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![]() Well you could take inspiration from the movie Hot Fuzz during the Romeo and Juliet scene I tend to use that as my inspiration for bad acting. Perhaps the Goblins were tricked by a member of the community to get rid of her because she was showing up A member of the troupe who (possibly) A member of the community considers to be actual "A" list actor, or that she was accidentally the WRONG target and one of the poorer actors was the intended victim in order to adhere to the greater good of the community. Then again this assumes that your community in the game adheres to the same gray area alot of the NPC inhabitants of my world are in as I like to keep certain areas in the mindset of whats the lesser of two evils? ![]()
![]() I have played the New Edition, My thoughts on it are the following Yes The new system is a little difficult to understand at first so if you have knowledge of the older editions forget what you know and approach this as a ENTIRELY different game. First the system is apparently designed to speed up combat through the special dice used (i actually like the system since it reminds me of how fast descent's combat can be) but the role playing element also got a few little quirky mechanics that make it actually unique, things like the stance bar that affects your combat and non combat actions depending on what your stance is (ie are you passive or reckless?) there are benefits for each stance and how far you go in to that stance depending on your career and choice of abilities you want i do how ever want to point out that it does have a rather weird way of letting you have abilities. see on your career card you have little slots on the side that you attach a different ability to yes you can have more in your stock than what you can attach but you can only use what you have actively attached to your career (yes you can change them out when ever you need but in combat it pretty much will use up your turn) As for the having the cards and what not that give off the feeling of a board game are actually designed to speed up game play and keep players and the gm out of the books and in to the game. (which i actually love since page flipping can waste valuable game time) another mechanic i found rather interesting is the party card. yes there is a separate career card sized card for your party, it tracks how well the group as a whole works together to actually achieve their goals as well as tracking their "stress" the party card can also be used to attach career ability cards to it that will be usable by the WHOLE group not just one member (say you for your road warden have a nifty melee tactic you want the whole group to use you attach the ability to the party card then any party member may use the ability in combat or non combat and it will recharge faster)(yes abilities from the slotted cards have a "cool down" of sorts with a cool turn time taking place over your turns) over all i have actually enjoyed the system for its major effectiveness in speeding up combat (i have seen our combats literally take at most 10 minutes (once we all got comfortable with the rules and understood all the symbols on the dice and what they meant) and no Combat is NOT on a grid unless you want to do so and then your on your own, its meant to be done in head like older rpg's thats just my observations so far on it ![]()
![]() OK a stupid question I used to be a subscriber for D&D insider and i got the recent issue with the play test psionic now my problem is i accidentally let my subscription flat line and currently have major issues trying to get it to re accept a payment and i have contacted wizards help but they don't seem to be answering my emails..does any one know exactly where i can find the list of the powers and abilities of a psionic ![]()
![]() the enemy must actually provide you with the opportunity attack such as moving away from you or attacking a different target instead of you and is thus leaving him self open to your attack or perhaps the target is stunned or is prone those also i believe provoke opportunity attacks But that is once again how i interpret the rules for opportunity attacks. ![]()
![]() Alright Suggestion Noted about the class and I will attempt a revision of it and would Love help/Suggestions to deal with making it more balanced. Also Chris brought up the idea of turning it in to a Martial Controller As for the Question about Rain of Steel it does read and sound as though thats what it does, assuming that the Fighter is capable of Dealing the Opportunity attack against what ever nears him and actually starts its turn there. But with how much a Defender is going to have to move to defend the Squishy it seems unlikely he is going to be in a spot to get a opportunity attack against a target unless he works out a plan with another character to bait the poor sap. that's how i would do it. course i play a Deva Invoker. When compared to either Crack the shell or dizzying blow which do a large amount of damage it does seem that Rain of steel would be better in the long run as it would keep doing the damage EXCEPT that the conditions it needs to trigger the weapon damage must be met..thats a bit chancy to take honestly if i had a character i could trust to bait the enemy to pull him