Nihm the Splendiferous
Male half-elf mesmerist 1
CN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +0, Ref +3, Will +3; +2 trait bonus vs fear effects, +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . sap +2 (1d6+2 nonlethal) or
. . sword cane +2 (1d6+2)
Ranged sling +1 (1d4+2)
Mesmerist Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—charm person (DC 14), psychic reading
. . 0 (at will)—detect psychic significance, message, prestidigitation, read magic
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Statistics
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Str 14, Dex 13, Con 10, Int 14, Wis 12, Cha 16
Base Atk +0; CMB +2; CMD 13
Feats Improved Feint, Skill Focus (Sense Motive)
Traits Gifted satirist, trustworthy, tagging along
Skills Appraise +6, Bluff +8 (+9 to fool others), Diplomacy +8 (+10 to use the hypnotism skill unlock), Knowledge (nobility) +6, Linguistics +7, Perception +7, Profession (fortune-teller) +6, Sense Motive +8; Racial Modifiers +2 Perception
Languages Common, Elven, Halfling, Infernal, Strix
SQ elf blood, hypnotic stare (-2, 30 feet), mesmerist trick (misdirection), mesmerist tricks (110 feet), painful stare
Other Gear studded leather, dagger, sap, sling, sling bullets (10), sword cane, backpack, bedroll, belt pouch, entertainer's outfit, flint and steel, fortune-teller's deck, quality, hip flask, hypnotist's locket, ink, black, inkpen, stationery, string or twine, wire, 45 gp, 2 sp, 9 cp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fortune-teller's deck, quality +1 to Profession: Fortune-Teller or Profession: Medium
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mesmerist Tricks (110 feet, 4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Misdirection (Su) Bluff to feint target of subject's attack, denying it Dex bon. to AC.
Painful Stare (+1 damage) (Su) 1/round, target of hyp. stare takes extra damage from attack.
Trustworthy +1 on Bluff checks to fool someone.
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Background:
Jonas Sanriel or as he prefers to be known Nihm the Splendiferous is a student of the esoteric arts.
He grew up in Pezzack amongst the sedition and anti-Thrune sentiment. His elven father was killed while rebelling against the local governor that occurred directly before the Second Ashes of his beloved home town. Jonas, his mother, and older sister smuggled themselves from the city in the chaos of the rebellion. Shortly afterward, Pezzack was blockaded by the Cheliax navy and Jonas is now cut off from returning to his home even if it were safe.
Jonas and his family made their way to Kintargo where they blended into the populous. His mother was able to find work as a costumer in the threatre district of Jarvis End. His sister found a job at the Three-Legged Devil dancing hall.
Meanwhile, Jonas took on a false persona of the mysterious Nihm. He used his esoteric studies, charm, and guile to gain some prominence as a mystic. He is hired by the superstitious wealthy in town as a consultant. Nihm the Splendiferous listens to the problems of one client and uses that information to make recommendations to the next. Along with these recommendations, he also drops a little dissent into the elite by making them question whether following Thrune is actually in their own interests.
Within the last month, Nihm has started a stage performance where he shows off his talents. Through hyponotism, mesmerism, prognostication, psychometry, cold-reading, and automatic writing he has reads futures, objects, and auras to entertain and mystify. Also, it increases his fame and may lead him toward his goal of making it to the capital and inserting himself into the intrigue of the Egorian elite. Nihm's goal is to erode the supports holding House Thrune aloft. With the lifespan granted by his father's heritage, he has plenty of time to work toward his goal.