![]() ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Know Nobility: 1d20 + 6 ⇒ (16) + 6 = 22 Nihm casts detect psychic significance as he slowly walks through the chambers. "Xavril, I can speak a few of those languages. I'm not all that familiar with Celestial, though. However, as they say, your first five languages are the hardest. I'll see if I can learn enough to help." +7 linguistics ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Attack: Sword Cane + IC: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Nihm tries to attack the creature in front of Xavril, but is much out of practice at physical fighting. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Nihm replies to John, "That sounds less than ideal. Well, if I can't affect the minds of my foes..." The mesmerist prepares his tricks. Just some RP while waiting ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() "Let's hope it's not bears." Nihm releases the sword from its cane sheath and swings at one of the rats. Attack: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() So, what knowledge roll to figure out what these things are. Nihm nods at the 'tough' rat creature, "We have a bargain." He turns his attention to the one asking the reason for their presence, "We are looking for the chambers below this stable. Being as your friend mentioned that we would be allowed 'downstairs', I presume we're discussing the same place." ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Will: 1d20 + 3 ⇒ (12) + 3 = 15 Nihm twists the handle of his sword-cane and releases the blade, but does not yet draw it. Putting on a care-free demeanor he says while motioning to the illusions, "It's very impressive. It really is." Here goes nothing.
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21 ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Pre-playing my turn. It likely won't change between now and when I go. Nihm focuses his painful gaze upon the wild beast (dog 3) in front of him and swings his blade. Hypnotic Stare as a swift action. Attacking. 5ft step toward Xavril. Attack Swordcane: 1d20 + 2 ⇒ (10) + 2 = 12
Hopefully a 12 hits a charging dog. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() "Foul beasts!" Nihm shouts as he twists the top of his cane and draws forth a blade. He takes first position with his sword arm extended and his off-hand holding the rest of the cane as a parry device. No actual bonuses from using the cane as a parry, but it sounds nice. Nihm reaches out his elbow and taps Sinclair. "Don't fret, I'm sure you'll confound these beasts with your finesse." (Implanting Mesmerist Trick on Sinclair Misdirection) Sinclair, DM: On Sinclair's next attack roll, I'm going to activate my trick and attempt to feint the wild dog with the following bluff check.
Pre-rolled Bluff check: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Nihm covers his mouth and nose with a small silk hankerchief. "I now remember why I didn't choose alchemy as a profession. Too much horse urine. What are we supposed to discover here?" ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() DM Beckett wrote:
"The lovely Giovanna Arcarius. You were speaking with her just as Barzillai Thrune came out onto the balcony. I remembered you as it's unusual to see someone purposely wearing a single white glove." After posting this I suddenly realized my assistant's name is Vanna. I guess we're going to take a spin on the wheel of fortune. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() "I apologize for changing the subject Master Victocora, but I must inquire how you know my assistant and if you know if she made it safely from the park. Why was she meeting with you?" ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Nihm pulls his eyes off of the injured nobleman and looks at Sinclair. "Ah, yes! Master Silvertongue! I heard you perform a few weeks ago down the street from my shop. I am, of course you all must know, Nihm the Splendiferous. Professional prognosticator and purveyor of esoteric items from the across Inner Sea and beyond." The half-elf is dressed in ornate blue cloth, but lacking in any embroidery. He holds a cane in his hand and is using it to support his weight a bit despite the fact that he is a fairly young man and in decent shape. An ornate locket dangles from his neck and it catches the eye as it sways back and forth as he moves. Perception DC 20:
Nihm's cane is really a sword cane. Think a combination of Dr Orpheus from Venture Brothers (or Dr Strange from Marvel if you prefer) and the Count of Monte Cristo. With a little snake-oil salesman sleaze mixed in to boost sales. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Nihm tries to move into the crowd toward where his assistant was last. As Nihm nears one of the guards, he uses his power much as a thief uses a set of lockpicks and opens a door into his target's mind. Double move in difficult terrain, so 30ft. Swift action Hypnotic Gaze at guard 3 who receives a -2 to Will saves and takes an additional 1 point of damage if attacked due to Painful Stare. I also disallow the guard to realize that I am using Hypnotic Stare nor will the guard have any memory I used this ability. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() By my tally, we've got a bard, anti-bard (mesmerist), inquisitor, rogue, and wizard. A full BAB front-line fighter of some variety or 9 level divine caster would be more useful, but with 6 players I don't think we have to be all that picky. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Sense Motive vs the Crowd: 1d20 + 8 ⇒ (19) + 8 = 27
Nihm looks in the crowd, attempting to find his assistant. Maybe she has arrived early. Maybe she got caught in the crowds and she hasn't arrived yet. He just has to make sure she is okay. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() DM:
His shop's name is "The Silver Oculus". Kintargo is a big silver mining area and a lot of things in the region receive some silver plating on their names.
