Carrionette

Nicarrionette's page

37 posts. Alias of Bombadil.


Full Name

Nicarrionette

About Nicarrionette

Nicu the construct
Soulbound Doll
NG Tiny Construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +3
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 19 (3d10+3)
Fort +1, Ref +3, Will +1
DR 2/magic; Immune construct traits (+0 hp), ability damage, ability drain, bleeds, death and necromancy effects, disease, energy drain, exhaustion, fatigue, mind-affecting, non-lethal damage, paralysis, poison, sleep, stunning
Weakness susceptible to mind-affecting effects
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Offense
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. . dagger +3 (1d2/18-20/x2)

Ranged
. . bow +5 (1d4/x3)

Speed 20 ft.
Space 2.5 ft.; Reach 0 ft.

Spell-Like Abilities
Force Missile (5/day) (Sp) Magic Missile hits for 1d4+1

Wizard Spells Prepared (CL 2):
1 (2/day) Shocking Grasp, Burning Hands (DC 13), Ear-Piercing Scream (DC 13)
0 (at will) Mage Hand, Detect Magic, Ray of Frost
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Statistics
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Str 7, Dex 14, Con --, Int 11, Wis 10, Cha 9
Base Atk +3; CMB +3; CMD 11
Feats Improved Initiative, Toughness, Deadly Aim
Skills Acrobatics +2 (-2 jump), Fly +6, Perception +3, Stealth +13
Languages Common
SQ alignment variation, soul focus
Other Gear 150 GP
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Special Abilities
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Alignment Variation (Ex) Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.
Chaotic Neutral: rage
Construct Traits (+0 HP) Constructs have many immunities, no Constitution, and a bonus to HP based on size.
Damage Reduction (2/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death and Necromancy effects (Ex) You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Soul Focus (Su) The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll's eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll.
Susceptible to Mind-Affecting Effects (Ex) The weakened conviction of a soulbound doll's soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.

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Nicu the construct
Soulbound Doll
NG Tiny Construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +11
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 19 (3d10+3)
Fort +1, Ref +3, Will +1
DR 2/magic; Immune construct traits (+0 hp), ability damage, ability drain, bleeds, death and necromancy effects, disease, energy drain, exhaustion, fatigue, mind-affecting, non-lethal damage, paralysis, poison, sleep, stunning
Weakness susceptible to mind-affecting effects
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Offense
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. . dagger +3 (1d2-2/19-20/x2)
Ranged
. . bow +7 (1d3-2/x3)

Speed 20 ft.
Space 1 ft.; Reach 1 ft.

Spell-Like Abilities (CL 4th, concentration +6)
Once per day: Heroism Or find a level 3 spell that suits you better.
Force Missile (5/day) (Sp) Magic Missile hits for 1d4+1

Wizard Spells Prepared (CL 2):
1 (2/day) Shocking Grasp, Burning Hands (DC 13), Ear-Piercing Scream (DC 13)
0 (at will) Mage Hand, Detect Magic, Ray of Frost
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Statistics
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Str 7, Dex 14, Con --, Int 14, Wis 10, Cha 10
Base Atk +3; CMB +3; CMD 11
Feats Improved Initiative, Toughness, Deadly Aim
Traits Magical Knack
Skills Acrobatics +2 (-2 jump), Fly +6, Perception +3, Stealth +13
Bluff +0 (+2 vs. undead)
Climb +6
Handle Animal +4
Heal +6
Knowledge (arcana) +6 (+8 vs. undead)
Knowledge (engineering) +6 (+8 vs. undead)
Knowledge (history) +6 (+8 vs. undead)
Knowledge (nature) +6 (+8 vs. undead)
Perception +11 (+13 vs. undead)
Sense Motive +2 (+4 vs. undead)
Spellcraft +6
Stealth +7
Survival +6 (+8 vs. undead, +7 to track)
Swim +6
Languages Common Draconic, Elven, Sylvan
SQ alignment variation, soul focus, force missile (5/day), favored enemy(undead), intense spells +1, opposition schools (illusion, necromancy), specialized schools (evocation), track, wild empathy
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Special Abilities
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Alignment Variation (Ex) Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.
Chaotic Neutral: rage
Construct Traits (+0 HP) Constructs have many immunities, no Constitution, and a bonus to HP based on size.
Damage Reduction (2/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death and Necromancy effects (Ex) You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Soul Focus (Su) The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll's eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll.
Susceptible to Mind-Affecting Effects (Ex) The weakened conviction of a soulbound doll's soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.

Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Force Missile (5/day) (Sp) Magic Missile hits for 1d4+1
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +1 (Su) Evocation spells deal listed extra damage.
Magical Knack (Wizard) +2 CL for a specific class, to a max of your HD.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.