Nick Schnee |
@Theorythmus
Q1.) Did I get it right that all we need to do for our character is :
make a stat array that would reflect our basic physical and mental abilities in real life
select a set of skills that we think would represent our skills in real life and give them ranks according to how good we think we are at it?
A.) Yes that's right on the money.
Q2&3.) You say that at our "starting point" we can not have more then 20 ranks in any skill. How high can the amount become later on? I'm just asking to see what a 1 means compared to a 10 or a 20 in a specific skill?
A.) 1-10 ranks is Below Average, 11-14 is Average, 15-16 is Above Average, 17-18 is Skilled (Typically reserved for things you've done your whole or a majority of your life i.e my 17 in certain skills based of of living on a farm, or life-time hobbies i.e Art, Computer Sciences and Engineering), 19-20+ is Extremely Skilled/Genius Level (Generally reserved for skills that you have trained for in a time span of 2-3 years after High School/College)
Q4.) From what you said, it seems we at some point will be "leveling". What rule system will this game use? From the link you gave it seems to me it would be d20 based? Will we be getting "classes" or will we get special powers/magic/fighting skills/feats/... in another way?
A.) Yes this game is D20 based but like I said in earlier posts very open. XP will be gained from enemy/boss encounters and from quests/missions. Since the game is very open skills/spells/abilities/etc. are gained in a multitude of ways whether it's from skill or spell books bought from a merchant, materia gained in the field of battle (Yes there are multitudes of Final Fantasy references as well as others in this campaign), taking game time to train or learn new skills. There are infinite ways to gain abilities and skills throughout the story but its up to the player to take those opportunities. As for classes once you reach the point of being able to choose your class same rules apply if you can think it you can probably take it but I allow classes from Pathfinder, D&D, Homebrew Classes, even if you want to create your own class you can within reason. "The Rift" is basically moved along by its players ideas actions and imagination, I as the GM am there to make the basis of the story its up to you guys how it fleshes out!
I hope that answers your questions!