The interior is decorated in deep blue fabrics and silver tchotchkes. The air is lightly perfumed by a stick of incense slowly burning in the corner. On the wall in the front room hangs a 10gp, silver-framed portrait of Her Infernal Magestrix Queen Abrogail II (no less than 17 by 11 inches). It appears to be a very recent purchase. Strange librams in well-worn covers fill a few bookcases. Most of the books aren't tomes of true occult study, but instead works of pretenders that are easily obtained on the cheap from used book stalls. Still, unless one has 'the gift' or been properly trained it is difficult to tell the fanciful fraud from the genuine article at first glance. Plus, patrons to the shop are usually entranced by their writings and imagery. The true lacunae of esoteric knowledge lay in a locked trunk in a private study upstairs. Nihm the Splendiferous does not look like his usual self today. If it weren't for the fact that his robes and gloves were shades of blue, he might be mistaken for a Prophet of Kalistrade. However, due to the fourth proclamation of the new Lord-Mayor, the mesmerist has had to order an entirely new wardrobe. All of Nihm's former garments were embroidered across every inch he could afford and thus were now considered illegal for him to wear. It has been an unfortunate week. The fortune-teller finds a bench by the water and begins to work his mundane talents by listening to the whispers and reading the people around him. After all, he has some time to kill before she's likely to show up. He has to make sure she stays safe when she does. DM:
Like all bad magicians, he and his assistant have a bit of a thing going on. He worries about her and is almost certain she will show up at the protest. Sense Motive vs the Crowd: 1d20 + 8 ⇒ (4) + 8 = 12
![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Btw, one of the most recent Know Direction podcasts talks with James Jacobs about this AP and the next and goes into some detail about the background and books to come. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() Starting Wealth: 4d6 ⇒ (5, 4, 5, 4) = 18 x 10 = 180gp. Background: Jonas Sanriel or as he prefers to be known Nihm the Splendiferous is a student of the esoteric arts.
He grew up in Pezzack amongst the sedition and anti-Thrune sentiment. His elven father was killed while rebelling against the local governor that occurred directly before the Second Ashes of his beloved home town. Jonas, his mother, and older sister smuggled themselves from the city in the chaos of the rebellion. Shortly afterward, Pezzack was blockaded by the Cheliax navy and Jonas is now cut off from returning to his home even if it were safe. Jonas and his family made their way to Kintargo where they blended into the populous. His mother was able to find work as a costumer in the threatre district of Jarvis End. His sister found a job at the Three-Legged Devil dancing hall. Meanwhile, Jonas took on a false persona of the mysterious Nihm. He used his esoteric studies, charm, and guile to gain some prominence as a mystic. He is hired by the superstitious wealthy in town as a consultant. Nihm the Splendiferous listens to the problems of one client and uses that information to make recommendations to the next. Along with these recommendations, he also drops a little dissent into the elite by making them question whether following Thrune is actually in their own interests. Within the last month, Nihm has started a stage performance where he shows off his talents. Through hypnotism, mesmerism, prognostication, psychometry, cold-reading, and automatic writing he has reads futures, objects, and auras to entertain and mystify. Also, it increases his fame and may lead him toward his goal of making it to the capital and inserting himself into the intrigue of the Egorian elite. Nihm's goal is to erode the supports holding House Thrune aloft. With the lifespan granted by his father's heritage, he has plenty of time to work toward his goal. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() The player's guide said there are a lot of Calistrians in Kintargo worshiping in secret. They're upset with the Church of Abadar for taking over their temple (Temple of the Satin Veils now Temple of the Golden Veils) and working with the House Thrune to take over the site. There's no organized church at the moment, but the guide suggests that maybe that's something the players can change. Psychic magic is considered both silent and still. However, I have to be in control of my emotions and thoughts to cast them. It's much easier to distract me when the spell uses thought components. ![]()
Male Half-elf Mesmerist 1 |HP: 9/9 |AC: 14 |FF: 11 |T: 13 |CMB: +2 |CMD: 13 | F: +0 | R: +3 | W: +3 |Init: +1 |Perc: +7 |Sense Motive: +8
![]() "Greetings! I am the one and only Nihm the Spendiferous. You may have seen one of my shows or perhaps only the posters advertising such around the upper west end. No? Oh, well. I also do private events in case you are interested." I haven't picked my campaign trait yet. Worshiper of Calistria focusing on her Charm, Knowledge, and Luck facets. His stage assistant, also a follower of Calistria, wanted to go to the protest and Nihm followed along to make sure she didn't get into trouble. |