in to a area or push him even then i could see that being useful but at first glance i would have to take Crack the shell. i would rather put the hurt on something and make sure it feels the pain then deal nuisance damage to it. but then that depends on your play style i used to run a Avenger a Warlock and a Rouge so i like the aspect of dealing large amounts of Damage to a Single target and make him feel the burn so to speak. But a idea i thought of is also are you attempting to fill a secondary role with your fighter? Chris the player who wants to make a new Character due to his rather Sad and Gruesome death (he got squished by a Tarasque) ran a fighter and he took abilities to double as a Controller in a pinch if he had to pull a large number of enemies off of Kassandra (the Wizard) because he some how got ahead of him self to finish off the enemy i wounded ![]()
![]() Normally our Friday and Saturday night games take place at either Chris's house our mine we trade off hosting as we trade off DM duties. and oddly enough My GF brought the terror to my group from her work place. but every other Wednesday and every Sunday at noon till 3 (we are on our break for 30 minutes cause our game is gonna end up going past 5 since most of us have tomorrow off) we are at the mall at the request of our boss (well Chris's boss and mine)to host D&D games while at the Store. ![]()
![]() in honest view she is not Hot she actually looks like a guy in drag but she is a lady its kinda weird and i have decided to boot her from the game just because she decided to start making the comments to my other players like "oh you mean your throwing a wiffle missile?" then said we were playing descent on steroids to calling me a Nerf herder because of the nerfed characters after 20 minutes of it had no choice but to throw her out while we watched her play havoc on the other tables at our local store and as for gender issue there hasn't been gender problems before our group has my self,my Gf,Chris,his GF,Rob,His wife and my little sister.
OK another question as well Chris pointed out he wanted to use one of the Custom Classes he saw here online.the Dark Knight or something and i was wondering if some one could gimme a idea of how that one worked since Chris him self hasn't had a chance to print me off a copy. And Stacie wanted to know if its possible for us to reinstall the old 9 alignments since hers is no longer there? ![]()
![]() Ok this may sound Odd but i don't have my 4th PHB with me and i was trying to get one of my other players to join a game with the rest of the group, Now she being (in her own view) one of the Elite upper crust players(she has a Old wood grain rules character, a 1st,2nd, basic and 3rd,) she was Upset over the Builds presented for each class saying that just two-three builds per class wasn't customization as it was just a Limiting factor designed to NERF everything except fighters because fighter players moaned...now then she found the Multi class section and went in to a uproar saying D&D Murdered her character. Now i tried to tell her that the Builds in every section said Recommended that she didn't have to take those powers exactly as they told you too for one of the builds but customize it to make it your own and she claims the rules don't allow that, Plus she doesn't like having to take feats to multi-class Who is right? And just to give you a idea her OD&D character and the same one she has used in all Editions is a HUMAN Fighter/Cleric/Magic User/Thief(rouge)
And Also are there any ideas to bring the hammer down on this MAJOR rule crushing power gamer? (who quotes the open guidelines thing from 3rd and 4th as equal for all systems as that's how it is...)(look at the preface Gygax did in the first ed phb or dmg and then in dragon number 71 or 75.. some where in those mags he says quote "Advanced Dungeons and Dragons Has a Strict and precise Structured Rules set that must be followed to the LETTER or else a possible Collapse of the Cohesiveness of the rules could ensue so quite simply put either you play D&D or your not playing it." So please Some one Help? ![]()
![]() In my own opinion, Balance has Always been a Issue with D&D and Role playing games in General but i tend to over look it as each and every edition of D&D has its High Points and Its Low Points I grew up on the Old 5 box sets of rules for Basic then made the venture to 1st then second so on and so forth, I hate to say this but i still see Glaring errors done in the Name of "the all holy balance" in 1st Edition and Second. and i have a feeling since Wizards did not want to invest time to rectify those errors they instead created a entirely different concept for the game. The 8 years down the line it seemed wizards did it again. but guess what the System didn't just roll over and die, The folks here who play tested the Pathfinder rules ( i did so but never submitted feedback) created a work that has fixed a lot of errors in 3.5 now what should be done in my view is to try and do the same with the 1st ed rules the 2nd ed rules and yes the 4th ed rules. Or here is a challenge..Merge ALL of the systems in to one but keep the best parts and work out the kinks and snags of the worse parts Pathfinder proved it could be done so why no continue that endeavor and do it again for the other editions? |