite; the monk in question also had a grapple around +25 or so and squeezed for 40 non-lethal. I really don't know how he did it, and I'm going on faith that it was legal.

Sounds like a 10th level tetori monk; with monk's robe. 2d6+9 unarmed damage x2 with Pinning Knockout and you can indeed occasionally do 40 nonlethal damage. At 10th, +25 cmb is nothing extraordinary for a build that focus's on a combat maneuver(grapple in this case).

4/5

Mark Moreland wrote:

Since this topic has been raised, I have a few questions that tie directly into some discussions John and I have been having here in the office.

What is the primary reason most that low-subtier players or those between subtiers generally want to play up? What is the primary reason high-subtier players generally don't want to play down?

Challenge, Challenge and Challenge. If I have the option of playing up I want to play up. I would rather be pushed to the edge and die (oops seems I fell over the edge) then be bored and live. Every time I have been forced to play down it has been a snore-fest.


Matthew Morris wrote:

In my experience with sir-grabs-a-lot, mirror image helped a lot.

No other character build can match a Tetori monk at grappling; by 8th level the build really kicks in and just keeps getting better at grappling...but only grappling.

As Matthew mentioned...the key defense against a Tetori monk is not getting grappled in the first place. Mirror Image, flying, whatever you can do to prevent the grapple. Once a tetori monk has grappled and the soon to follow pin occurs its game over for most any opponent that is of an appropriate cr.

I play sir-grabs-a-lot so I'll stop there; no need to publicize the detailed list of weaknesses that grappling builds have.

As a player, I know I can lock down just about any single opponent; but just because I can doesn't mean I always will. It's important to let the other players have some fun as well.

4/5

Howie23 wrote:
nijel wrote:

"...they cannot sell

off any items found during the current scenario that they
haven’t purchased."
Well, that puts a wrench in what I've been understanding and describing above.

Yea I was a little surprised to find that in the death section as well.

4/5

RAW from Guide to pathfinder society orgranized play v4.3 page 23

---

At the completion of each encounter during a
scenario, your GM will award each player a set amount of
gold that reflects that player’s share of the potential loot
(though not all encounters will have treasure rewards).
This gold piece total can fluctuate depending on what you
accomplished and how you accomplished it. We assume
that you have enough bags, backpacks, or muscle to
haul around the loot you find or, in the case of an urban
scenario, immediate access to markets and bazaars where
you can sell your goods.

---

The items you find each encounter are going to be sold off and distributed equally to each party member.

If you say find a +2 sword of awesomeness and sell it to pay for a restoration spell during the scenario...you no longer have that item to sell to distribute amongst the party... So your gold piece treasure reward marked on the chronicle sheet has to be reduced to reflect this.

Do not let all the text talking about gaining purchase access to the item on the chronicle sheet confuse the issue.

also from the same section.

While this system isn’t entirely realistic, it removes an incredible
time sink from the play process (processing gear) and helps
keep the scenario on track, on time, and moving quickly.

One of the reasons, for the rules laid out in Step 3: Spoils of War and Buying Equipment, is to make is easier for the GM and the Players.

EDIT:
If the condition happens to be death. From page 24

Please note that players can (and are encouraged to) share or pool
their resources in order to bring a dead party member
back to life. They may not, however, pool Prestige Points
to do so, even if they’re from the same faction. PCs can
also sell off gear, including the dead character’s gear, at
50% of its listed value to raise money to purchase a spell
that will return their slain ally from the dead, though
they can only do so in a settlement and they cannot sell
off any items found during the current scenario that they
haven’t purchased. PCs who die during a scenario and are
raised receive full XP for that scenario, so long as they
completed at least three encounters.

4/5

Looking to start a PFS group in Parma, OH. Have a couple already committed. Please reply if you are interested.

Thanks